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SSBM Decomp
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#include "itgamewatchrescue.h"#include <placeholder.h>#include <platform.h>#include "baselib/forward.h"#include <melee/it/inlines.h>#include <melee/it/item.h>#include <melee/ft/chara/ftGameWatch/ftGw_SpecialHi.h>#include <melee/it/it_26B1.h>Functions | |
| void | it_802C8158 (Item_GObj *item_gobj) |
| it_802C8038 | |
| void | it_802C81C8 (Item_GObj *item_gobj) |
| void | it_802C81E8 (Item_GObj *item_gobj) |
| void | it_802C8208 (HSD_GObj *hsd_gobj, enum_t msid) |
| bool | itGamewatchrescue_UnkMotion1_Anim (Item_GObj *item_gobj) |
| itGamewatchrescue_UnkMotion1_Anim | |
| void | itGamewatchrescue_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itGamewatchrescue_UnkMotion1_Coll (Item_GObj *gobj) |
| void | it_2725_Logic81_EvtUnk (Item_GObj *item_gobj1, Item_GObj *item_gobj2) |
| void it_802C8158 | ( | Item_GObj * | item_gobj | ) |
| void it_802C81C8 | ( | Item_GObj * | item_gobj | ) |
| void it_802C81E8 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchrescue_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |