void it_802CC7D4(void)
itFire_UnkMotion1_Coll
Definition itfire.c:18
void it_802CC740(void)
it_2725_Logic6_Spawned
Definition itfire.c:8
ItemStateTable it_803F7C10[]
bool itFire_UnkMotion2_Coll(Item_GObj *gobj)
it_802CC7D8
Definition itfire.c:26
void it_2725_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
void itFire_UnkMotion2_Phys(Item_GObj *gobj)
void itFire_UnkMotion1_Phys(Item_GObj *gobj)
it_2725_Logic6_EvtUnk
Definition itfire.c:14
bool itFire_UnkMotion1_Coll(Item_GObj *gobj)
bool itFire_UnkMotion2_Anim(Item_GObj *gobj)
UNK_RET it_802CC7D8(UNK_PARAMS)
bool itFire_UnkMotion1_Anim(Item_GObj *gobj)
bool itFire_UnkMotion0_Anim(Item_GObj *gobj)
bool itFire_UnkMotion0_Coll(Item_GObj *gobj)
void it_2725_Logic6_Spawned(Item_GObj *)
UNK_RET it_802CC944(UNK_PARAMS)
void itFire_UnkMotion0_Phys(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26