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gmsinglebutton.c File Reference

Functions

void gm_801BFA6C (GameScene *)
void gm_801BFABC (GameScene *)
void gm_801BFCFC (GameScene *)
void gm_801A6254 (GameScene *)
void gm_801A6308 (GameScene *)
void gm_801BA10C (GameScene *scene)
void gm_801BA138 (GameScene *scene)
void gm_801BA160 (GameScene *scene)
void gm_801BA188 (GameScene *scene)
void fn_801BA1B4 (StartMeleeData *data, StartMeleeData *unused)
void gm_801BA1C8 (GameScene *scene)
void gm_801BA1FC (GameScene *scene)
void gm_801BA224 (GameScene *scene)
void gm_801BA258 (GameScene *scene)
void gm_801BA278 (GameScene *scene)
void gm_801BA298 (GameScene *scene)
void gm_801BA2C4_OnInit (void)
void gm_801BA2EC_OnLoad (void)

Variables

GameScene gm_803DF2B8_Scenes []

Function Documentation

◆ gm_801BFA6C()

void gm_801BFA6C ( GameScene * arg0)
extern

◆ gm_801BFABC()

void gm_801BFABC ( GameScene * arg0)
extern

◆ gm_801BFCFC()

void gm_801BFCFC ( GameScene * arg0)
extern
Remarks
these for loops were converted from the do-whiles with very little scrutiny... take them with a grain of salt

◆ gm_801A6254()

void gm_801A6254 ( GameScene * arg0)
extern
Todo
this file also contains the OnEnter callback for GS_DEBUG_MENU, which should probably be split out into a separate file

◆ gm_801A6308()

void gm_801A6308 ( GameScene * arg0)
extern

◆ gm_801BA10C()

void gm_801BA10C ( GameScene * scene)

◆ gm_801BA138()

void gm_801BA138 ( GameScene * scene)

◆ gm_801BA160()

void gm_801BA160 ( GameScene * scene)

◆ gm_801BA188()

void gm_801BA188 ( GameScene * scene)

◆ fn_801BA1B4()

void fn_801BA1B4 ( StartMeleeData * data,
StartMeleeData * unused )

◆ gm_801BA1C8()

void gm_801BA1C8 ( GameScene * scene)

◆ gm_801BA1FC()

void gm_801BA1FC ( GameScene * scene)

◆ gm_801BA224()

void gm_801BA224 ( GameScene * scene)

◆ gm_801BA258()

void gm_801BA258 ( GameScene * scene)

◆ gm_801BA278()

void gm_801BA278 ( GameScene * scene)

◆ gm_801BA298()

void gm_801BA298 ( GameScene * scene)

◆ gm_801BA2C4_OnInit()

void gm_801BA2C4_OnInit ( void )

◆ gm_801BA2EC_OnLoad()

void gm_801BA2EC_OnLoad ( void )

Variable Documentation

◆ gm_803DF2B8_Scenes

GameScene gm_803DF2B8_Scenes[]