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itgamewatchrescue.h
Go to the documentation of this file.
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#ifndef GALE01_2C8038
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#define GALE01_2C8038
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2C8038 */
Item_GObj
*
it_802C8038
(
Item_GObj
*,
Vec3
*,
s32
,
s32
,
float
,
float
);
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/* 2C8158 */
void
it_802C8158
(
Item_GObj
* item_gobj);
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/* 2C81C8 */
void
it_802C81C8
(
Item_GObj
* item_gobj);
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/* 2C81E8 */
void
it_802C81E8
(
Item_GObj
* item_gobj);
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/* 2C8208 */
void
it_802C8208
(
HSD_GObj
* hsd_gobj,
enum_t
msid);
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/* 2C8240 */
bool
itGamewatchrescue_UnkMotion1_Anim
(
Item_GObj
*
gobj
);
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/* 2C8350 */
void
itGamewatchrescue_UnkMotion1_Phys
(
Item_GObj
*
gobj
);
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/* 2C8354 */
bool
itGamewatchrescue_UnkMotion1_Coll
(
Item_GObj
*
gobj
);
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/* 2C835C */
void
itGameWatchRescue_Logic81_EvtUnk
(
Item_GObj
* item_gobj1,
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Item_GObj
* item_gobj2);
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/* 3F79C0 */
extern
ItemStateTable
it_803F79C0
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
s32
signed long s32
Definition
types.h:8
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F79C0
ItemStateTable it_803F79C0[]
Definition
itgamewatchrescue.c:14
itGamewatchrescue_UnkMotion1_Phys
void itGamewatchrescue_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itgamewatchrescue.c:149
itGamewatchrescue_UnkMotion1_Anim
bool itGamewatchrescue_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itgamewatchrescue.c:90
it_802C8038
Item_GObj * it_802C8038(Item_GObj *, Vec3 *, s32, s32, float, float)
Definition
itgamewatchrescue.c:27
it_802C81E8
void it_802C81E8(Item_GObj *item_gobj)
Definition
itgamewatchrescue.c:79
itGameWatchRescue_Logic81_EvtUnk
void itGameWatchRescue_Logic81_EvtUnk(Item_GObj *item_gobj1, Item_GObj *item_gobj2)
Definition
itgamewatchrescue.c:156
it_802C81C8
void it_802C81C8(Item_GObj *item_gobj)
Definition
itgamewatchrescue.c:74
it_802C8208
void it_802C8208(HSD_GObj *hsd_gobj, enum_t msid)
Definition
itgamewatchrescue.c:84
it_802C8158
void it_802C8158(Item_GObj *item_gobj)
Definition
itgamewatchrescue.c:57
itGamewatchrescue_UnkMotion1_Coll
bool itGamewatchrescue_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itgamewatchrescue.c:151
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
enum_t
int enum_t
The underlying type of an enum, used as a placeholder.
Definition
platform.h:28
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itgamewatchrescue.h
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