SSBM Decomp
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#include "itgamewatchrescue.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/forward.h"
#include <melee/it/inlines.h>
#include <melee/it/item.h>
#include <melee/ft/chara/ftGameWatch/ftGw_SpecialHi.h>
#include <melee/it/it_26B1.h>
Functions | |
void | it_802C8158 (Item_GObj *item_gobj) |
it_802C8038 | |
void | it_802C81C8 (Item_GObj *item_gobj) |
void | it_802C81E8 (Item_GObj *item_gobj) |
void | it_802C8208 (HSD_GObj *hsd_gobj, enum_t msid) |
bool | itGamewatchrescue_UnkMotion1_Anim (Item_GObj *item_gobj) |
itGamewatchrescue_UnkMotion1_Anim | |
void | itGamewatchrescue_UnkMotion1_Phys (Item_GObj *gobj) |
bool | itGamewatchrescue_UnkMotion1_Coll (Item_GObj *gobj) |
void | it_2725_Logic81_EvtUnk (Item_GObj *item_gobj1, Item_GObj *item_gobj2) |
void it_802C8158 | ( | Item_GObj * | item_gobj | ) |
void it_802C81C8 | ( | Item_GObj * | item_gobj | ) |
void it_802C81E8 | ( | Item_GObj * | item_gobj | ) |
void itGamewatchrescue_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |