signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F79C0[]
Definition itgamewatchrescue.c:18
void itGamewatchrescue_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgamewatchrescue.c:154
bool itGamewatchrescue_UnkMotion1_Anim(Item_GObj *gobj)
itGamewatchrescue_UnkMotion1_Anim
Definition itgamewatchrescue.c:95
Item_GObj * it_802C8038(Item_GObj *, Vec3 *, s32, s32, float, float)
Definition itgamewatchrescue.c:31
void it_802C81E8(Item_GObj *item_gobj)
Definition itgamewatchrescue.c:83
void itGameWatchRescue_Logic81_EvtUnk(Item_GObj *item_gobj1, Item_GObj *item_gobj2)
Definition itgamewatchrescue.c:161
void it_802C81C8(Item_GObj *item_gobj)
Definition itgamewatchrescue.c:78
void it_802C8208(HSD_GObj *hsd_gobj, enum_t msid)
Definition itgamewatchrescue.c:88
void it_802C8158(Item_GObj *item_gobj)
Definition itgamewatchrescue.c:61
bool itGamewatchrescue_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgamewatchrescue.c:156
HSD_GObj Item_GObj
Definition forward.h:55