SSBM Decomp
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#include "itfire.h"
#include <placeholder.h>
#include <platform.h>
#include "ef/eflib.h"
#include "gr/stage.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
Functions | |
void | it_2725_Logic6_Spawned (Item_GObj *gobj) |
void | it_802CC740 (Item_GObj *gobj) |
void | it_2725_Logic6_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
bool | itFire_UnkMotion1_Anim (Item_GObj *gobj) |
void | itFire_UnkMotion1_Phys (Item_GObj *gobj) |
bool | itFire_UnkMotion1_Coll (Item_GObj *gobj) |
void | it_802CC7D4 (Item_GObj *gobj) |
void | it_802CC7D8 (Item_GObj *gobj) |
static void | itFire_UnkMotion2_Anim_inline (Item_GObj *gobj) |
bool | itFire_UnkMotion2_Anim (Item_GObj *gobj) |
void | itFire_UnkMotion2_Phys (Item_GObj *gobj) |
bool | itFire_UnkMotion2_Coll (Item_GObj *gobj) |
void | it_802CC944 (Item_GObj *gobj) |
bool | itFire_UnkMotion0_Anim (Item_GObj *gobj) |
static void | itFire_UnkMotion0_Phys_inline (Item_GObj *gobj) |
void | itFire_UnkMotion0_Phys (Item_GObj *gobj) |
bool | itFire_UnkMotion0_Coll (Item_GObj *gobj) |
void it_2725_Logic6_Spawned | ( | Item_GObj * | gobj | ) |
void it_802CC740 | ( | Item_GObj * | gobj | ) |
void itFire_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void it_802CC7D4 | ( | Item_GObj * | gobj | ) |
void it_802CC7D8 | ( | Item_GObj * | gobj | ) |
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static |
void itFire_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
void it_802CC944 | ( | Item_GObj * | gobj | ) |
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static |
void itFire_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |