ItemStateTable it_803F7C10[]
bool itFire_UnkMotion2_Coll(Item_GObj *gobj)
Definition itfire.c:94
void it_802CC944(Item_GObj *gobj)
Definition itfire.c:99
void it_2725_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
Definition itfire.c:26
void it_802CC7D4(Item_GObj *)
Definition itfire.c:47
void it_802CC7D8(Item_GObj *)
Definition itfire.c:49
void itFire_UnkMotion2_Phys(Item_GObj *gobj)
Definition itfire.c:87
void itFire_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfire.c:39
bool itFire_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfire.c:41
bool itFire_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfire.c:73
void it_802CC740(Item_GObj *)
Definition itfire.c:24
bool itFire_UnkMotion1_Anim(Item_GObj *gobj)
Definition itfire.c:31
bool itFire_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfire.c:111
bool itFire_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfire.c:138
void it_2725_Logic6_Spawned(Item_GObj *)
Definition itfire.c:14
void itFire_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfire.c:125
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26