8#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
void itGamewatchrescue_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgamewatchrescue.c:159
bool itGamewatchrescue_UnkMotion1_Anim(Item_GObj *gobj)
itGamewatchrescue_UnkMotion1_Anim
Definition itgamewatchrescue.c:100
Item_GObj * it_802C8038(Item_GObj *, Vec3 *, s32, s32, float, float)
void it_802C81E8(Item_GObj *item_gobj)
Definition itgamewatchrescue.c:88
void itGameWatchRescue_Logic81_EvtUnk(Item_GObj *item_gobj1, Item_GObj *item_gobj2)
Definition itgamewatchrescue.c:166
void it_802C81C8(Item_GObj *item_gobj)
Definition itgamewatchrescue.c:83
ItemStateTable it_803F79C0[]
Definition itgamewatchrescue.c:14
void it_802C8208(HSD_GObj *hsd_gobj, enum_t msid)
Definition itgamewatchrescue.c:93
void it_802C8158(Item_GObj *item_gobj)
Definition itgamewatchrescue.c:66
bool itGamewatchrescue_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgamewatchrescue.c:161
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26