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itharisen.h
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1#ifndef GALE01_2927E8
2#define GALE01_2927E8
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10/* 2927E8 */ void it_802927E8(Item_GObj*);
11/* 29282C */ void it_8029282C(Item_GObj*);
12/* 29285C */ void it_3F14_Logic24_Spawned(Item_GObj*);
13/* 29287C */ void it_8029287C(Item_GObj*);
14/* 2928D4 */ bool itHarisen_UnkMotion0_Anim(Item_GObj* gobj);
15/* 2928DC */ void itHarisen_UnkMotion0_Phys(Item_GObj* gobj);
16/* 2928E0 */ bool itHarisen_UnkMotion0_Coll(Item_GObj* gobj);
17/* 29290C */ void it_8029290C(Item_GObj* gobj);
18/* 292934 */ bool itHarisen_UnkMotion8_Anim(Item_GObj* gobj);
19/* 29293C */ void itHarisen_UnkMotion1_Phys(Item_GObj* gobj);
20/* 29296C */ bool itHarisen_UnkMotion1_Coll(Item_GObj* gobj);
21/* 292998 */ void it_80292998(Item_GObj*, float);
22/* 2929C8 */ void it_802929C8(Item_GObj*, float);
23/* 2929F8 */ void it_802929F8(Item_GObj*, float);
24/* 292A28 */ void it_80292A28(Item_GObj*);
25/* 292A5C */ void it_3F14_Logic24_PickedUp(Item_GObj*);
26/* 292A84 */ bool itHarisen_UnkMotion6_Anim(Item_GObj* gobj);
27/* 292A8C */ void itHarisen_UnkMotion6_Phys(Item_GObj* gobj);
29/* 292AE8 */ bool itHarisen_UnkMotion8_Coll(Item_GObj* gobj);
30/* 292B2C */ void it_3F14_Logic24_Thrown(Item_GObj*);
31/* 292B54 */ void itHarisen_UnkMotion8_Phys(Item_GObj* gobj);
32/* 292BA0 */ bool itHarisen_UnkMotion7_Coll(Item_GObj* gobj);
33/* 292BCC */ bool it_3F14_Logic24_DmgDealt(Item_GObj*);
34/* 292C08 */ void it_3F14_Logic24_EnteredAir(Item_GObj*);
35/* 292C30 */ bool itHarisen_UnkMotion9_Anim(Item_GObj* gobj);
36/* 292C38 */ void itHarisen_UnkMotion9_Phys(Item_GObj* gobj);
37/* 292C3C */ bool itHarisen_UnkMotion9_Coll(Item_GObj* gobj);
38/* 292C70 */ bool it_3F14_Logic24_Clanked(Item_GObj*);
39/* 292CAC */ bool it_3F14_Logic24_Reflected(Item_GObj*);
40/* 292CCC */ bool it_3F14_Logic24_HitShield(Item_GObj*);
42/* 292D28 */ void it_3F14_Logic24_EvtUnk(Item_GObj*, Item_GObj*);
43/* 3F5FF0 */ extern ItemStateTable it_803F5FF0[];
44
45#endif
void it_8029287C(Item_GObj *)
Definition itharisen.c:26
void itHarisen_UnkMotion9_Phys(Item_GObj *gobj)
Definition itharisen.c:160
bool itHarisen_UnkMotion0_Anim(Item_GObj *gobj)
Definition itharisen.c:34
bool itHarisen_UnkMotion0_Coll(Item_GObj *gobj)
Definition itharisen.c:41
void itHarisen_UnkMotion1_Phys(Item_GObj *gobj)
Definition itharisen.c:57
void it_8029290C(Item_GObj *gobj)
Definition itharisen.c:47
void it_3F14_Logic24_EvtUnk(Item_GObj *, Item_GObj *)
Definition itharisen.c:188
bool it_3F14_Logic24_HitShield(Item_GObj *)
Definition itharisen.c:178
void it_8029282C(Item_GObj *)
it_802927E8
Definition itharisen.c:14
bool itHarisen_UnkMotion6_Anim(Item_GObj *gobj)
Definition itharisen.c:103
bool itHarisen_UnkMotion8_Anim(Item_GObj *gobj)
Definition itharisen.c:52
void it_802927E8(Item_GObj *)
bool itHarisen_UnkMotion9_Coll(Item_GObj *gobj)
Definition itharisen.c:162
bool it_3F14_Logic24_ShieldBounced(Item_GObj *)
Definition itharisen.c:183
ItemStateTable it_803F5FF0[]
void it_3F14_Logic24_PickedUp(Item_GObj *)
Definition itharisen.c:98
void it_3F14_Logic24_Spawned(Item_GObj *)
Definition itharisen.c:21
void itHarisen_UnkMotion6_Phys(Item_GObj *gobj)
Definition itharisen.c:108
void it_80292998(Item_GObj *, float)
bool it_3F14_Logic24_Clanked(Item_GObj *)
Definition itharisen.c:168
bool itHarisen_UnkMotion1_Coll(Item_GObj *gobj)
Definition itharisen.c:64
void it_802929F8(Item_GObj *, float)
void it_802929C8(Item_GObj *, float)
bool itHarisen_UnkMotion7_Coll(Item_GObj *gobj)
Definition itharisen.c:135
bool it_3F14_Logic24_Reflected(Item_GObj *)
Definition itharisen.c:173
void it_3F14_Logic24_Dropped(Item_GObj *)
void it_3F14_Logic24_Thrown(Item_GObj *)
Definition itharisen.c:123
bool it_3F14_Logic24_DmgDealt(Item_GObj *)
Definition itharisen.c:141
bool itHarisen_UnkMotion9_Anim(Item_GObj *gobj)
Definition itharisen.c:155
void itHarisen_UnkMotion8_Phys(Item_GObj *gobj)
Definition itharisen.c:128
bool itHarisen_UnkMotion8_Coll(Item_GObj *gobj)
it_3F14_Logic24_Dropped
Definition itharisen.c:112
void it_3F14_Logic24_EnteredAir(Item_GObj *)
Definition itharisen.c:150
void itHarisen_UnkMotion0_Phys(Item_GObj *gobj)
Definition itharisen.c:39
void it_80292A28(Item_GObj *)
Definition itharisen.c:91
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11