8#include <dolphin/mtx.h>
void itGamewatchrescue_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgamewatchrescue.c:101
bool itGamewatchrescue_UnkMotion1_Anim(Item_GObj *gobj)
itGamewatchrescue_UnkMotion1_Anim
Definition itgamewatchrescue.c:46
void it_802C81E8(Item_GObj *item_gobj)
Definition itgamewatchrescue.c:34
HSD_GObj * it_802C8038(Item_GObj *, Vec3 *, s32, s32, float, float)
void it_802C81C8(Item_GObj *item_gobj)
Definition itgamewatchrescue.c:29
void it_2725_Logic81_EvtUnk(Item_GObj *item_gobj1, Item_GObj *item_gobj2)
Definition itgamewatchrescue.c:108
ItemStateTable it_803F79C0[]
void it_802C8208(HSD_GObj *hsd_gobj, enum_t msid)
Definition itgamewatchrescue.c:39
void it_802C8158(Item_GObj *item_gobj)
it_802C8038
Definition itgamewatchrescue.c:14
bool itGamewatchrescue_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgamewatchrescue.c:103
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26