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gmadventure.c File Reference

Data Structures

struct  CutsceneData
 
struct  IntroData
 

Macros

#define NEXT_SCENEBLOCK_AFTER(x)   (((x) + 8) & ~(8 - 1))
 The scenes are divided up into "blocks" for each stage of adventure mode, in multiples of 8.
 

Enumerations

enum  {
  ADVENTURE_INTRO = 0x0 ,
  ADVENTURE_MUSHROOM_KINGDOM ,
  ADVENTURE_LUIGI_CUTSCENE ,
  ADVENTURE_MARIO_PEACH_FIGHT ,
  ADVENTURE_KIRBY_INTRO = 0x20 ,
  ADVENTURE_KIRBY_FIGHT ,
  ADVENTURE_TEAMKIRBY_INTRO ,
  ADVENTURE_TEAMKIRBY_FIGHT ,
  ADVENTURE_GIANTKIRBY_INTRO ,
  ADVENTURE_GIANTKIRBY_FIGHT ,
  ADVENTURE_BACK_TO_CSS = 0x70
}
 

Functions

static int getIndex (int scene_id)
 
static void setValUnk (int scene_id, bool temp_r30)
 
void gm_801B3F40 (MinorScene *arg0)
 
void gm_801B4064 (MinorScene *arg0)
 
void gm_801B4170 (MinorScene *arg0)
 
void gm_801B4254 (MinorScene *scene)
 
void gm_801B4294 (MinorScene *scene)
 
void gm_801B42E8 (MinorScene *scene)
 
void gm_801B4350 (MinorScene *scene)
 
void gm_801B4408 (MinorScene *scene)
 
void gm_801B4430 (MinorScene *scene)
 
void gm_801B44A0 (MinorScene *scene)
 
void gm_801B45A4 (MinorScene *scene)
 
void gm_801B461C (MinorScene *scene)
 
void gm_801B4684 (MinorScene *scene)
 
void gm_801B4768 (MinorScene *scene)
 
void gm_801B47FC (MinorScene *scene)
 
static void gm_801B4860_inline0 (MinorScene *scene)
 
static void gm_801B4860_inline1 (MinorScene *scene)
 
void gm_801B4860 (MinorScene *scene)
 
void gm_801B4974 (MinorScene *arg0)
 
static void inline0 (MinorScene *scene)
 
void gm_801B4B28 (MinorScene *scene)
 
void gm_801B4C5C (MinorScene *scene)
 
void gm_801B4D34 (MinorScene *scene)
 
void gm_801B4DAC (MinorScene *scene)
 
void gm_801B4E58 (MinorScene *scene)
 
void gm_801B4EB8 (MinorScene *scene)
 
void gm_801B4F44 (MinorScene *scene)
 
void gm_801B4FCC (MinorScene *scene)
 
void gm_801B5078 (MinorScene *scene)
 
void gm_801B50C4 (MinorScene *scene)
 
void gm_801B518C (MinorScene *scene)
 
void gm_801B51CC_OnInit (void)
 
void gm_801B5214_OnLoad (void)
 

Variables

UNK_T gm_80470708 []
 
DebugGameOverData gm_80470850
 
MatchExitInfo gm_8047086C
 
StartMeleeData gm_80472AF8
 
static CutsceneData gm_804D68D8
 
static IntroData gm_804D68E0
 
MinorScene gm_803DE1B8_MinorScenes []
 
struct gm_803DE650_t gm_803DE650 []
 
static u8 gm_80490910 [ARRAY_SIZE(gm_803DE650)]
 

Macro Definition Documentation

◆ NEXT_SCENEBLOCK_AFTER

#define NEXT_SCENEBLOCK_AFTER (   x)    (((x) + 8) & ~(8 - 1))

The scenes are divided up into "blocks" for each stage of adventure mode, in multiples of 8.

Skipping to the next block goes on to the next stage.

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Todo:
fill this out with the rest of the scenes
Enumerator
ADVENTURE_INTRO 
ADVENTURE_MUSHROOM_KINGDOM 
ADVENTURE_LUIGI_CUTSCENE 
ADVENTURE_MARIO_PEACH_FIGHT 
ADVENTURE_KIRBY_INTRO 
ADVENTURE_KIRBY_FIGHT 
ADVENTURE_TEAMKIRBY_INTRO 
ADVENTURE_TEAMKIRBY_FIGHT 
ADVENTURE_GIANTKIRBY_INTRO 
ADVENTURE_GIANTKIRBY_FIGHT 
ADVENTURE_BACK_TO_CSS 

Function Documentation

◆ getIndex()

static int getIndex ( int  scene_id)
inlinestatic

◆ setValUnk()

static void setValUnk ( int  scene_id,
bool  temp_r30 
)
inlinestatic

◆ gm_801B3F40()

void gm_801B3F40 ( MinorScene arg0)

◆ gm_801B4064()

void gm_801B4064 ( MinorScene arg0)

◆ gm_801B4170()

void gm_801B4170 ( MinorScene arg0)

◆ gm_801B4254()

void gm_801B4254 ( MinorScene scene)

◆ gm_801B4294()

void gm_801B4294 ( MinorScene scene)

◆ gm_801B42E8()

void gm_801B42E8 ( MinorScene scene)

◆ gm_801B4350()

void gm_801B4350 ( MinorScene scene)

◆ gm_801B4408()

void gm_801B4408 ( MinorScene scene)

◆ gm_801B4430()

void gm_801B4430 ( MinorScene scene)

◆ gm_801B44A0()

void gm_801B44A0 ( MinorScene scene)

Luigi challenger approaching condition: Reach the flagpole with 2 in the seconds place

◆ gm_801B45A4()

void gm_801B45A4 ( MinorScene scene)

◆ gm_801B461C()

void gm_801B461C ( MinorScene scene)

If we got here from the Luigi cutscene, change Mario to Luigi.

◆ gm_801B4684()

void gm_801B4684 ( MinorScene scene)

Unlock conditions for Luigi (match completed in under 1 minute)

◆ gm_801B4768()

void gm_801B4768 ( MinorScene scene)

◆ gm_801B47FC()

void gm_801B47FC ( MinorScene scene)

◆ gm_801B4860_inline0()

static void gm_801B4860_inline0 ( MinorScene scene)
inlinestatic

◆ gm_801B4860_inline1()

static void gm_801B4860_inline1 ( MinorScene scene)
inlinestatic

◆ gm_801B4860()

void gm_801B4860 ( MinorScene scene)

◆ gm_801B4974()

void gm_801B4974 ( MinorScene arg0)

◆ inline0()

static void inline0 ( MinorScene scene)
inlinestatic

◆ gm_801B4B28()

void gm_801B4B28 ( MinorScene scene)

◆ gm_801B4C5C()

void gm_801B4C5C ( MinorScene scene)

If the player took longer than 30 seconds, skip the Giant Kirby battle.

◆ gm_801B4D34()

void gm_801B4D34 ( MinorScene scene)

If Falco is unlocked, the player will fight him instead about 1/3 of the time.

◆ gm_801B4DAC()

void gm_801B4DAC ( MinorScene scene)

◆ gm_801B4E58()

void gm_801B4E58 ( MinorScene scene)

< enabling an item, which one?

◆ gm_801B4EB8()

void gm_801B4EB8 ( MinorScene scene)

If Luigi isn't unlocked, don't spawn him for this match.

◆ gm_801B4F44()

void gm_801B4F44 ( MinorScene scene)

◆ gm_801B4FCC()

void gm_801B4FCC ( MinorScene scene)

◆ gm_801B5078()

void gm_801B5078 ( MinorScene scene)

◆ gm_801B50C4()

void gm_801B50C4 ( MinorScene scene)

◆ gm_801B518C()

void gm_801B518C ( MinorScene scene)

◆ gm_801B51CC_OnInit()

void gm_801B51CC_OnInit ( void  )

◆ gm_801B5214_OnLoad()

void gm_801B5214_OnLoad ( void  )

Variable Documentation

◆ gm_80470708

UNK_T gm_80470708[]
extern

◆ gm_80470850

DebugGameOverData gm_80470850
extern

◆ gm_8047086C

MatchExitInfo gm_8047086C
extern

◆ gm_80472AF8

StartMeleeData gm_80472AF8
extern

◆ gm_804D68D8

CutsceneData gm_804D68D8
static

◆ gm_804D68E0

IntroData gm_804D68E0
static

◆ gm_803DE1B8_MinorScenes

MinorScene gm_803DE1B8_MinorScenes[]

◆ gm_803DE650

struct gm_803DE650_t gm_803DE650[]

◆ gm_80490910

u8 gm_80490910[ARRAY_SIZE(gm_803DE650)]
static