SSBM Decomp
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itbat.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/item.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

Item_GObjit_80284854 (Vec3 *)
 
void it_3F14_Logic11_Spawned (Item_GObj *)
 
void it_80284974 (Item_GObj *)
 
bool itBat_UnkMotion0_Anim (Item_GObj *)
 
void itBat_UnkMotion0_Phys (Item_GObj *)
 
bool itBat_UnkMotion0_Coll (Item_GObj *)
 
void it_802849F0 (Item_GObj *)
 
bool itBat_UnkMotion3_Anim (Item_GObj *)
 
void itBat_UnkMotion3_Phys (Item_GObj *)
 
bool itBat_UnkMotion3_Coll (Item_GObj *)
 
void it_3F14_Logic11_PickedUp (Item_GObj *)
 
bool itBat_UnkMotion2_Anim (Item_GObj *)
 
void itBat_UnkMotion2_Phys (Item_GObj *)
 
bool itBat_UnkMotion2_Coll (Item_GObj *)
 
void it_3F14_Logic11_Dropped (Item_GObj *)
 
void it_3F14_Logic11_Thrown (Item_GObj *)
 
void it_3F14_Logic11_EnteredAir (Item_GObj *)
 
bool itBat_UnkMotion4_Anim (Item_GObj *)
 
void itBat_UnkMotion4_Phys (Item_GObj *)
 
bool itBat_UnkMotion4_Coll (Item_GObj *)
 
bool it_3F14_Logic11_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic11_Reflected (Item_GObj *)
 
bool it_3F14_Logic11_Clanked (Item_GObj *)
 
bool it_3F14_Logic11_HitShield (Item_GObj *)
 
bool it_3F14_Logic11_ShieldBounced (Item_GObj *)
 
void it_3F14_Logic11_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F57B0 []
 

Function Documentation

◆ it_80284854()

Item_GObj * it_80284854 ( Vec3 *  pos)

◆ it_3F14_Logic11_Spawned()

void it_3F14_Logic11_Spawned ( Item_GObj gobj)

◆ it_80284974()

void it_80284974 ( Item_GObj gobj)

◆ itBat_UnkMotion0_Anim()

bool itBat_UnkMotion0_Anim ( Item_GObj gobj)

◆ itBat_UnkMotion0_Phys()

void itBat_UnkMotion0_Phys ( Item_GObj gobj)

◆ itBat_UnkMotion0_Coll()

bool itBat_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802849F0()

void it_802849F0 ( Item_GObj gobj)

◆ itBat_UnkMotion3_Anim()

bool itBat_UnkMotion3_Anim ( Item_GObj gobj)

◆ itBat_UnkMotion3_Phys()

void itBat_UnkMotion3_Phys ( Item_GObj gobj)

◆ itBat_UnkMotion3_Coll()

bool itBat_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic11_PickedUp()

void it_3F14_Logic11_PickedUp ( Item_GObj gobj)

◆ itBat_UnkMotion2_Anim()

bool itBat_UnkMotion2_Anim ( Item_GObj gobj)

◆ itBat_UnkMotion2_Phys()

void itBat_UnkMotion2_Phys ( Item_GObj gobj)

◆ itBat_UnkMotion2_Coll()

bool itBat_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_3F14_Logic11_Dropped()

void it_3F14_Logic11_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic11_Thrown()

void it_3F14_Logic11_Thrown ( Item_GObj gobj)

◆ it_3F14_Logic11_EnteredAir()

void it_3F14_Logic11_EnteredAir ( Item_GObj gobj)

◆ itBat_UnkMotion4_Anim()

bool itBat_UnkMotion4_Anim ( Item_GObj gobj)

◆ itBat_UnkMotion4_Phys()

void itBat_UnkMotion4_Phys ( Item_GObj gobj)

◆ itBat_UnkMotion4_Coll()

bool itBat_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_3F14_Logic11_DmgDealt()

bool it_3F14_Logic11_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic11_Reflected()

bool it_3F14_Logic11_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic11_Clanked()

bool it_3F14_Logic11_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic11_HitShield()

bool it_3F14_Logic11_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic11_ShieldBounced()

bool it_3F14_Logic11_ShieldBounced ( Item_GObj gobj)

◆ it_3F14_Logic11_EvtUnk()

void it_3F14_Logic11_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F57B0

ItemStateTable it_803F57B0[]
extern