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itcerebi.h
Go to the documentation of this file.
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#ifndef GALE01_2D3EF8
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#define GALE01_2D3EF8
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2D3EF8 */
void
itCerebi_Logic23_Spawned
(
Item_GObj
*);
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/* 2D3F4C */
void
it_802D3F4C
(
Item_GObj
*,
Item_GObj
*);
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/* 3F80F8 */
extern
ItemStateTable
it_803F80F8
[];
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#endif
it_803F80F8
ItemStateTable it_803F80F8[]
Definition
itcerebi.c:27
itCerebi_Logic23_Spawned
void itCerebi_Logic23_Spawned(Item_GObj *)
Definition
itcerebi.c:36
it_802D3F4C
void it_802D3F4C(Item_GObj *, Item_GObj *)
Definition
itcerebi.c:45
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itcerebi.h
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