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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/it/forward.h>#include <dolphin/mtx.h>#include <melee/it/itCommonItems.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| bool | it_802E5AC4 (Item_GObj *, bool) |
| s32 | it_802E5EF4 (Item_GObj *) |
| void | it_802E5F00 (Item_GObj *, Vec3 *, Vec3 *, s32) |
| s32 | it_802E5F8C (Item_GObj *, Vec3 *, s32, s32, f32, f32) |
| s32 | it_802E609C (it_802E5FXX_struct *, SpawnItem *) |
| s32 | it_802E61C4 (Item_GObj *, s32, s32) |
| void | it_802E628C (Item_GObj *, f32, f32) |
| s32 | it_802E6380 (Item_GObj *, it_802E5FXX_struct *) |
| bool | it_802E657C (Item_GObj *) |
| void | it_802E6658 (void) |
| void | it_802E66A0 (HSD_GObj *) |
| bool | it_2E5A_UnkMotion1_Anim (HSD_GObj *) |
| void | it_2E5A_UnkMotion1_Phys (HSD_GObj *) |
| bool | it_2E5A_UnkMotion0_Coll (HSD_GObj *) |
| void | it_802E6888 (HSD_GObj *) |
| bool | it_2E5A_UnkMotion2_Anim (HSD_GObj *) |
| void | it_2E5A_UnkMotion2_Phys (HSD_GObj *) |
| bool | it_2E5A_UnkMotion2_Coll (HSD_GObj *) |
| bool | it_2E5A_Logic115_DmgDealt (Item_GObj *) |
| void | it_802E6A74 (HSD_GObj *) |
| void | it_2E5A_Logic115_EvtUnk (Item_GObj *, HSD_GObj *) |
Variables | |
| ItemStateTable | it_803F8BD8 [] |
| s32 it_802E609C | ( | it_802E5FXX_struct * | vars, |
| SpawnItem * | spawn ) |
| s32 it_802E6380 | ( | Item_GObj * | item_gobj, |
| it_802E5FXX_struct * | arg1 ) |
| void it_802E6658 | ( | void | ) |
| void it_802E66A0 | ( | HSD_GObj * | item_gobj | ) |
| void it_2E5A_UnkMotion1_Phys | ( | HSD_GObj * | item_gobj | ) |
| void it_802E6888 | ( | HSD_GObj * | item_gobj | ) |
| void it_2E5A_UnkMotion2_Phys | ( | HSD_GObj * | item_gobj | ) |
| void it_802E6A74 | ( | HSD_GObj * | gobj | ) |
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