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SSBM Decomp
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#include "itcerebi.h"#include "inlines.h"#include <melee/ef/efsync.h>#include <melee/gr/stage.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_279C.h>#include <melee/it/item.h>#include <sysdolphin/baselib/random.h>Functions | |
| static void | it_802D3F6C (Item_GObj *gobj) |
| static void | it_802D3FA0 (Item_GObj *gobj) |
| static bool | itCerebi_UnkMotion1_Anim (Item_GObj *gobj) |
| static void | itCerebi_UnkMotion1_Phys (Item_GObj *) |
| static bool | itCerebi_UnkMotion1_Coll (Item_GObj *) |
| static void | it_802D4070 (Item_GObj *gobj) |
| static bool | itCerebi_UnkMotion2_Anim (Item_GObj *gobj) |
| static void | itCerebi_UnkMotion2_Phys (Item_GObj *gobj) |
| static bool | itCerebi_UnkMotion2_Coll (Item_GObj *) |
| static void | it_802D4168 (Item_GObj *) |
| static bool | itCerebi_UnkMotion0_Anim (Item_GObj *gobj) |
| static void | itCerebi_UnkMotion0_Phys (Item_GObj *gobj) |
| static bool | itCerebi_UnkMotion0_Coll (Item_GObj *gobj) |
| void | itCerebi_Logic23_Spawned (Item_GObj *gobj) |
| void | it_802D3F4C (Item_GObj *gobj, Item_GObj *arg1) |
Variables | |
| ItemStateTable | it_803F80F8 [] |
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| void itCerebi_Logic23_Spawned | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F80F8[] |