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itgamewatchrescue.c File Reference

Functions

Item_GObjit_802C8038 (Item_GObj *parent, Vec3 *arg1, s32 arg2, s32 arg3, f32 farg0, f32 farg1)
void it_802C8158 (Item_GObj *item_gobj)
void it_802C81C8 (Item_GObj *item_gobj)
void it_802C81E8 (Item_GObj *item_gobj)
void it_802C8208 (HSD_GObj *hsd_gobj, enum_t msid)
bool itGamewatchrescue_UnkMotion1_Anim (Item_GObj *item_gobj)
 itGamewatchrescue_UnkMotion1_Anim
void itGamewatchrescue_UnkMotion1_Phys (Item_GObj *gobj)
bool itGamewatchrescue_UnkMotion1_Coll (Item_GObj *gobj)
void itGameWatchRescue_Logic81_EvtUnk (Item_GObj *item_gobj1, Item_GObj *item_gobj2)

Variables

ItemStateTable it_803F79C0 []

Function Documentation

◆ it_802C8038()

Item_GObj * it_802C8038 ( Item_GObj * parent,
Vec3 * arg1,
s32 arg2,
s32 arg3,
f32 farg0,
f32 farg1 )

◆ it_802C8158()

void it_802C8158 ( Item_GObj * item_gobj)

◆ it_802C81C8()

void it_802C81C8 ( Item_GObj * item_gobj)

◆ it_802C81E8()

void it_802C81E8 ( Item_GObj * item_gobj)

◆ it_802C8208()

void it_802C8208 ( HSD_GObj * hsd_gobj,
enum_t msid )

◆ itGamewatchrescue_UnkMotion1_Anim()

bool itGamewatchrescue_UnkMotion1_Anim ( Item_GObj * item_gobj)

◆ itGamewatchrescue_UnkMotion1_Phys()

void itGamewatchrescue_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itGamewatchrescue_UnkMotion1_Coll()

bool itGamewatchrescue_UnkMotion1_Coll ( Item_GObj * gobj)

◆ itGameWatchRescue_Logic81_EvtUnk()

void itGameWatchRescue_Logic81_EvtUnk ( Item_GObj * item_gobj1,
Item_GObj * item_gobj2 )

Variable Documentation

◆ it_803F79C0

ItemStateTable it_803F79C0[]
Initial value:
= { {
0,
},
{
0,
} }
void itGamewatchrescue_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgamewatchrescue.c:160
bool itGamewatchrescue_UnkMotion1_Anim(Item_GObj *item_gobj)
itGamewatchrescue_UnkMotion1_Anim
Definition itgamewatchrescue.c:101
bool itGamewatchrescue_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgamewatchrescue.c:162