ItemStateTable it_803F7C10[]
Definition itfire.c:14
bool itFire_UnkMotion2_Coll(Item_GObj *gobj)
Definition itfire.c:103
void it_802CC944(Item_GObj *gobj)
Definition itfire.c:108
void it_802CC7D4(Item_GObj *)
Definition itfire.c:56
void it_802CC7D8(Item_GObj *)
Definition itfire.c:58
void itFire_Logic6_Spawned(Item_GObj *)
Definition itfire.c:23
void itFire_UnkMotion2_Phys(Item_GObj *gobj)
Definition itfire.c:96
void itFire_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfire.c:48
bool itFire_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfire.c:50
void itFire_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
Definition itfire.c:35
bool itFire_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfire.c:82
void it_802CC740(Item_GObj *)
Definition itfire.c:33
bool itFire_UnkMotion1_Anim(Item_GObj *gobj)
Definition itfire.c:40
bool itFire_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfire.c:120
bool itFire_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfire.c:147
void itFire_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfire.c:134
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26