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itfoods.c File Reference
#include "it/items/itfoods.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/items/types.h"
#include "sysdolphin/baselib/random.h"
#include <baselib/gobj.h>

Functions

bool itFoods_UnkMotion0_Anim (Item_GObj *arg0)
 
void itFoods_UnkMotion0_Phys (Item_GObj *arg0)
 
bool itFoods_UnkMotion0_Coll (Item_GObj *arg0)
 
void it_8028FCE8 (HSD_GObj *gobj)
 
bool itFoods_UnkMotion1_Anim (Item_GObj *arg0)
 
void itFoods_UnkMotion1_Phys (Item_GObj *arg0)
 
bool itFoods_UnkMotion1_Coll (Item_GObj *arg0)
 
bool itFoods_UnkMotion2_Anim (Item_GObj *arg0)
 
void itFoods_UnkMotion2_Phys (Item_GObj *arg0)
 
bool itFoods_UnkMotion3_Anim (Item_GObj *arg0)
 
void itFoods_UnkMotion3_Phys (Item_GObj *arg0)
 
bool itFoods_UnkMotion3_Coll (Item_GObj *arg0)
 
void it_8028F9D8 (Item_GObj *arg0, Vec3 *arg1, f32 arg8)
 
HSD_GObjit_8028FAF4 (Item_GObj *arg0, Vec3 *arg1)
 
void it_3F14_Logic18_Spawned (Item_GObj *arg0)
 
void it_8028FC5C (HSD_GObj *arg0)
 
void it_3F14_Logic18_PickedUp (Item_GObj *gobj)
 
void it_3F14_Logic18_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic18_EvtUnk (Item_GObj *gobj, Item_GObj *arg1)
 

Variables

ItemStateTable it_803F83F0 []
 

Function Documentation

◆ itFoods_UnkMotion0_Anim()

bool itFoods_UnkMotion0_Anim ( Item_GObj arg0)

◆ itFoods_UnkMotion0_Phys()

void itFoods_UnkMotion0_Phys ( Item_GObj arg0)

◆ itFoods_UnkMotion0_Coll()

bool itFoods_UnkMotion0_Coll ( Item_GObj arg0)

◆ it_8028FCE8()

void it_8028FCE8 ( HSD_GObj gobj)

◆ itFoods_UnkMotion1_Anim()

bool itFoods_UnkMotion1_Anim ( Item_GObj arg0)

◆ itFoods_UnkMotion1_Phys()

void itFoods_UnkMotion1_Phys ( Item_GObj arg0)

◆ itFoods_UnkMotion1_Coll()

bool itFoods_UnkMotion1_Coll ( Item_GObj arg0)

◆ itFoods_UnkMotion2_Anim()

bool itFoods_UnkMotion2_Anim ( Item_GObj arg0)

◆ itFoods_UnkMotion2_Phys()

void itFoods_UnkMotion2_Phys ( Item_GObj arg0)

◆ itFoods_UnkMotion3_Anim()

bool itFoods_UnkMotion3_Anim ( Item_GObj arg0)

◆ itFoods_UnkMotion3_Phys()

void itFoods_UnkMotion3_Phys ( Item_GObj arg0)

◆ itFoods_UnkMotion3_Coll()

bool itFoods_UnkMotion3_Coll ( Item_GObj arg0)

◆ it_8028F9D8()

void it_8028F9D8 ( Item_GObj arg0,
Vec3 *  arg1,
f32  arg8 
)

◆ it_8028FAF4()

HSD_GObj * it_8028FAF4 ( Item_GObj arg0,
Vec3 *  arg1 
)

◆ it_3F14_Logic18_Spawned()

void it_3F14_Logic18_Spawned ( Item_GObj arg0)

◆ it_8028FC5C()

void it_8028FC5C ( HSD_GObj arg0)

◆ it_3F14_Logic18_PickedUp()

void it_3F14_Logic18_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic18_Dropped()

void it_3F14_Logic18_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic18_EvtUnk()

void it_3F14_Logic18_EvtUnk ( Item_GObj gobj,
Item_GObj arg1 
)

Variable Documentation

◆ it_803F83F0

ItemStateTable it_803F83F0[]
Initial value:
= {
}
bool itFoods_UnkMotion0_Anim(Item_GObj *arg0)
Definition itfoods.c:93
bool itFoods_UnkMotion0_Coll(Item_GObj *arg0)
Definition itfoods.c:107
void itFoods_UnkMotion0_Phys(Item_GObj *arg0)
Definition itfoods.c:98
void itFoods_UnkMotion1_Phys(Item_GObj *arg0)
Definition itfoods.c:127
void itFoods_UnkMotion3_Phys(Item_GObj *arg0)
Definition itfoods.c:160
bool itFoods_UnkMotion3_Anim(Item_GObj *arg0)
Definition itfoods.c:155
void itFoods_UnkMotion2_Phys(Item_GObj *arg0)
Definition itfoods.c:148
bool itFoods_UnkMotion1_Anim(Item_GObj *arg0)
Definition itfoods.c:122
bool itFoods_UnkMotion3_Coll(Item_GObj *arg0)
Definition itfoods.c:167
bool itFoods_UnkMotion1_Coll(Item_GObj *arg0)
Definition itfoods.c:129
bool itFoods_UnkMotion2_Anim(Item_GObj *arg0)
Definition itfoods.c:143
#define NULL
Definition stddef.h:19