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itgamewatchrescue.h
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1#ifndef GALE01_2C8038
2#define GALE01_2C8038
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8#include <dolphin/mtx.h>
9
10/* 2C8038 */ HSD_GObj* it_802C8038(Item_GObj*, Vec3*, s32, s32, float, float);
11/* 2C8158 */ void it_802C8158(Item_GObj*);
12/* 2C81C8 */ void it_802C81C8(Item_GObj*);
13/* 2C81E8 */ void it_802C81E8(Item_GObj*);
16/* 2C8350 */ void itGamewatchrescue_UnkMotion1_Phys(Item_GObj* gobj);
17/* 2C8354 */ bool itGamewatchrescue_UnkMotion1_Coll(Item_GObj* gobj);
19/* 3F79C0 */ extern ItemStateTable it_803F79C0[];
20
21#endif
UNK_RET it_802C8208(UNK_PARAMS)
void itGamewatchrescue_UnkMotion1_Phys(Item_GObj *gobj)
it_802C8038
Definition itgamewatchrescue.c:18
bool itGamewatchrescue_UnkMotion1_Anim(Item_GObj *gobj)
void it_802C8158(Item_GObj *)
void it_2725_Logic81_EvtUnk(Item_GObj *, Item_GObj *)
HSD_GObj * it_802C8038(Item_GObj *, Vec3 *, s32, s32, float, float)
ItemStateTable it_803F79C0[]
void it_802C81E8(Item_GObj *)
void it_802C81C8(Item_GObj *)
bool itGamewatchrescue_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgamewatchrescue.c:20
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11