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itevyoshiegg.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

UNK_RET it_8029B0C8 (UNK_PARAMS)
 
void it_3F14_Logic42_Destroyed (Item_GObj *)
 
void it_3F14_Logic42_Spawned (Item_GObj *gobj)
 it_8029B0C8
 
UNK_RET it_8029B1D8 (UNK_PARAMS)
 
bool itEvyoshiegg_UnkMotion0_Anim (Item_GObj *gobj)
 it_8029B1D8
 
void itEvyoshiegg_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion0_Coll (Item_GObj *gobj)
 
bool it_8029B268 (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion3_Anim (Item_GObj *gobj)
 itEvyoshiegg_UnkMotion0_Coll
 
void itEvyoshiegg_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic42_PickedUp (Item_GObj *)
 
bool itEvyoshiegg_UnkMotion2_Anim (Item_GObj *gobj)
 itEvyoshiegg_UnkMotion1_Phys
 
void itEvyoshiegg_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic42_Dropped (Item_GObj *)
 
void it_3F14_Logic42_Thrown (Item_GObj *)
 
void itEvyoshiegg_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion3_Coll (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion5_Anim (Item_GObj *gobj)
 
void itEvyoshiegg_UnkMotion5_Phys (Item_GObj *gobj)
 it_3F14_Logic42_Dropped
 
bool itEvyoshiegg_UnkMotion5_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic42_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic42_Clanked (Item_GObj *)
 
bool it_3F14_Logic42_HitShield (Item_GObj *)
 
bool it_3F14_Logic42_Reflected (Item_GObj *)
 
bool it_3F14_Logic42_DmgReceived (Item_GObj *)
 
void it_3F14_Logic42_EnteredAir (Item_GObj *)
 
bool itEvyoshiegg_UnkMotion4_Anim (Item_GObj *gobj)
 it_3F14_Logic42_DmgDealt
 
void itEvyoshiegg_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_3F14_Logic42_EvtUnk (Item_GObj *, Item_GObj *)
 itEvyoshiegg_UnkMotion4_Coll
 

Variables

ItemStateTable it_803F6728 []
 

Function Documentation

◆ it_8029B0C8()

UNK_RET it_8029B0C8 ( UNK_PARAMS  )

◆ it_3F14_Logic42_Destroyed()

void it_3F14_Logic42_Destroyed ( Item_GObj )

◆ it_3F14_Logic42_Spawned()

void it_3F14_Logic42_Spawned ( Item_GObj gobj)

◆ it_8029B1D8()

UNK_RET it_8029B1D8 ( UNK_PARAMS  )

◆ itEvyoshiegg_UnkMotion0_Anim()

bool itEvyoshiegg_UnkMotion0_Anim ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion0_Phys()

void itEvyoshiegg_UnkMotion0_Phys ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion0_Coll()

bool itEvyoshiegg_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8029B268()

bool it_8029B268 ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion3_Anim()

bool itEvyoshiegg_UnkMotion3_Anim ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion1_Phys()

void itEvyoshiegg_UnkMotion1_Phys ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion1_Coll()

bool itEvyoshiegg_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic42_PickedUp()

void it_3F14_Logic42_PickedUp ( Item_GObj )

◆ itEvyoshiegg_UnkMotion2_Anim()

◆ itEvyoshiegg_UnkMotion2_Phys()

void itEvyoshiegg_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic42_Dropped()

void it_3F14_Logic42_Dropped ( Item_GObj )

◆ it_3F14_Logic42_Thrown()

void it_3F14_Logic42_Thrown ( Item_GObj )

◆ itEvyoshiegg_UnkMotion3_Phys()

void itEvyoshiegg_UnkMotion3_Phys ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion3_Coll()

bool itEvyoshiegg_UnkMotion3_Coll ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion5_Anim()

bool itEvyoshiegg_UnkMotion5_Anim ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion5_Phys()

◆ itEvyoshiegg_UnkMotion5_Coll()

bool itEvyoshiegg_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_3F14_Logic42_DmgDealt()

bool it_3F14_Logic42_DmgDealt ( Item_GObj )

◆ it_3F14_Logic42_Clanked()

bool it_3F14_Logic42_Clanked ( Item_GObj )

◆ it_3F14_Logic42_HitShield()

bool it_3F14_Logic42_HitShield ( Item_GObj )

◆ it_3F14_Logic42_Reflected()

bool it_3F14_Logic42_Reflected ( Item_GObj )

◆ it_3F14_Logic42_DmgReceived()

bool it_3F14_Logic42_DmgReceived ( Item_GObj )

◆ it_3F14_Logic42_EnteredAir()

void it_3F14_Logic42_EnteredAir ( Item_GObj )

◆ itEvyoshiegg_UnkMotion4_Anim()

◆ itEvyoshiegg_UnkMotion4_Phys()

void itEvyoshiegg_UnkMotion4_Phys ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion4_Coll()

bool itEvyoshiegg_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_3F14_Logic42_EvtUnk()

void it_3F14_Logic42_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6728

ItemStateTable it_803F6728[]
extern