void itHarisen_UnkMotion9_Phys(Item_GObj *gobj)
Definition itharisen.c:72
bool itHarisen_UnkMotion0_Anim(Item_GObj *gobj)
it_802927E8
Definition itharisen.c:16
bool itHarisen_UnkMotion0_Coll(Item_GObj *gobj)
void itHarisen_UnkMotion1_Phys(Item_GObj *gobj)
UNK_RET it_80292A28(UNK_PARAMS)
UNK_RET it_802927E8(UNK_PARAMS)
void it_3F14_Logic24_EvtUnk(Item_GObj *, Item_GObj *)
itHarisen_UnkMotion9_Coll
Definition itharisen.c:84
bool it_3F14_Logic24_HitShield(Item_GObj *)
UNK_RET it_8029282C(UNK_PARAMS)
bool itHarisen_UnkMotion6_Anim(Item_GObj *gobj)
itHarisen_UnkMotion1_Phys
Definition itharisen.c:46
bool itHarisen_UnkMotion8_Anim(Item_GObj *gobj)
itHarisen_UnkMotion0_Coll
Definition itharisen.c:27
bool itHarisen_UnkMotion9_Coll(Item_GObj *gobj)
bool it_3F14_Logic24_ShieldBounced(Item_GObj *)
UNK_RET it_802929F8(UNK_PARAMS)
ItemStateTable it_803F5FF0[]
void it_3F14_Logic24_PickedUp(Item_GObj *)
void it_3F14_Logic24_Spawned(Item_GObj *)
void itHarisen_UnkMotion6_Phys(Item_GObj *gobj)
Definition itharisen.c:51
bool it_3F14_Logic24_Clanked(Item_GObj *)
UNK_RET it_80292998(UNK_PARAMS)
bool itHarisen_UnkMotion1_Coll(Item_GObj *gobj)
UNK_RET it_8029290C(UNK_PARAMS)
UNK_RET it_802929C8(UNK_PARAMS)
bool itHarisen_UnkMotion7_Coll(Item_GObj *gobj)
bool it_3F14_Logic24_Reflected(Item_GObj *)
void it_3F14_Logic24_Dropped(Item_GObj *)
void it_3F14_Logic24_Thrown(Item_GObj *)
bool it_3F14_Logic24_DmgDealt(Item_GObj *)
UNK_RET it_8029287C(UNK_PARAMS)
bool itHarisen_UnkMotion9_Anim(Item_GObj *gobj)
it_3F14_Logic24_Dropped
Definition itharisen.c:67
void itHarisen_UnkMotion8_Phys(Item_GObj *gobj)
bool itHarisen_UnkMotion8_Coll(Item_GObj *gobj)
void it_3F14_Logic24_EnteredAir(Item_GObj *)
void itHarisen_UnkMotion0_Phys(Item_GObj *gobj)
Definition itharisen.c:21
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26