SSBM Decomp
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gmgiant.h File Reference
#include <melee/gm/forward.h>
#include <melee/mn/forward.h>

Go to the source code of this file.

Functions

void gm_801B8FB8 (GameModeState *)
void gm_801B8FE4 (GameModeState *)
void gm_801B900C (GameModeState *)
void gm_801B9034 (GameModeState *)
void fn_801B9060 (PlayerInitData *, PlayerInitData *)
void gm_801B9084 (GameModeState *)
void gm_801B90B8 (GameModeState *)
void gm_801B90E0 (GameModeState *)
void gm_801B9114 (GameModeState *)
void gm_801B9134 (GameModeState *)
void gm_801B9154 (GameModeState *)
void gm_Mode_GiantVs_OnInit (void)
void gm_Mode_GiantVs_OnLoad (void)

Function Documentation

◆ gm_801B8FB8()

void gm_801B8FB8 ( GameModeState * scene)

◆ gm_801B8FE4()

void gm_801B8FE4 ( GameModeState * scene)

◆ gm_801B900C()

void gm_801B900C ( GameModeState * scene)

◆ gm_801B9034()

void gm_801B9034 ( GameModeState * scene)

◆ fn_801B9060()

void fn_801B9060 ( PlayerInitData * arg0,
PlayerInitData * unused )

◆ gm_801B9084()

void gm_801B9084 ( GameModeState * scene)

◆ gm_801B90B8()

void gm_801B90B8 ( GameModeState * scene)

◆ gm_801B90E0()

void gm_801B90E0 ( GameModeState * scene)

◆ gm_801B9114()

void gm_801B9114 ( GameModeState * scene)

◆ gm_801B9134()

void gm_801B9134 ( GameModeState * scene)

◆ gm_801B9154()

void gm_801B9154 ( GameModeState * scene)

◆ gm_Mode_GiantVs_OnInit()

void gm_Mode_GiantVs_OnInit ( void )

◆ gm_Mode_GiantVs_OnLoad()

void gm_Mode_GiantVs_OnLoad ( void )