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itcerebi.c File Reference
#include "itcerebi.h"
#include "baselib/random.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "gr/stage.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

static void it_802D3F6C (Item_GObj *gobj)
 
static void it_802D3FA0 (Item_GObj *gobj)
 
static bool itCerebi_UnkMotion1_Anim (Item_GObj *gobj)
 
static void itCerebi_UnkMotion1_Phys (Item_GObj *)
 
static bool itCerebi_UnkMotion1_Coll (Item_GObj *)
 
static void it_802D4070 (Item_GObj *gobj)
 
static bool itCerebi_UnkMotion2_Anim (Item_GObj *gobj)
 
static void itCerebi_UnkMotion2_Phys (Item_GObj *gobj)
 
static bool itCerebi_UnkMotion2_Coll (Item_GObj *)
 
static void it_802D4168 (Item_GObj *)
 
static bool itCerebi_UnkMotion0_Anim (Item_GObj *gobj)
 
static void itCerebi_UnkMotion0_Phys (Item_GObj *gobj)
 
static bool itCerebi_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_2725_Logic23_Spawned (Item_GObj *gobj)
 
void it_802D3F4C (Item_GObj *gobj, Item_GObj *arg1)
 

Variables

ItemStateTable it_803F80F8 []
 

Function Documentation

◆ it_802D3F6C()

void it_802D3F6C ( Item_GObj gobj)
static

◆ it_802D3FA0()

void it_802D3FA0 ( Item_GObj gobj)
static

◆ itCerebi_UnkMotion1_Anim()

bool itCerebi_UnkMotion1_Anim ( Item_GObj gobj)
static

◆ itCerebi_UnkMotion1_Phys()

void itCerebi_UnkMotion1_Phys ( Item_GObj gobj)
static

◆ itCerebi_UnkMotion1_Coll()

bool itCerebi_UnkMotion1_Coll ( Item_GObj gobj)
static

◆ it_802D4070()

void it_802D4070 ( Item_GObj gobj)
static

◆ itCerebi_UnkMotion2_Anim()

bool itCerebi_UnkMotion2_Anim ( Item_GObj gobj)
static

◆ itCerebi_UnkMotion2_Phys()

void itCerebi_UnkMotion2_Phys ( Item_GObj gobj)
static

◆ itCerebi_UnkMotion2_Coll()

bool itCerebi_UnkMotion2_Coll ( Item_GObj gobj)
static

◆ it_802D4168()

void it_802D4168 ( Item_GObj gobj)
static

◆ itCerebi_UnkMotion0_Anim()

bool itCerebi_UnkMotion0_Anim ( Item_GObj gobj)
static

◆ itCerebi_UnkMotion0_Phys()

void itCerebi_UnkMotion0_Phys ( Item_GObj gobj)
static

◆ itCerebi_UnkMotion0_Coll()

bool itCerebi_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_2725_Logic23_Spawned()

void it_2725_Logic23_Spawned ( Item_GObj gobj)

◆ it_802D3F4C()

void it_802D3F4C ( Item_GObj gobj,
Item_GObj arg1 
)

Variable Documentation

◆ it_803F80F8

ItemStateTable it_803F80F8[]
Initial value:
= {
}
static bool itCerebi_UnkMotion2_Anim(Item_GObj *gobj)
Definition itcerebi.c:102
static bool itCerebi_UnkMotion2_Coll(Item_GObj *)
Definition itcerebi.c:118
static void itCerebi_UnkMotion1_Phys(Item_GObj *)
Definition itcerebi.c:79
static void itCerebi_UnkMotion2_Phys(Item_GObj *gobj)
Definition itcerebi.c:111
static bool itCerebi_UnkMotion0_Anim(Item_GObj *gobj)
Definition itcerebi.c:134
static bool itCerebi_UnkMotion1_Anim(Item_GObj *gobj)
Definition itcerebi.c:71
static bool itCerebi_UnkMotion0_Coll(Item_GObj *gobj)
Definition itcerebi.c:158
static void itCerebi_UnkMotion0_Phys(Item_GObj *gobj)
Definition itcerebi.c:140
static bool itCerebi_UnkMotion1_Coll(Item_GObj *)
Definition itcerebi.c:81