SSBM Decomp
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#include "it/items/itfoods.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/items/types.h"
#include "sysdolphin/baselib/random.h"
#include <baselib/gobj.h>
Functions | |
bool | itFoods_UnkMotion0_Anim (Item_GObj *arg0) |
void | itFoods_UnkMotion0_Phys (Item_GObj *arg0) |
bool | itFoods_UnkMotion0_Coll (Item_GObj *arg0) |
void | it_8028FCE8 (HSD_GObj *gobj) |
bool | itFoods_UnkMotion1_Anim (Item_GObj *arg0) |
void | itFoods_UnkMotion1_Phys (Item_GObj *arg0) |
bool | itFoods_UnkMotion1_Coll (Item_GObj *arg0) |
bool | itFoods_UnkMotion2_Anim (Item_GObj *arg0) |
void | itFoods_UnkMotion2_Phys (Item_GObj *arg0) |
bool | itFoods_UnkMotion3_Anim (Item_GObj *arg0) |
void | itFoods_UnkMotion3_Phys (Item_GObj *arg0) |
bool | itFoods_UnkMotion3_Coll (Item_GObj *arg0) |
void | it_8028F9D8 (Item_GObj *arg0, Vec3 *arg1, f32 arg8) |
HSD_GObj * | it_8028FAF4 (Item_GObj *arg0, Vec3 *arg1) |
void | it_3F14_Logic18_Spawned (Item_GObj *arg0) |
void | it_8028FC5C (HSD_GObj *arg0) |
void | it_3F14_Logic18_PickedUp (Item_GObj *gobj) |
void | it_3F14_Logic18_Dropped (Item_GObj *gobj) |
void | it_3F14_Logic18_EvtUnk (Item_GObj *gobj, Item_GObj *arg1) |
Variables | |
ItemStateTable | it_803F83F0 [] |
void itFoods_UnkMotion0_Phys | ( | Item_GObj * | arg0 | ) |
void it_8028FCE8 | ( | HSD_GObj * | gobj | ) |
void itFoods_UnkMotion1_Phys | ( | Item_GObj * | arg0 | ) |
void itFoods_UnkMotion2_Phys | ( | Item_GObj * | arg0 | ) |
void itFoods_UnkMotion3_Phys | ( | Item_GObj * | arg0 | ) |
void it_8028F9D8 | ( | Item_GObj * | arg0, |
Vec3 * | arg1, | ||
f32 | arg8 | ||
) |
void it_3F14_Logic18_Spawned | ( | Item_GObj * | arg0 | ) |
void it_8028FC5C | ( | HSD_GObj * | arg0 | ) |
void it_3F14_Logic18_PickedUp | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic18_Dropped | ( | Item_GObj * | gobj | ) |
ItemStateTable it_803F83F0[] |