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itfire.h
Go to the documentation of this file.
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#ifndef GALE01_2CC6E4
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#define GALE01_2CC6E4
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2CC6E4 */
void
itFire_Logic6_Spawned
(
Item_GObj
*);
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/* 2CC740 */
void
it_802CC740
(
Item_GObj
*);
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/* 2CC744 */
void
itFire_Logic6_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 2CC764 */
bool
itFire_UnkMotion1_Anim
(
Item_GObj
* gobj);
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/* 2CC7A4 */
void
itFire_UnkMotion1_Phys
(
Item_GObj
* gobj);
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/* 2CC7A8 */
bool
itFire_UnkMotion1_Coll
(
Item_GObj
* gobj);
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/* 2CC7D4 */
void
it_802CC7D4
(
Item_GObj
*);
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/* 2CC7D8 */
void
it_802CC7D8
(
Item_GObj
*);
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/* 2CC860 */
bool
itFire_UnkMotion2_Anim
(
Item_GObj
* gobj);
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/* 2CC91C */
void
itFire_UnkMotion2_Phys
(
Item_GObj
* gobj);
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/* 2CC93C */
bool
itFire_UnkMotion2_Coll
(
Item_GObj
* gobj);
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/* 2CC944 */
void
it_802CC944
(
Item_GObj
* gobj);
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/* 2CC9B8 */
bool
itFire_UnkMotion0_Anim
(
Item_GObj
* gobj);
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/* 2CC9DC */
void
itFire_UnkMotion0_Phys
(
Item_GObj
* gobj);
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/* 2CCA8C */
bool
itFire_UnkMotion0_Coll
(
Item_GObj
* gobj);
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/* 3F7C10 */
extern
ItemStateTable
it_803F7C10
[];
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#endif
it_803F7C10
ItemStateTable it_803F7C10[]
Definition
itfire.c:16
itFire_UnkMotion2_Coll
bool itFire_UnkMotion2_Coll(Item_GObj *gobj)
Definition
itfire.c:107
it_802CC944
void it_802CC944(Item_GObj *gobj)
Definition
itfire.c:112
it_802CC7D4
void it_802CC7D4(Item_GObj *)
Definition
itfire.c:59
it_802CC7D8
void it_802CC7D8(Item_GObj *)
Definition
itfire.c:61
itFire_Logic6_Spawned
void itFire_Logic6_Spawned(Item_GObj *)
Definition
itfire.c:25
itFire_UnkMotion2_Phys
void itFire_UnkMotion2_Phys(Item_GObj *gobj)
Definition
itfire.c:99
itFire_UnkMotion1_Phys
void itFire_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itfire.c:51
itFire_UnkMotion1_Coll
bool itFire_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itfire.c:53
itFire_Logic6_EvtUnk
void itFire_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itfire.c:38
itFire_UnkMotion2_Anim
bool itFire_UnkMotion2_Anim(Item_GObj *gobj)
Definition
itfire.c:85
it_802CC740
void it_802CC740(Item_GObj *)
Definition
itfire.c:36
itFire_UnkMotion1_Anim
bool itFire_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itfire.c:43
itFire_UnkMotion0_Anim
bool itFire_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itfire.c:117
itFire_UnkMotion0_Coll
bool itFire_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itfire.c:144
itFire_UnkMotion0_Phys
void itFire_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itfire.c:130
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
types.h
ItemStateTable
Definition
types.h:10
src
melee
it
kinds
itfire.h
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