ItemStateTable it_803F7C10[]
Definition itfire.c:18
bool itFire_UnkMotion2_Coll(Item_GObj *gobj)
Definition itfire.c:105
void it_802CC944(Item_GObj *gobj)
Definition itfire.c:110
void it_802CC7D4(Item_GObj *)
Definition itfire.c:60
void it_802CC7D8(Item_GObj *)
Definition itfire.c:62
void itFire_Logic6_Spawned(Item_GObj *)
Definition itfire.c:27
void itFire_UnkMotion2_Phys(Item_GObj *gobj)
Definition itfire.c:98
void itFire_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfire.c:52
bool itFire_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfire.c:54
void itFire_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
Definition itfire.c:39
bool itFire_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfire.c:84
void it_802CC740(Item_GObj *)
Definition itfire.c:37
bool itFire_UnkMotion1_Anim(Item_GObj *gobj)
Definition itfire.c:44
bool itFire_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfire.c:115
bool itFire_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfire.c:141
void itFire_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfire.c:128
HSD_GObj Item_GObj
Definition forward.h:55