SSBM Decomp
Loading...
Searching...
No Matches
itfire.c File Reference
#include "itfire.h"
#include "inlines.h"
#include <placeholder.h>
#include <platform.h>
#include "ef/eflib.h"
#include "gr/stage.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_279C.h"
#include "it/item.h"
#include "it/itmaplib.h"

Functions

void itFire_Logic6_Spawned (Item_GObj *gobj)
void it_802CC740 (Item_GObj *gobj)
void itFire_Logic6_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
bool itFire_UnkMotion1_Anim (Item_GObj *gobj)
void itFire_UnkMotion1_Phys (Item_GObj *gobj)
bool itFire_UnkMotion1_Coll (Item_GObj *gobj)
void it_802CC7D4 (Item_GObj *gobj)
void it_802CC7D8 (Item_GObj *gobj)
static void itFire_UnkMotion2_Anim_inline (Item_GObj *gobj)
bool itFire_UnkMotion2_Anim (Item_GObj *gobj)
void itFire_UnkMotion2_Phys (Item_GObj *gobj)
bool itFire_UnkMotion2_Coll (Item_GObj *gobj)
void it_802CC944 (Item_GObj *gobj)
bool itFire_UnkMotion0_Anim (Item_GObj *gobj)
static void itFire_UnkMotion0_Phys_inline (Item_GObj *gobj)
void itFire_UnkMotion0_Phys (Item_GObj *gobj)
bool itFire_UnkMotion0_Coll (Item_GObj *gobj)

Variables

ItemStateTable it_803F7C10 []

Function Documentation

◆ itFire_Logic6_Spawned()

void itFire_Logic6_Spawned ( Item_GObj * gobj)

◆ it_802CC740()

void it_802CC740 ( Item_GObj * gobj)

◆ itFire_Logic6_EvtUnk()

void itFire_Logic6_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ itFire_UnkMotion1_Anim()

bool itFire_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itFire_UnkMotion1_Phys()

void itFire_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itFire_UnkMotion1_Coll()

bool itFire_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802CC7D4()

void it_802CC7D4 ( Item_GObj * gobj)

◆ it_802CC7D8()

void it_802CC7D8 ( Item_GObj * gobj)

◆ itFire_UnkMotion2_Anim_inline()

void itFire_UnkMotion2_Anim_inline ( Item_GObj * gobj)
static

◆ itFire_UnkMotion2_Anim()

bool itFire_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itFire_UnkMotion2_Phys()

void itFire_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itFire_UnkMotion2_Coll()

bool itFire_UnkMotion2_Coll ( Item_GObj * gobj)

◆ it_802CC944()

void it_802CC944 ( Item_GObj * gobj)

◆ itFire_UnkMotion0_Anim()

bool itFire_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itFire_UnkMotion0_Phys_inline()

void itFire_UnkMotion0_Phys_inline ( Item_GObj * gobj)
static

◆ itFire_UnkMotion0_Phys()

void itFire_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itFire_UnkMotion0_Coll()

bool itFire_UnkMotion0_Coll ( Item_GObj * gobj)

Variable Documentation

◆ it_803F7C10

ItemStateTable it_803F7C10[]
Initial value:
= {
}
bool itFire_UnkMotion2_Coll(Item_GObj *gobj)
Definition itfire.c:105
void itFire_UnkMotion2_Phys(Item_GObj *gobj)
Definition itfire.c:98
void itFire_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfire.c:52
bool itFire_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfire.c:54
bool itFire_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfire.c:84
bool itFire_UnkMotion1_Anim(Item_GObj *gobj)
Definition itfire.c:44
bool itFire_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfire.c:115
bool itFire_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfire.c:141
void itFire_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfire.c:128