SSBM Decomp
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gmlightning.c File Reference
#include "gmlightning.h"
#include "gm_unsplit.h"
#include "gmmovieend.h"
#include "gmvsdata.h"
#include "gmvsmelee.h"
#include <melee/gm/gmmain_lib.h>
#include <melee/gm/types.h>

Functions

void gm_801BA704 (GameScene *scene)
void gm_801BA730 (GameScene *scene)
void gm_801BA758 (GameScene *scene)
void gm_801BA780 (GameScene *scene)
static void fn_801BA7AC (StartMeleeData *data, StartMeleeData *unused)
 Sets game speed to 1.25F for lightning melee.
void gm_801BA7B8 (GameScene *scene)
void gm_801BA7EC (GameScene *scene)
void gm_801BA814 (GameScene *scene)
void gm_801BA848 (GameScene *scene)
void gm_801BA868 (GameScene *scene)
void gm_801BA888 (GameScene *scene)
void gm_801BA8B4_OnInit (void)
void gm_801BA8DC_OnLoad (void)

Variables

GameScene gm_803DF540_Scenes []

Function Documentation

◆ gm_801BA704()

void gm_801BA704 ( GameScene * scene)

◆ gm_801BA730()

void gm_801BA730 ( GameScene * scene)

◆ gm_801BA758()

void gm_801BA758 ( GameScene * scene)

◆ gm_801BA780()

void gm_801BA780 ( GameScene * scene)

◆ fn_801BA7AC()

void fn_801BA7AC ( StartMeleeData * data,
StartMeleeData * unused )
static

Sets game speed to 1.25F for lightning melee.

◆ gm_801BA7B8()

void gm_801BA7B8 ( GameScene * scene)

◆ gm_801BA7EC()

void gm_801BA7EC ( GameScene * scene)

◆ gm_801BA814()

void gm_801BA814 ( GameScene * scene)

◆ gm_801BA848()

void gm_801BA848 ( GameScene * scene)

◆ gm_801BA868()

void gm_801BA868 ( GameScene * scene)

◆ gm_801BA888()

void gm_801BA888 ( GameScene * scene)

◆ gm_801BA8B4_OnInit()

void gm_801BA8B4_OnInit ( void )

◆ gm_801BA8DC_OnLoad()

void gm_801BA8DC_OnLoad ( void )

Variable Documentation

◆ gm_803DF540_Scenes

GameScene gm_803DF540_Scenes[]