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itflipper.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

HSD_GObjit_80290938 (HSD_JObj *)
 
void it_3F14_Logic20_Spawned (Item_GObj *)
 
UNK_RET it_80290A7C (UNK_PARAMS)
 
UNK_RET it_80290C38 (UNK_PARAMS)
 
UNK_RET it_80290CE8 (UNK_PARAMS)
 
UNK_RET it_80290DD4 (UNK_PARAMS)
 
UNK_RET it_80290E78 (UNK_PARAMS)
 
bool itFlipper_UnkMotion0_Anim (Item_GObj *gobj)
 it_80290938
 
void itFlipper_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itFlipper_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_80290F00 (UNK_PARAMS)
 
bool itFlipper_UnkMotion1_Anim (Item_GObj *gobj)
 itFlipper_UnkMotion0_Coll
 
void itFlipper_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itFlipper_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic20_PickedUp (Item_GObj *)
 
bool itFlipper_UnkMotion2_Anim (Item_GObj *gobj)
 itFlipper_UnkMotion1_Phys
 
void itFlipper_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic20_Dropped (Item_GObj *)
 
void it_3F14_Logic20_Thrown (Item_GObj *)
 
bool itFlipper_UnkMotion3_Anim (Item_GObj *gobj)
 
void itFlipper_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itFlipper_UnkMotion3_Coll (Item_GObj *gobj)
 
UNK_RET it_80291254 (UNK_PARAMS)
 
UNK_RET it_8029131C (UNK_PARAMS)
 
UNK_RET it_80291344 (UNK_PARAMS)
 
bool itFlipper_UnkMotion5_Anim (Item_GObj *gobj)
 
bool itFlipper_UnkMotion6_Anim (Item_GObj *gobj)
 
void itFlipper_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itFlipper_UnkMotion6_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic20_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic20_Clanked (Item_GObj *)
 
bool it_3F14_Logic20_HitShield (Item_GObj *)
 
bool it_3F14_Logic20_Reflected (Item_GObj *)
 
bool it_3F14_Logic20_ShieldBounced (Item_GObj *)
 
bool it_3F14_Logic20_DmgReceived (Item_GObj *)
 
void it_3F14_Logic20_EnteredAir (Item_GObj *)
 
bool itFlipper_UnkMotion4_Anim (Item_GObj *gobj)
 it_3F14_Logic20_Dropped
 
void itFlipper_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itFlipper_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_3F14_Logic20_EvtUnk (Item_GObj *, Item_GObj *)
 itFlipper_UnkMotion4_Coll
 

Variables

ItemStateTable it_803F5EA8 []
 

Function Documentation

◆ it_80290938()

HSD_GObj * it_80290938 ( HSD_JObj )

◆ it_3F14_Logic20_Spawned()

void it_3F14_Logic20_Spawned ( Item_GObj )

◆ it_80290A7C()

UNK_RET it_80290A7C ( UNK_PARAMS  )

◆ it_80290C38()

UNK_RET it_80290C38 ( UNK_PARAMS  )

◆ it_80290CE8()

UNK_RET it_80290CE8 ( UNK_PARAMS  )

◆ it_80290DD4()

UNK_RET it_80290DD4 ( UNK_PARAMS  )

◆ it_80290E78()

UNK_RET it_80290E78 ( UNK_PARAMS  )

◆ itFlipper_UnkMotion0_Anim()

◆ itFlipper_UnkMotion0_Phys()

void itFlipper_UnkMotion0_Phys ( Item_GObj gobj)

◆ itFlipper_UnkMotion0_Coll()

bool itFlipper_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_80290F00()

UNK_RET it_80290F00 ( UNK_PARAMS  )

◆ itFlipper_UnkMotion1_Anim()

bool itFlipper_UnkMotion1_Anim ( Item_GObj gobj)

◆ itFlipper_UnkMotion1_Phys()

void itFlipper_UnkMotion1_Phys ( Item_GObj gobj)

◆ itFlipper_UnkMotion1_Coll()

bool itFlipper_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic20_PickedUp()

void it_3F14_Logic20_PickedUp ( Item_GObj )

◆ itFlipper_UnkMotion2_Anim()

◆ itFlipper_UnkMotion2_Phys()

void itFlipper_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic20_Dropped()

void it_3F14_Logic20_Dropped ( Item_GObj )

◆ it_3F14_Logic20_Thrown()

void it_3F14_Logic20_Thrown ( Item_GObj )

◆ itFlipper_UnkMotion3_Anim()

bool itFlipper_UnkMotion3_Anim ( Item_GObj gobj)

◆ itFlipper_UnkMotion3_Phys()

void itFlipper_UnkMotion3_Phys ( Item_GObj gobj)

◆ itFlipper_UnkMotion3_Coll()

bool itFlipper_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_80291254()

UNK_RET it_80291254 ( UNK_PARAMS  )

◆ it_8029131C()

UNK_RET it_8029131C ( UNK_PARAMS  )

◆ it_80291344()

UNK_RET it_80291344 ( UNK_PARAMS  )

◆ itFlipper_UnkMotion5_Anim()

bool itFlipper_UnkMotion5_Anim ( Item_GObj gobj)

◆ itFlipper_UnkMotion6_Anim()

bool itFlipper_UnkMotion6_Anim ( Item_GObj gobj)

◆ itFlipper_UnkMotion6_Phys()

void itFlipper_UnkMotion6_Phys ( Item_GObj gobj)

◆ itFlipper_UnkMotion6_Coll()

bool itFlipper_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_3F14_Logic20_DmgDealt()

bool it_3F14_Logic20_DmgDealt ( Item_GObj )

◆ it_3F14_Logic20_Clanked()

bool it_3F14_Logic20_Clanked ( Item_GObj )

◆ it_3F14_Logic20_HitShield()

bool it_3F14_Logic20_HitShield ( Item_GObj )

◆ it_3F14_Logic20_Reflected()

bool it_3F14_Logic20_Reflected ( Item_GObj )

◆ it_3F14_Logic20_ShieldBounced()

bool it_3F14_Logic20_ShieldBounced ( Item_GObj )

◆ it_3F14_Logic20_DmgReceived()

bool it_3F14_Logic20_DmgReceived ( Item_GObj )

◆ it_3F14_Logic20_EnteredAir()

void it_3F14_Logic20_EnteredAir ( Item_GObj )

◆ itFlipper_UnkMotion4_Anim()

◆ itFlipper_UnkMotion4_Phys()

void itFlipper_UnkMotion4_Phys ( Item_GObj gobj)

◆ itFlipper_UnkMotion4_Coll()

bool itFlipper_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_3F14_Logic20_EvtUnk()

void it_3F14_Logic20_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F5EA8

ItemStateTable it_803F5EA8[]
extern