SSBM Decomp
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itbombhei.static.h File Reference
#include "it/forward.h"
#include "ft/ft_0C31.h"
#include "it/inlines.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/items/itbombhei.h"

Go to the source code of this file.

Functions

static void fake_HSD_JObjSetTranslateY (HSD_JObj *jobj, f32 y)
 
static void fake_HSD_JObjSetRotationX (HSD_JObj *jobj, f32 x)
 
static HSD_JObjitGetDynamicBone (Item_GObj *igp, u32 bone_id)
 
static void itBombhei_UpdateStatePreserveBone (Item_GObj *igp, int anim_id)
 
static void itBombhei_UpdateStatePreserveBone2 (Item_GObj *igp, int anim_id)
 
static void itBombhei_UpdateStatePreserveBone3 (Item_GObj *igp, int anim_id)
 
static void itBombhei_UpdateStatePreserveBone4 (Item_GObj *igp, int anim_id)
 
static void inline1_UnkMotion0_Anim (Item_GObj *igp)
 
static void inline2_UnkMotion0_Anim (Item_GObj *igp)
 
static void inline_UnkMotion8_Anim (Item_GObj *igp)
 

Function Documentation

◆ fake_HSD_JObjSetTranslateY()

static void fake_HSD_JObjSetTranslateY ( HSD_JObj jobj,
f32  y 
)
inlinestatic

◆ fake_HSD_JObjSetRotationX()

static void fake_HSD_JObjSetRotationX ( HSD_JObj jobj,
f32  x 
)
inlinestatic

◆ itGetDynamicBone()

static HSD_JObj * itGetDynamicBone ( Item_GObj igp,
u32  bone_id 
)
inlinestatic

◆ itBombhei_UpdateStatePreserveBone()

static void itBombhei_UpdateStatePreserveBone ( Item_GObj igp,
int  anim_id 
)
inlinestatic

◆ itBombhei_UpdateStatePreserveBone2()

static void itBombhei_UpdateStatePreserveBone2 ( Item_GObj igp,
int  anim_id 
)
inlinestatic

◆ itBombhei_UpdateStatePreserveBone3()

static void itBombhei_UpdateStatePreserveBone3 ( Item_GObj igp,
int  anim_id 
)
inlinestatic

◆ itBombhei_UpdateStatePreserveBone4()

static void itBombhei_UpdateStatePreserveBone4 ( Item_GObj igp,
int  anim_id 
)
inlinestatic

◆ inline1_UnkMotion0_Anim()

static void inline1_UnkMotion0_Anim ( Item_GObj igp)
inlinestatic

◆ inline2_UnkMotion0_Anim()

static void inline2_UnkMotion0_Anim ( Item_GObj igp)
inlinestatic

◆ inline_UnkMotion8_Anim()

static void inline_UnkMotion8_Anim ( Item_GObj igp)
inlinestatic