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◆ itGetDynamicBone()
◆ itBombhei_UpdateStatePreserveBone()
| void itBombhei_UpdateStatePreserveBone |
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Item_GObj * | igp, |
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int | anim_id, |
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int | flags ) |
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inlinestatic |
◆ itBombhei_UpdateStatePreserveBoneFake()
| void itBombhei_UpdateStatePreserveBoneFake |
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Item_GObj * | igp, |
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int | anim_id, |
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int | flags ) |
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inlinestatic |
◆ inline1_UnkMotion0_Anim()
| void inline1_UnkMotion0_Anim |
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Item_GObj * | igp | ) |
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inlinestatic |
◆ inline2_UnkMotion0_Anim()
| void inline2_UnkMotion0_Anim |
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Item_GObj * | igp | ) |
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inlinestatic |
◆ inline_UnkMotion8_Anim()
| void inline_UnkMotion8_Anim |
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Item_GObj * | igp | ) |
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inlinestatic |