SSBM Decomp
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gmfixedcamera.h File Reference
#include <melee/gm/forward.h>
#include <melee/mn/forward.h>

Go to the source code of this file.

Functions

void gm_801B9F10 (GameScene *)
void gm_801B9F3C (GameScene *)
void gm_801B9F64 (GameScene *)
void gm_801B9F8C (GameScene *)
void fn_801B9FB8 (StartMeleeData *, StartMeleeData *)
void gm_801B9FC8 (GameScene *)
void gm_801B9FFC (GameScene *)
void gm_801BA024 (GameScene *)
void gm_801BA058 (GameScene *)
void gm_801BA078 (GameScene *)
void gm_801BA098 (GameScene *)
void gm_801BA0C4_OnInit (void)
void gm_801BA0EC_OnLoad (void)

Function Documentation

◆ gm_801B9F10()

void gm_801B9F10 ( GameScene * scene)

◆ gm_801B9F3C()

void gm_801B9F3C ( GameScene * scene)

◆ gm_801B9F64()

void gm_801B9F64 ( GameScene * scene)

◆ gm_801B9F8C()

void gm_801B9F8C ( GameScene * scene)

◆ fn_801B9FB8()

void fn_801B9FB8 ( StartMeleeData * arg0,
StartMeleeData * arg1 )

◆ gm_801B9FC8()

void gm_801B9FC8 ( GameScene * scene)

◆ gm_801B9FFC()

void gm_801B9FFC ( GameScene * scene)

◆ gm_801BA024()

void gm_801BA024 ( GameScene * scene)

◆ gm_801BA058()

void gm_801BA058 ( GameScene * scene)

◆ gm_801BA078()

void gm_801BA078 ( GameScene * scene)

◆ gm_801BA098()

void gm_801BA098 ( GameScene * scene)

◆ gm_801BA0C4_OnInit()

void gm_801BA0C4_OnInit ( void )

◆ gm_801BA0EC_OnLoad()

void gm_801BA0EC_OnLoad ( void )