SSBM Decomp
Loading...
Searching...
No Matches
itbombhei.static.h File Reference
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/items/itbombhei.h"

Go to the source code of this file.

Functions

static HSD_JObjitGetDynamicBone (Item_GObj *igp, u32 bone_id)
static void itBombhei_UpdateStatePreserveBone (Item_GObj *igp, int anim_id, int flags)
static void itBombhei_UpdateStatePreserveBoneFake (Item_GObj *igp, int anim_id, int flags)
static void inline1_UnkMotion0_Anim (Item_GObj *igp)
static void inline2_UnkMotion0_Anim (Item_GObj *igp)
static void inline_UnkMotion8_Anim (Item_GObj *igp)

Function Documentation

◆ itGetDynamicBone()

HSD_JObj * itGetDynamicBone ( Item_GObj * igp,
u32 bone_id )
inlinestatic

◆ itBombhei_UpdateStatePreserveBone()

void itBombhei_UpdateStatePreserveBone ( Item_GObj * igp,
int anim_id,
int flags )
inlinestatic

◆ itBombhei_UpdateStatePreserveBoneFake()

void itBombhei_UpdateStatePreserveBoneFake ( Item_GObj * igp,
int anim_id,
int flags )
inlinestatic

◆ inline1_UnkMotion0_Anim()

void inline1_UnkMotion0_Anim ( Item_GObj * igp)
inlinestatic

◆ inline2_UnkMotion0_Anim()

void inline2_UnkMotion0_Anim ( Item_GObj * igp)
inlinestatic

◆ inline_UnkMotion8_Anim()

void inline_UnkMotion8_Anim ( Item_GObj * igp)
inlinestatic