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SSBM Decomp
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#include "gmclassic.h"#include "gm_unsplit.h"#include "gmmain_lib.h"#include "gmregcommon.h"#include <melee/gr/ground.h>#include <melee/gr/stage.h>#include <melee/lb/lbaudio_ax.h>#include <melee/lb/lbdvd.h>#include <sysdolphin/baselib/random.h>Data Structures | |
| struct | gmClassicMatchup |
| struct | gmClassicMatchupData |
| struct | gmClassicOrderIndex |
| struct | gmClassicIntroData |
| union | gmClassic_804908A0Data |
| struct | gmClassicRuntimeData |
| struct | gmClassic_803DDEC8Data |
| struct | gmClassicSceneData |
| ASSERT_SIZE | ( | gmClassicMatchup | , |
| 6 | ) |
| ASSERT_SIZE | ( | gmClassicMatchupData | , |
| 8 | ) |
| ASSERT_SIZE | ( | gmClassicOrderIndex | , |
| 1 | ) |
| ASSERT_SIZE | ( | gmClassicIntroData | , |
| 0x20 | ) |
| ASSERT_SIZE | ( | gmClassic_804908A0Data | , |
| 0x70 | ) |
| ASSERT_SIZE | ( | gmClassicRuntimeData | , |
| 0x90 | ) |
| ASSERT_SIZE | ( | gmClassic_803DDEC8Data | , |
| 0x2F0 | ) |
| ASSERT_SIZE | ( | gmClassicSceneData | , |
| 0x560 | ) |
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inlinestatic |
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inlinestatic |
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static |
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static |
| void gm_Mode_Classic_OnLoad | ( | void | ) |
| void gm_Mode_Classic_OnInit | ( | void | ) |
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inlinestatic |
| void gmClassic_801B3500 | ( | GameModeState * | arg0 | ) |
| void gmClassic_801B3A34 | ( | GameModeState * | arg0 | ) |
| void gmClassic_801B3B40 | ( | GameModeState * | arg0 | ) |
| void gmClassic_801B3D44 | ( | GameModeState * | scene | ) |
| void gmClassic_801B3D84 | ( | GameModeState * | scene | ) |
| void gmClassic_801B3DD8 | ( | GameModeState * | scene | ) |
| void gmClassic_801B3E44 | ( | GameModeState * | scene | ) |
| void gmClassic_801B3F18 | ( | GameModeState * | scene | ) |
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extern |
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extern |
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extern |
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extern |
| u8 gm_804908A0[112] |
| UNK_T gmClassic_804D68D0 |
| gmClassicIntroData gmClassicIntroDataBuffer |
| GameModeState gm_Mode_Classic_States[] |
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static |
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static |
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static |
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static |