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itgamewatchrescue.h
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1#ifndef GALE01_2C8038
2#define GALE01_2C8038
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8#include <dolphin/mtx.h>
9
10/* 2C8038 */ HSD_GObj* it_802C8038(Item_GObj*, Vec3*, s32, s32, float, float);
11/* 2C8158 */ void it_802C8158(Item_GObj* item_gobj);
12/* 2C81C8 */ void it_802C81C8(Item_GObj* item_gobj);
13/* 2C81E8 */ void it_802C81E8(Item_GObj* item_gobj);
14/* 2C8208 */ void it_802C8208(HSD_GObj* hsd_gobj, enum_t msid);
15/* 2C8240 */ bool itGamewatchrescue_UnkMotion1_Anim(Item_GObj* gobj);
16/* 2C8350 */ void itGamewatchrescue_UnkMotion1_Phys(Item_GObj* gobj);
17/* 2C8354 */ bool itGamewatchrescue_UnkMotion1_Coll(Item_GObj* gobj);
18/* 2C835C */ void it_2725_Logic81_EvtUnk(Item_GObj* item_gobj1, Item_GObj* item_gobj2);
19/* 3F79C0 */ extern ItemStateTable it_803F79C0[];
20
21#endif
void itGamewatchrescue_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgamewatchrescue.c:101
bool itGamewatchrescue_UnkMotion1_Anim(Item_GObj *gobj)
itGamewatchrescue_UnkMotion1_Anim
Definition itgamewatchrescue.c:46
void it_802C81E8(Item_GObj *item_gobj)
Definition itgamewatchrescue.c:34
HSD_GObj * it_802C8038(Item_GObj *, Vec3 *, s32, s32, float, float)
void it_802C81C8(Item_GObj *item_gobj)
Definition itgamewatchrescue.c:29
void it_2725_Logic81_EvtUnk(Item_GObj *item_gobj1, Item_GObj *item_gobj2)
Definition itgamewatchrescue.c:108
ItemStateTable it_803F79C0[]
void it_802C8208(HSD_GObj *hsd_gobj, enum_t msid)
Definition itgamewatchrescue.c:39
void it_802C8158(Item_GObj *item_gobj)
it_802C8038
Definition itgamewatchrescue.c:14
bool itGamewatchrescue_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgamewatchrescue.c:103
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:9
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11