#include <platform.h>
#include "it/forward.h"
#include "it/item.h"
#include "it/items/types.h"
Go to the source code of this file.
◆ it_80284854()
◆ it_3F14_Logic11_Spawned()
void it_3F14_Logic11_Spawned |
( |
Item_GObj * |
gobj | ) |
|
◆ it_80284974()
◆ itBat_UnkMotion0_Anim()
◆ itBat_UnkMotion0_Phys()
void itBat_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itBat_UnkMotion0_Coll()
◆ it_802849F0()
◆ itBat_UnkMotion3_Anim()
◆ itBat_UnkMotion3_Phys()
void itBat_UnkMotion3_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBat_UnkMotion3_Coll()
◆ it_3F14_Logic11_PickedUp()
void it_3F14_Logic11_PickedUp |
( |
Item_GObj * |
gobj | ) |
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◆ itBat_UnkMotion2_Anim()
◆ itBat_UnkMotion2_Phys()
void itBat_UnkMotion2_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itBat_UnkMotion2_Coll()
◆ it_3F14_Logic11_Dropped()
void it_3F14_Logic11_Dropped |
( |
Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic11_Thrown()
void it_3F14_Logic11_Thrown |
( |
Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic11_EnteredAir()
void it_3F14_Logic11_EnteredAir |
( |
Item_GObj * |
gobj | ) |
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◆ itBat_UnkMotion4_Anim()
◆ itBat_UnkMotion4_Phys()
void itBat_UnkMotion4_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBat_UnkMotion4_Coll()
◆ it_3F14_Logic11_DmgDealt()
◆ it_3F14_Logic11_Reflected()
◆ it_3F14_Logic11_Clanked()
◆ it_3F14_Logic11_HitShield()
◆ it_3F14_Logic11_ShieldBounced()
◆ it_3F14_Logic11_EvtUnk()
◆ it_803F57B0