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SSBM Decomp
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#include "gmlightning.h"#include "gm_unsplit.h"#include "gmmain_lib.h"#include "gmmovieend.h"#include "gmvsmelee.h"#include "gmvsmode.h"#include "types.h"#include <melee/if/if_2FD9.h>Functions | |
| void | gm_801BA704 (GameModeState *scene) |
| void | gm_801BA730 (GameModeState *scene) |
| void | gm_801BA758 (GameModeState *scene) |
| void | gm_801BA780 (GameModeState *scene) |
| static void | fn_801BA7AC (StartMeleeData *start, UNUSED StartMeleeData *vs) |
| Sets game speed to 1.25F for lightning melee. | |
| void | gm_801BA7B8 (GameModeState *scene) |
| void | gm_801BA7EC (GameModeState *scene) |
| void | gm_801BA814 (GameModeState *scene) |
| void | gm_801BA848 (GameModeState *scene) |
| void | gm_801BA868 (GameModeState *scene) |
| void | gm_801BA888 (GameModeState *scene) |
| void | gm_Mode_LightningVs_OnInit (void) |
| void | gm_Mode_LightningVs_OnLoad (void) |
Variables | |
| GameModeState | gm_Mode_LightningVs_States [] |
| void gm_801BA704 | ( | GameModeState * | scene | ) |
| void gm_801BA730 | ( | GameModeState * | scene | ) |
| void gm_801BA758 | ( | GameModeState * | scene | ) |
| void gm_801BA780 | ( | GameModeState * | scene | ) |
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static |
Sets game speed to 1.25F for lightning melee.
| void gm_801BA7B8 | ( | GameModeState * | scene | ) |
| void gm_801BA7EC | ( | GameModeState * | scene | ) |
| void gm_801BA814 | ( | GameModeState * | scene | ) |
| void gm_801BA848 | ( | GameModeState * | scene | ) |
| void gm_801BA868 | ( | GameModeState * | scene | ) |
| void gm_801BA888 | ( | GameModeState * | scene | ) |
| void gm_Mode_LightningVs_OnInit | ( | void | ) |
| void gm_Mode_LightningVs_OnLoad | ( | void | ) |
| GameModeState gm_Mode_LightningVs_States[] |