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SSBM Decomp
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#include "itgamewatchrescue.h"#include <placeholder.h>#include <platform.h>#include "baselib/forward.h"#include <melee/ft/chara/ftGameWatch/ftGw_SpecialHi.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>Functions | |
| Item_GObj * | it_802C8038 (Item_GObj *parent, Vec3 *arg1, s32 arg2, s32 arg3, f32 farg0, f32 farg1) |
| void | it_802C8158 (Item_GObj *item_gobj) |
| void | it_802C81C8 (Item_GObj *item_gobj) |
| void | it_802C81E8 (Item_GObj *item_gobj) |
| void | it_802C8208 (HSD_GObj *hsd_gobj, enum_t msid) |
| bool | itGamewatchrescue_UnkMotion1_Anim (Item_GObj *item_gobj) |
| itGamewatchrescue_UnkMotion1_Anim | |
| void | itGamewatchrescue_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itGamewatchrescue_UnkMotion1_Coll (Item_GObj *gobj) |
| void | it_2725_Logic81_EvtUnk (Item_GObj *item_gobj1, Item_GObj *item_gobj2) |
Variables | |
| ItemStateTable | it_803F79C0 [] |
| Item_GObj * it_802C8038 | ( | Item_GObj * | parent, |
| Vec3 * | arg1, | ||
| s32 | arg2, | ||
| s32 | arg3, | ||
| f32 | farg0, | ||
| f32 | farg1 | ||
| ) |
| void it_802C8158 | ( | Item_GObj * | item_gobj | ) |
| void it_802C81C8 | ( | Item_GObj * | item_gobj | ) |
| void it_802C81E8 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchrescue_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F79C0[] |