SSBM Decomp
Loading...
Searching...
No Matches
gmsupersudden.h File Reference
#include <melee/gm/forward.h>
#include <melee/mn/forward.h>

Go to the source code of this file.

Functions

void gm_801B8BB4 (GameModeState *)
void gm_801B8BE0 (GameModeState *)
void gm_801B8C08 (GameModeState *)
void gm_801B8C30 (GameModeState *)
void fn_801B8C5C (PlayerInitData *, PlayerInitData *)
void gm_801B8C68 (GameModeState *)
void gm_801B8C9C (GameModeState *)
void gm_801B8CC4 (GameModeState *)
void gm_801B8CF4 (GameModeState *)
void gm_801B8D14 (GameModeState *)
void gm_801B8D34 (GameModeState *)
void gm_Mode_SuperSuddenDeath_OnInit (void)
void gm_Mode_SuperSuddenDeath_OnLoad (void)

Function Documentation

◆ gm_801B8BB4()

void gm_801B8BB4 ( GameModeState * scene)

◆ gm_801B8BE0()

void gm_801B8BE0 ( GameModeState * scene)

◆ gm_801B8C08()

void gm_801B8C08 ( GameModeState * scene)

◆ gm_801B8C30()

void gm_801B8C30 ( GameModeState * scene)

◆ fn_801B8C5C()

void fn_801B8C5C ( PlayerInitData * arg0,
PlayerInitData * unused )

◆ gm_801B8C68()

void gm_801B8C68 ( GameModeState * scene)

◆ gm_801B8C9C()

void gm_801B8C9C ( GameModeState * scene)

◆ gm_801B8CC4()

void gm_801B8CC4 ( GameModeState * scene)

◆ gm_801B8CF4()

void gm_801B8CF4 ( GameModeState * scene)

◆ gm_801B8D14()

void gm_801B8D14 ( GameModeState * scene)

◆ gm_801B8D34()

void gm_801B8D34 ( GameModeState * scene)

◆ gm_Mode_SuperSuddenDeath_OnInit()

void gm_Mode_SuperSuddenDeath_OnInit ( void )

◆ gm_Mode_SuperSuddenDeath_OnLoad()

void gm_Mode_SuperSuddenDeath_OnLoad ( void )