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it_2E5A.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/itCommonItems.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

bool it_802E5AC4 (Item_GObj *, bool)
s32 it_802E5EF4 (Item_GObj *)
void it_802E5F00 (Item_GObj *, Vec3 *, Vec3 *, s32)
s32 it_802E5F8C (Item_GObj *, Vec3 *, s32, s32, f32, f32)
s32 it_802E609C (it_802E5FXX_struct *, SpawnItem *)
void it_802E614C (Item_GObj *, Item_GObj *, SpawnItem *, Vec3 *, Vec3 *)
s32 it_802E61C4 (Item_GObj *, s32, s32)
void it_802E628C (Item_GObj *, f32, f32)
s32 it_802E6380 (Item_GObj *, it_802E5FXX_struct *)
bool it_802E657C (Item_GObj *)
void it_802E6658 (void)
void it_802E66A0 (HSD_GObj *)
bool it_2E5A_UnkMotion1_Anim (HSD_GObj *)
void it_2E5A_UnkMotion1_Phys (HSD_GObj *)
bool it_2E5A_UnkMotion0_Coll (HSD_GObj *)
void it_802E6888 (HSD_GObj *)
bool it_2E5A_UnkMotion2_Anim (HSD_GObj *)
void it_2E5A_UnkMotion2_Phys (HSD_GObj *)
bool it_2E5A_UnkMotion2_Coll (HSD_GObj *)
bool it_2E5A_Logic115_DmgDealt (Item_GObj *)
void it_802E6A74 (HSD_GObj *)
void it_2E5A_Logic115_EvtUnk (Item_GObj *, HSD_GObj *)

Variables

ItemStateTable it_803F8BD8 []

Function Documentation

◆ it_802E5AC4()

bool it_802E5AC4 ( Item_GObj * item_gobj,
bool arg_check )

◆ it_802E5EF4()

s32 it_802E5EF4 ( Item_GObj * item_gobj)

◆ it_802E5F00()

void it_802E5F00 ( Item_GObj * item_gobj,
Vec3 * pos,
Vec3 * vel,
s32 arg3 )

◆ it_802E5F8C()

s32 it_802E5F8C ( Item_GObj * item_gobj,
Vec3 * pos,
s32 arg2,
s32 arg3,
f32 arg4,
f32 arg5 )

◆ it_802E609C()

s32 it_802E609C ( it_802E5FXX_struct * vars,
SpawnItem * spawn )

◆ it_802E614C()

void it_802E614C ( Item_GObj * parent_gobj1,
Item_GObj * parent_gobj2,
SpawnItem * spawn,
Vec3 * pos,
Vec3 * vel )
inline

◆ it_802E61C4()

s32 it_802E61C4 ( Item_GObj * item_gobj,
s32 arg1,
s32 arg2 )

◆ it_802E628C()

void it_802E628C ( Item_GObj * item_gobj,
f32 arg8,
f32 arg9 )

◆ it_802E6380()

s32 it_802E6380 ( Item_GObj * item_gobj,
it_802E5FXX_struct * arg1 )

◆ it_802E657C()

bool it_802E657C ( Item_GObj * item_gobj)

◆ it_802E6658()

void it_802E6658 ( void )

◆ it_802E66A0()

void it_802E66A0 ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion1_Anim()

bool it_2E5A_UnkMotion1_Anim ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion1_Phys()

void it_2E5A_UnkMotion1_Phys ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion0_Coll()

bool it_2E5A_UnkMotion0_Coll ( HSD_GObj * item_gobj)

◆ it_802E6888()

void it_802E6888 ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion2_Anim()

bool it_2E5A_UnkMotion2_Anim ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion2_Phys()

void it_2E5A_UnkMotion2_Phys ( HSD_GObj * item_gobj)

◆ it_2E5A_UnkMotion2_Coll()

bool it_2E5A_UnkMotion2_Coll ( HSD_GObj * item_gobj)

◆ it_2E5A_Logic115_DmgDealt()

bool it_2E5A_Logic115_DmgDealt ( Item_GObj * item_gobj)

◆ it_802E6A74()

void it_802E6A74 ( HSD_GObj * gobj)

◆ it_2E5A_Logic115_EvtUnk()

void it_2E5A_Logic115_EvtUnk ( Item_GObj * item_gobj,
HSD_GObj * ref_gobj )

Variable Documentation

◆ it_803F8BD8

ItemStateTable it_803F8BD8[]
extern