SSBM Decomp
Loading...
Searching...
No Matches
itfire.h
Go to the documentation of this file.
1#ifndef GALE01_2CC6E4
2#define GALE01_2CC6E4
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 2CC6E4 */ void itFire_Logic6_Spawned(Item_GObj*);
9/* 2CC740 */ void it_802CC740(Item_GObj*);
10/* 2CC744 */ void itFire_Logic6_EvtUnk(Item_GObj*, Item_GObj*);
11/* 2CC764 */ bool itFire_UnkMotion1_Anim(Item_GObj* gobj);
12/* 2CC7A4 */ void itFire_UnkMotion1_Phys(Item_GObj* gobj);
13/* 2CC7A8 */ bool itFire_UnkMotion1_Coll(Item_GObj* gobj);
14/* 2CC7D4 */ void it_802CC7D4(Item_GObj*);
15/* 2CC7D8 */ void it_802CC7D8(Item_GObj*);
16/* 2CC860 */ bool itFire_UnkMotion2_Anim(Item_GObj* gobj);
17/* 2CC91C */ void itFire_UnkMotion2_Phys(Item_GObj* gobj);
18/* 2CC93C */ bool itFire_UnkMotion2_Coll(Item_GObj* gobj);
19/* 2CC944 */ void it_802CC944(Item_GObj* gobj);
20/* 2CC9B8 */ bool itFire_UnkMotion0_Anim(Item_GObj* gobj);
21/* 2CC9DC */ void itFire_UnkMotion0_Phys(Item_GObj* gobj);
22/* 2CCA8C */ bool itFire_UnkMotion0_Coll(Item_GObj* gobj);
23/* 3F7C10 */ extern ItemStateTable it_803F7C10[];
24
25#endif
ItemStateTable it_803F7C10[]
Definition itfire.c:14
bool itFire_UnkMotion2_Coll(Item_GObj *gobj)
Definition itfire.c:103
void it_802CC944(Item_GObj *gobj)
Definition itfire.c:108
void it_802CC7D4(Item_GObj *)
Definition itfire.c:56
void it_802CC7D8(Item_GObj *)
Definition itfire.c:58
void itFire_Logic6_Spawned(Item_GObj *)
Definition itfire.c:23
void itFire_UnkMotion2_Phys(Item_GObj *gobj)
Definition itfire.c:96
void itFire_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfire.c:48
bool itFire_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfire.c:50
void itFire_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
Definition itfire.c:35
bool itFire_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfire.c:82
void it_802CC740(Item_GObj *)
Definition itfire.c:33
bool itFire_UnkMotion1_Anim(Item_GObj *gobj)
Definition itfire.c:40
bool itFire_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfire.c:120
bool itFire_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfire.c:147
void itFire_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfire.c:134
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11