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gm_1B14.h File Reference
#include "gm/types.h"

Go to the source code of this file.

Functions

void gm_801B14A0 (GameScene *)
void gm_801B14DC (GameScene *)
void gm_801B1514 (GameScene *)
void gm_801B154C (GameScene *)
void gm_801B1588 (GameScene *)
void gm_801B15C8 (GameScene *)
void gm_801B1648 (GameScene *)
void gm_801B1688 (GameScene *)
void gm_801B16A8 (GameScene *)
void gm_801B16C8 (GameScene *)
void gm_801B1724 (GameScene *)
void gm_801B174C (GameScene *)
void gm_801B1788 (GameScene *)
void gm_801B1810 (GameScene *)
void gm_801B1834 (GameScene *)
void gm_801B18D4 (GameScene *)
void gm_801B1A2C (GameScene *)
void gm_801B1A84 (GameScene *)
void gm_801B1AD4 (GameScene *)
void gm_801B1B74 (GameScene *)
void gm_801B1C24 (GameScene *)
void gm_801B1EB8 (GameScene *)
void gm_801B1EEC (GameScene *)
void fn_801B1F6C (int)
void gm_801B1F70 (GameScene *)
void gm_801B2204 (GameScene *)
void gm_801B2298_OnInit (void)
void gm_801B23C4_OnLoad (void)
void gm_801B23F0 (void)
void gm_801B24B4 (GameScene *)
void gm_801B2510 (GameScene *)
void gm_801B254C (GameScene *)
void gm_801B25D4 (GameScene *)
void gm_801B26AC (GameScene *)
void gm_801B2704 (GameScene *)
void gm_801B2790 (GameScene *)
void gm_801B2AF8 (GameScene *)
void gm_801B2B7C_OnInit (void)

Variables

GameScene gm_803DD9A0_Scenes [9]
struct TrainingMenuData gm_80473814

Function Documentation

◆ gm_801B14A0()

void gm_801B14A0 ( GameScene * arg0)

◆ gm_801B14DC()

void gm_801B14DC ( GameScene * arg0)

◆ gm_801B1514()

void gm_801B1514 ( GameScene * arg0)

◆ gm_801B154C()

void gm_801B154C ( GameScene * arg0)

◆ gm_801B1588()

void gm_801B1588 ( GameScene * arg0)

◆ gm_801B15C8()

void gm_801B15C8 ( GameScene * arg0)

◆ gm_801B1648()

void gm_801B1648 ( GameScene * arg0)

◆ gm_801B1688()

void gm_801B1688 ( GameScene * arg0)

◆ gm_801B16A8()

void gm_801B16A8 ( GameScene * arg0)

◆ gm_801B16C8()

void gm_801B16C8 ( GameScene * arg0)

◆ gm_801B1724()

void gm_801B1724 ( GameScene * arg0)

◆ gm_801B174C()

void gm_801B174C ( GameScene * arg0)

◆ gm_801B1788()

void gm_801B1788 ( GameScene * arg0)

◆ gm_801B1810()

void gm_801B1810 ( GameScene * arg0)

◆ gm_801B1834()

void gm_801B1834 ( GameScene * arg0)

◆ gm_801B18D4()

void gm_801B18D4 ( GameScene * arg0)
Todo
:: figure out how to call this not inlined

◆ gm_801B1A2C()

void gm_801B1A2C ( GameScene * arg0)

◆ gm_801B1A84()

void gm_801B1A84 ( GameScene * arg0)

◆ gm_801B1AD4()

void gm_801B1AD4 ( GameScene * arg0)

◆ gm_801B1B74()

void gm_801B1B74 ( GameScene * arg0)

◆ gm_801B1C24()

void gm_801B1C24 ( GameScene * arg0)

◆ gm_801B1EB8()

void gm_801B1EB8 ( GameScene * arg0)

◆ gm_801B1EEC()

void gm_801B1EEC ( GameScene * arg0)

◆ fn_801B1F6C()

void fn_801B1F6C ( int unused)

◆ gm_801B1F70()

void gm_801B1F70 ( GameScene * arg0)

◆ gm_801B2204()

void gm_801B2204 ( GameScene * arg0)

◆ gm_801B2298_OnInit()

void gm_801B2298_OnInit ( void )

◆ gm_801B23C4_OnLoad()

void gm_801B23C4_OnLoad ( void )

◆ gm_801B23F0()

void gm_801B23F0 ( void )

◆ gm_801B24B4()

void gm_801B24B4 ( GameScene * arg0)

◆ gm_801B2510()

void gm_801B2510 ( GameScene * arg0)

◆ gm_801B254C()

void gm_801B254C ( GameScene * arg0)

◆ gm_801B25D4()

void gm_801B25D4 ( GameScene * arg0)

◆ gm_801B26AC()

void gm_801B26AC ( GameScene * arg0)

◆ gm_801B2704()

void gm_801B2704 ( GameScene * arg0)

◆ gm_801B2790()

void gm_801B2790 ( GameScene * arg0)

◆ gm_801B2AF8()

void gm_801B2AF8 ( GameScene * arg0)

◆ gm_801B2B7C_OnInit()

void gm_801B2B7C_OnInit ( void )

Variable Documentation

◆ gm_803DD9A0_Scenes

GameScene gm_803DD9A0_Scenes[9]
extern

◆ gm_80473814

struct TrainingMenuData gm_80473814
extern