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itfire.h
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1#ifndef GALE01_2CC6E4
2#define GALE01_2CC6E4
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 2CC6E4 */ void it_2725_Logic6_Spawned(Item_GObj*);
11/* 2CC764 */ bool itFire_UnkMotion1_Anim(Item_GObj* gobj);
12/* 2CC7A4 */ void itFire_UnkMotion1_Phys(Item_GObj* gobj);
13/* 2CC7A8 */ bool itFire_UnkMotion1_Coll(Item_GObj* gobj);
16/* 2CC860 */ bool itFire_UnkMotion2_Anim(Item_GObj* gobj);
17/* 2CC91C */ void itFire_UnkMotion2_Phys(Item_GObj* gobj);
18/* 2CC93C */ bool itFire_UnkMotion2_Coll(Item_GObj* gobj);
20/* 2CC9B8 */ bool itFire_UnkMotion0_Anim(Item_GObj* gobj);
21/* 2CC9DC */ void itFire_UnkMotion0_Phys(Item_GObj* gobj);
22/* 2CCA8C */ bool itFire_UnkMotion0_Coll(Item_GObj* gobj);
23/* 3F7C10 */ extern ItemStateTable it_803F7C10[];
24
25#endif
void it_802CC7D4(void)
itFire_UnkMotion1_Coll
Definition itfire.c:18
void it_802CC740(void)
it_2725_Logic6_Spawned
Definition itfire.c:8
ItemStateTable it_803F7C10[]
bool itFire_UnkMotion2_Coll(Item_GObj *gobj)
it_802CC7D8
Definition itfire.c:26
void it_2725_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
void itFire_UnkMotion2_Phys(Item_GObj *gobj)
void itFire_UnkMotion1_Phys(Item_GObj *gobj)
it_2725_Logic6_EvtUnk
Definition itfire.c:14
bool itFire_UnkMotion1_Coll(Item_GObj *gobj)
bool itFire_UnkMotion2_Anim(Item_GObj *gobj)
UNK_RET it_802CC7D8(UNK_PARAMS)
bool itFire_UnkMotion1_Anim(Item_GObj *gobj)
bool itFire_UnkMotion0_Anim(Item_GObj *gobj)
bool itFire_UnkMotion0_Coll(Item_GObj *gobj)
void it_2725_Logic6_Spawned(Item_GObj *)
UNK_RET it_802CC944(UNK_PARAMS)
void itFire_UnkMotion0_Phys(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11