Go to the source code of this file.
◆ fake_HSD_JObjSetTranslateY()
| static void fake_HSD_JObjSetTranslateY |
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HSD_JObj * |
jobj, |
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f32 |
y |
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) |
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inlinestatic |
◆ fake_HSD_JObjSetRotationX()
| static void fake_HSD_JObjSetRotationX |
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HSD_JObj * |
jobj, |
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f32 |
x |
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) |
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inlinestatic |
◆ itGetDynamicBone()
◆ itBombhei_UpdateStatePreserveBone()
| static void itBombhei_UpdateStatePreserveBone |
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Item_GObj * |
igp, |
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int |
anim_id |
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) |
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inlinestatic |
◆ itBombhei_UpdateStatePreserveBone2()
| static void itBombhei_UpdateStatePreserveBone2 |
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Item_GObj * |
igp, |
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int |
anim_id |
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) |
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inlinestatic |
◆ itBombhei_UpdateStatePreserveBone3()
| static void itBombhei_UpdateStatePreserveBone3 |
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Item_GObj * |
igp, |
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int |
anim_id |
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) |
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inlinestatic |
◆ itBombhei_UpdateStatePreserveBone4()
| static void itBombhei_UpdateStatePreserveBone4 |
( |
Item_GObj * |
igp, |
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int |
anim_id |
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) |
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inlinestatic |
◆ inline1_UnkMotion0_Anim()
| static void inline1_UnkMotion0_Anim |
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Item_GObj * |
igp | ) |
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inlinestatic |
◆ inline2_UnkMotion0_Anim()
| static void inline2_UnkMotion0_Anim |
( |
Item_GObj * |
igp | ) |
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inlinestatic |
◆ inline_UnkMotion8_Anim()
| static void inline_UnkMotion8_Anim |
( |
Item_GObj * |
igp | ) |
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inlinestatic |