#include <platform.h>
#include "it/forward.h"
#include "it/itCommonItems.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
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bool | it_802E5AC4 (Item_GObj *, bool) |
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s32 | it_802E5EF4 (Item_GObj *) |
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void | it_802E5F00 (Item_GObj *, Vec3 *, Vec3 *, s32) |
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s32 | it_802E5F8C (Item_GObj *, Vec3 *, s32, s32, f32, f32) |
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s32 | it_802E609C (it_802E5FXX_struct *, SpawnItem *) |
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void | it_802E614C (Item_GObj *, Item_GObj *, SpawnItem *, Vec3 *, Vec3 *) |
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s32 | it_802E61C4 (Item_GObj *, s32, s32) |
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void | it_802E628C (Item_GObj *, f32, f32) |
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s32 | it_802E6380 (Item_GObj *, it_802E5FXX_struct *) |
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bool | it_802E657C (Item_GObj *) |
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void | it_802E6658 (void) |
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void | it_802E66A0 (HSD_GObj *) |
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bool | it_2E5A_UnkMotion1_Anim (HSD_GObj *) |
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void | it_2E5A_UnkMotion1_Phys (HSD_GObj *) |
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bool | it_2E5A_UnkMotion0_Coll (HSD_GObj *) |
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void | it_802E6888 (HSD_GObj *) |
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bool | it_2E5A_UnkMotion2_Anim (HSD_GObj *) |
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void | it_2E5A_UnkMotion2_Phys (HSD_GObj *) |
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bool | it_2E5A_UnkMotion2_Coll (HSD_GObj *) |
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bool | it_2725_Logic115_DmgDealt (Item_GObj *) |
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void | it_802E6A74 (HSD_GObj *) |
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void | it_2725_Logic115_EvtUnk (Item_GObj *, HSD_GObj *) |
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◆ it_802E5AC4()
◆ it_802E5EF4()
◆ it_802E5F00()
void it_802E5F00 |
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Item_GObj * |
item_gobj, |
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Vec3 * |
pos, |
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Vec3 * |
vel, |
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s32 |
arg3 |
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) |
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◆ it_802E5F8C()
s32 it_802E5F8C |
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Item_GObj * |
item_gobj, |
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Vec3 * |
pos, |
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s32 |
arg2, |
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s32 |
arg3, |
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f32 |
arg4, |
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f32 |
arg5 |
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) |
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◆ it_802E609C()
◆ it_802E614C()
◆ it_802E61C4()
s32 it_802E61C4 |
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Item_GObj * |
item_gobj, |
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s32 |
arg1, |
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s32 |
arg2 |
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) |
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◆ it_802E628C()
void it_802E628C |
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Item_GObj * |
item_gobj, |
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f32 |
arg8, |
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f32 |
arg9 |
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) |
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◆ it_802E6380()
◆ it_802E657C()
◆ it_802E6658()
void it_802E6658 |
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void |
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◆ it_802E66A0()
void it_802E66A0 |
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HSD_GObj * |
item_gobj | ) |
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◆ it_2E5A_UnkMotion1_Anim()
◆ it_2E5A_UnkMotion1_Phys()
void it_2E5A_UnkMotion1_Phys |
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HSD_GObj * |
item_gobj | ) |
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◆ it_2E5A_UnkMotion0_Coll()
◆ it_802E6888()
void it_802E6888 |
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HSD_GObj * |
item_gobj | ) |
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◆ it_2E5A_UnkMotion2_Anim()
◆ it_2E5A_UnkMotion2_Phys()
void it_2E5A_UnkMotion2_Phys |
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HSD_GObj * |
item_gobj | ) |
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◆ it_2E5A_UnkMotion2_Coll()
◆ it_2725_Logic115_DmgDealt()
◆ it_802E6A74()
◆ it_2725_Logic115_EvtUnk()
◆ it_803F8BD8