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itcerebi.c File Reference
#include "itcerebi.h"
#include "inlines.h"
#include <melee/ef/efsync.h>
#include <melee/gr/stage.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/it_279C.h>
#include <melee/it/item.h>
#include <sysdolphin/baselib/random.h>

Functions

static void it_802D3F6C (Item_GObj *gobj)
static void it_802D3FA0 (Item_GObj *gobj)
static bool itCerebi_UnkMotion1_Anim (Item_GObj *gobj)
static void itCerebi_UnkMotion1_Phys (Item_GObj *)
static bool itCerebi_UnkMotion1_Coll (Item_GObj *)
static void it_802D4070 (Item_GObj *gobj)
static bool itCerebi_UnkMotion2_Anim (Item_GObj *gobj)
static void itCerebi_UnkMotion2_Phys (Item_GObj *gobj)
static bool itCerebi_UnkMotion2_Coll (Item_GObj *)
static void it_802D4168 (Item_GObj *)
static bool itCerebi_UnkMotion0_Anim (Item_GObj *gobj)
static void itCerebi_UnkMotion0_Phys (Item_GObj *gobj)
static bool itCerebi_UnkMotion0_Coll (Item_GObj *gobj)
void itCerebi_Logic23_Spawned (Item_GObj *gobj)
void it_802D3F4C (Item_GObj *gobj, Item_GObj *arg1)

Variables

ItemStateTable it_803F80F8 []

Function Documentation

◆ it_802D3F6C()

void it_802D3F6C ( Item_GObj * gobj)
static

◆ it_802D3FA0()

void it_802D3FA0 ( Item_GObj * gobj)
static

◆ itCerebi_UnkMotion1_Anim()

bool itCerebi_UnkMotion1_Anim ( Item_GObj * gobj)
static

◆ itCerebi_UnkMotion1_Phys()

void itCerebi_UnkMotion1_Phys ( Item_GObj * gobj)
static

◆ itCerebi_UnkMotion1_Coll()

bool itCerebi_UnkMotion1_Coll ( Item_GObj * gobj)
static

◆ it_802D4070()

void it_802D4070 ( Item_GObj * gobj)
static

◆ itCerebi_UnkMotion2_Anim()

bool itCerebi_UnkMotion2_Anim ( Item_GObj * gobj)
static

◆ itCerebi_UnkMotion2_Phys()

void itCerebi_UnkMotion2_Phys ( Item_GObj * gobj)
static

◆ itCerebi_UnkMotion2_Coll()

bool itCerebi_UnkMotion2_Coll ( Item_GObj * gobj)
static

◆ it_802D4168()

void it_802D4168 ( Item_GObj * gobj)
static

◆ itCerebi_UnkMotion0_Anim()

bool itCerebi_UnkMotion0_Anim ( Item_GObj * gobj)
static

◆ itCerebi_UnkMotion0_Phys()

void itCerebi_UnkMotion0_Phys ( Item_GObj * gobj)
static

◆ itCerebi_UnkMotion0_Coll()

bool itCerebi_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ itCerebi_Logic23_Spawned()

void itCerebi_Logic23_Spawned ( Item_GObj * gobj)

◆ it_802D3F4C()

void it_802D3F4C ( Item_GObj * gobj,
Item_GObj * arg1 )

Variable Documentation

◆ it_803F80F8

ItemStateTable it_803F80F8[]
Initial value:
= {
}
static bool itCerebi_UnkMotion2_Anim(Item_GObj *gobj)
Definition itcerebi.c:102
static bool itCerebi_UnkMotion2_Coll(Item_GObj *)
Definition itcerebi.c:118
static void itCerebi_UnkMotion1_Phys(Item_GObj *)
Definition itcerebi.c:79
static void itCerebi_UnkMotion2_Phys(Item_GObj *gobj)
Definition itcerebi.c:111
static bool itCerebi_UnkMotion0_Anim(Item_GObj *gobj)
Definition itcerebi.c:128
static bool itCerebi_UnkMotion1_Anim(Item_GObj *gobj)
Definition itcerebi.c:71
static bool itCerebi_UnkMotion0_Coll(Item_GObj *gobj)
Definition itcerebi.c:151
static void itCerebi_UnkMotion0_Phys(Item_GObj *gobj)
Definition itcerebi.c:134
static bool itCerebi_UnkMotion1_Coll(Item_GObj *)
Definition itcerebi.c:81