SSBM Decomp
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gmlightning.c File Reference
#include "gmlightning.h"
#include "gm_unsplit.h"
#include "gmmain_lib.h"
#include "gmmovieend.h"
#include "gmvsmelee.h"
#include "gmvsmode.h"
#include "types.h"
#include <melee/if/if_2FD9.h>

Functions

void gm_801BA704 (GameModeState *scene)
void gm_801BA730 (GameModeState *scene)
void gm_801BA758 (GameModeState *scene)
void gm_801BA780 (GameModeState *scene)
static void fn_801BA7AC (StartMeleeData *start, UNUSED StartMeleeData *vs)
 Sets game speed to 1.25F for lightning melee.
void gm_801BA7B8 (GameModeState *scene)
void gm_801BA7EC (GameModeState *scene)
void gm_801BA814 (GameModeState *scene)
void gm_801BA848 (GameModeState *scene)
void gm_801BA868 (GameModeState *scene)
void gm_801BA888 (GameModeState *scene)
void gm_Mode_LightningVs_OnInit (void)
void gm_Mode_LightningVs_OnLoad (void)

Variables

GameModeState gm_Mode_LightningVs_States []

Function Documentation

◆ gm_801BA704()

void gm_801BA704 ( GameModeState * scene)

◆ gm_801BA730()

void gm_801BA730 ( GameModeState * scene)

◆ gm_801BA758()

void gm_801BA758 ( GameModeState * scene)

◆ gm_801BA780()

void gm_801BA780 ( GameModeState * scene)

◆ fn_801BA7AC()

void fn_801BA7AC ( StartMeleeData * start,
UNUSED StartMeleeData * vs )
static

Sets game speed to 1.25F for lightning melee.

◆ gm_801BA7B8()

void gm_801BA7B8 ( GameModeState * scene)

◆ gm_801BA7EC()

void gm_801BA7EC ( GameModeState * scene)

◆ gm_801BA814()

void gm_801BA814 ( GameModeState * scene)

◆ gm_801BA848()

void gm_801BA848 ( GameModeState * scene)

◆ gm_801BA868()

void gm_801BA868 ( GameModeState * scene)

◆ gm_801BA888()

void gm_801BA888 ( GameModeState * scene)

◆ gm_Mode_LightningVs_OnInit()

void gm_Mode_LightningVs_OnInit ( void )

◆ gm_Mode_LightningVs_OnLoad()

void gm_Mode_LightningVs_OnLoad ( void )

Variable Documentation

◆ gm_Mode_LightningVs_States

GameModeState gm_Mode_LightningVs_States[]