void ftGw_SpecialHi_Enter(HSD_GObj *gobj)
0x8014E0AC https://decomp.me/scratch/4Dc4b // Mr.
Definition ftGw_SpecialHi.c:125
void ftGw_SpecialHi_ItemRescueRemove(HSD_GObj *gobj)
0x8014DFFC - Remove Fire Rescue item
Definition ftGw_SpecialHi.c:82
void ftGw_SpecialHi_ItemRescueSetNULL(HSD_GObj *gobj)
0x8014DFE4 - Set Fire Rescue GObj pointer and callbacks to NULL
Definition ftGw_SpecialHi.c:72
void ftGw_SpecialHi_Anim(HSD_GObj *gobj)
0x8014E1F8 - Mr. Game & Watch's grounded Fire Rescue Animation callback
Definition ftGw_SpecialHi.c:157
void ftGw_SpecialAirHi_IASA(HSD_GObj *gobj)
0x8014E2B0 https://decomp.me/scratch/2aEQN // Mr.
Definition ftGw_SpecialHi.c:191
void ftGw_SpecialHi_Phys(HSD_GObj *gobj)
0x8014E374 - Mr. Game & Watch's grounded Fire Rescue Physics callback
Definition ftGw_SpecialHi.c:223
void ftGw_SpecialAirHi_Anim(HSD_GObj *gobj)
0x8014E218 https://decomp.me/scratch/QRkS8 // Mr.
Definition ftGw_SpecialHi.c:165
void ftGw_SpecialHi_IASA(HSD_GObj *gobj)
0x8014E290 - Mr. Game & Watch's grounded Fire Rescue IASA callback
Definition ftGw_SpecialHi.c:183
void ftGw_SpecialAirHi_Phys(HSD_GObj *gobj)
0x8014E394 - Mr. Game & Watch's aerial Fire Rescue Physics callback
Definition ftGw_SpecialHi.c:229
void ftGw_SpecialHi_Coll(HSD_GObj *gobj)
0x8014E3B4 - Mr. Game & Watch's grounded Fire Rescue Collision callback
Definition ftGw_SpecialHi.c:235
void ftGw_SpecialHi_ItemRescueSetup(HSD_GObj *gobj)
0x8014DEF0 https://decomp.me/scratch/6Vtu9 // Create Fire Rescue item
Definition ftGw_SpecialHi.c:31
bool ftGw_SpecialHi_ItemCheckRescueRemove(HSD_GObj *gobj)
0x8014DFB8 https://decomp.me/scratch/Wu4WV // Check if Mr.
Definition ftGw_SpecialHi.c:58
void ftGw_SpecialAirHi_Enter(HSD_GObj *gobj)
0x8014E158 - Mr. Game & Watch's aerial Fire Rescue Motion State handler
Definition ftGw_SpecialHi.c:142
void ftGw_SpecialAirHi_Coll(HSD_GObj *gobj)
0x8014E3D4 https://decomp.me/scratch/4IC4C // Mr.
Definition ftGw_SpecialHi.c:243
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26