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SSBM Decomp
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#include "gmclassic.h"#include "gm_unsplit.h"#include <sysdolphin/baselib/random.h>#include <melee/gm/gmmain_lib.h>#include <melee/gm/gmregcommon.h>#include <melee/gr/ground.h>#include <melee/gr/stage.h>#include <melee/lb/lbaudio_ax.h>#include <melee/lb/lbdvd.h>Data Structures | |
| struct | gmClassicMatchup |
| struct | gmClassicMatchupData |
| struct | gmClassicIntroData |
| struct | gmClassic_80490880Data |
| struct | gmClassic_803DDEC8Data |
Functions | |
| STATIC_ASSERT (sizeof(gmClassicMatchup)==6) | |
| STATIC_ASSERT (sizeof(gmClassicMatchupData)==8) | |
| STATIC_ASSERT (sizeof(gmClassicIntroData)==0x20) | |
| STATIC_ASSERT (sizeof(gmClassic_80490880Data)==0x90) | |
| STATIC_ASSERT (sizeof(gmClassic_803DDEC8Data)==0x2F0) | |
| static void | gmClassic_InitMatchupOrder (const gmClassicMatchup *matchups, u8 *order) |
| static gmClassicMatchup * | gmClassic_801B2BA4 (gmClassicMatchup *arg0, u8 *arg1, gm_803DDEC8Struct *arg2) |
| static gm_803DDEC8Struct * | gmClassic_801B2D54 (gm_803DDEC8Struct *arg0) |
| void | gmClassic_OnLoad (void) |
| void | gmClassic_OnInit (void) |
| void | gmClassic_801B3500 (GameScene *arg0) |
| void | gmClassic_801B3A34 (GameScene *arg0) |
| void | gmClassic_801B3B40 (GameScene *arg0) |
| void | gmClassic_801B3D44 (GameScene *scene) |
| void | gmClassic_801B3D84 (GameScene *scene) |
| void | gmClassic_801B3DD8 (GameScene *scene) |
| void | gmClassic_801B3E44 (GameScene *scene) |
| void | gmClassic_801B3F18 (GameScene *scene) |
| STATIC_ASSERT | ( | sizeof(gmClassicMatchup) | = =6 | ) |
| STATIC_ASSERT | ( | sizeof(gmClassicMatchupData) | = =8 | ) |
| STATIC_ASSERT | ( | sizeof(gmClassicIntroData) | = =0x20 | ) |
| STATIC_ASSERT | ( | sizeof(gmClassic_80490880Data) | = =0x90 | ) |
| STATIC_ASSERT | ( | sizeof(gmClassic_803DDEC8Data) | = =0x2F0 | ) |
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| void gmClassic_OnLoad | ( | void | ) |
| void gmClassic_OnInit | ( | void | ) |
| void gmClassic_801B3500 | ( | GameScene * | arg0 | ) |
| void gmClassic_801B3A34 | ( | GameScene * | arg0 | ) |
| void gmClassic_801B3B40 | ( | GameScene * | arg0 | ) |
| void gmClassic_801B3D44 | ( | GameScene * | scene | ) |
| void gmClassic_801B3D84 | ( | GameScene * | scene | ) |
| void gmClassic_801B3DD8 | ( | GameScene * | scene | ) |
| void gmClassic_801B3E44 | ( | GameScene * | scene | ) |
| void gmClassic_801B3F18 | ( | GameScene * | scene | ) |
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| GameScene gm_803DDC58_Scenes[] |
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