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gm_1A36.static.h File Reference
#include "gm_1601.h"

Go to the source code of this file.

Data Structures

struct  MinorScene
 
struct  MajorScene
 
struct  MinorSceneHandler
 
struct  SceneNums
 
struct  GameState
 
struct  sceneData
 
struct  gm_80479D58_t
 
struct  gm_8049E548_t
 
struct  fn_801BA1B4_arg0_t
 
struct  fn_801BA3B4_arg0_t
 
struct  gm_controller_map
 

Functions

 STATIC_ASSERT (sizeof(GameState)==0x14)
 
 STATIC_ASSERT (sizeof(struct gm_80479D58_t)==0x40)
 
 STATIC_ASSERT (sizeof(struct gm_8049E548_t)==0x10)
 
static void gm_801A3F48 (MinorScene *)
 
static void gm_801A4014 (MajorScene *scene)
 
static UNK_T gm_801A4284 (UNK_T)
 
static u8 gm_801A42B4 (void)
 
static u8 gm_801A42C4 (void)
 
static void gm_801A42E8 (s8 arg0)
 
static void gm_801A42F8 (int)
 
static UNK_RET gm_800A4310 (UNK_PARAMS)
 
static u8 gm_801A4320 (void)
 
static void gm_801A4330 (void *)
 
static u8 gm_801A4624 (void)
 gm_801A45E8
 
static void gm_801A4B40 (s32 arg0)
 gm_801A4B1C
 
static void gm_801A4B50 (s32 arg0)
 
static void gm_801A4B88 (void *)
 
static s32 gm_801A4BB8 (void)
 
static void gm_801A4BD4 (void)
 
static MinorSceneHandlergm_801A4CE0 (u8)
 
static void gm_801A4D34 (void *)
 
static MajorScenegm_801A50A0 (void)
 gm_801A4BD4
 
static MajorScenegm_801A50AC (void)
 
static s8gm_801A5244 (void)
 gm_801A50B8
 
static void gm_801A5614 (void)
 gm_801A5258
 
static void gm_801ACC90 (void)
 gm_801A5618
 
static UNK_T gm_801B6320 (void)
 gm_801B1F70
 
static void fn_801B8C5C (UNK_T)
 
static void fn_801B9FB8 (void *arg0)
 gm_801B8C68
 
static void fn_801BA1B4 (struct fn_801BA1B4_arg0_t *)
 gm_801B9FC8
 
void fn_801BA3B4 (struct fn_801BA3B4_arg0_t *arg0)
 gm_801BA1C8
 
static void fn_801BA5B4 (UNK_T)
 
static void fn_801BA7AC (UNK_T)
 
static void gm_801BBFE4 (void)
 gm_801BA7B8
 
static u8 gm_801BEFB0 (void)
 
static void gm_801BEFC0 (s8 arg0)
 
static u8 gm_801BEFD0 (void)
 
static void gm_801BEFE0 (s8 arg0)
 
static void gm_801BF684 (s16 arg0)
 
static u8 gm_801BF694 (void)
 
static void gm_801A3EF4 (void)
 

Variables

static u64 gm_803DA788
 
static gm_controller_map gm_80479C30 [4]
 
static gm_controller_map controller_union
 
void(* gm_80479D20 )(s32)
 
s32 gm_80479D24
 
static MajorScene gm_803DA920
 
static MajorScene gm_803DACA4
 
static int gm_803DD2C0 [74]
 
static GameState gm_80479D30
 
static struct gm_80479D58_t gm_80479D58
 
static s8 gm_8049C178 [16]
 
static struct gm_8049E548_t gm_8049E548
 
static UNK_T gm_804D6720
 
static s32 gm_804D672C
 
static UNK_T gm_804D6730
 

Function Documentation

◆ STATIC_ASSERT() [1/3]

STATIC_ASSERT ( sizeof(GameState = =0x14)

◆ STATIC_ASSERT() [2/3]

STATIC_ASSERT ( sizeof(struct gm_80479D58_t = =0x40)

◆ STATIC_ASSERT() [3/3]

STATIC_ASSERT ( sizeof(struct gm_8049E548_t = =0x10)

◆ gm_801A3F48()

static void gm_801A3F48 ( MinorScene )
static

◆ gm_801A4014()

static void gm_801A4014 ( MajorScene scene)
static

◆ gm_801A4284()

static UNK_T gm_801A4284 ( UNK_T  arg0)
static

◆ gm_801A42B4()

static u8 gm_801A42B4 ( void  )
static

◆ gm_801A42C4()

static u8 gm_801A42C4 ( void  )
static

◆ gm_801A42E8()

static void gm_801A42E8 ( s8  arg0)
static

◆ gm_801A42F8()

static void gm_801A42F8 ( int  )
static

◆ gm_800A4310()

static UNK_RET gm_800A4310 ( UNK_PARAMS  )
static

◆ gm_801A4320()

static u8 gm_801A4320 ( void  )
static

◆ gm_801A4330()

static void gm_801A4330 ( void *  arg0)
static

◆ gm_801A4624()

static u8 gm_801A4624 ( void  )
static

◆ gm_801A4B40()

static void gm_801A4B40 ( s32  arg0)
static

◆ gm_801A4B50()

static void gm_801A4B50 ( s32  arg0)
static

◆ gm_801A4B88()

static void gm_801A4B88 ( void *  )
static

◆ gm_801A4BB8()

static s32 gm_801A4BB8 ( void  )
static

◆ gm_801A4BD4()

static void gm_801A4BD4 ( void  )
static

◆ gm_801A4CE0()

static MinorSceneHandler * gm_801A4CE0 ( u8  )
static

◆ gm_801A4D34()

static void gm_801A4D34 ( void *  )
static

◆ gm_801A50A0()

static MajorScene * gm_801A50A0 ( void  )
static

◆ gm_801A50AC()

static MajorScene * gm_801A50AC ( void  )
static

◆ gm_801A5244()

static s8 * gm_801A5244 ( void  )
static

◆ gm_801A5614()

static void gm_801A5614 ( void  )
static

◆ gm_801ACC90()

◆ gm_801B6320()

◆ fn_801B8C5C()

static void fn_801B8C5C ( UNK_T  )
static

◆ fn_801B9FB8()

◆ fn_801BA1B4()

◆ fn_801BA3B4()

◆ fn_801BA5B4()

static void fn_801BA5B4 ( UNK_T  )
static

◆ fn_801BA7AC()

static void fn_801BA7AC ( UNK_T  )
static

◆ gm_801BBFE4()

◆ gm_801BEFB0()

static u8 gm_801BEFB0 ( void  )
static

◆ gm_801BEFC0()

static void gm_801BEFC0 ( s8  arg0)
static

◆ gm_801BEFD0()

static u8 gm_801BEFD0 ( void  )
static

◆ gm_801BEFE0()

static void gm_801BEFE0 ( s8  arg0)
static

◆ gm_801BF684()

static void gm_801BF684 ( s16  arg0)
static

◆ gm_801BF694()

static u8 gm_801BF694 ( void  )
static

◆ gm_801A3EF4()

static void gm_801A3EF4 ( void  )
static

Variable Documentation

◆ gm_803DA788

u64 gm_803DA788
static

◆ gm_80479C30

gm_controller_map gm_80479C30[4]
static

◆ controller_union

gm_controller_map controller_union
static

◆ gm_80479D20

void(* gm_80479D20) (s32) ( s32  )

◆ gm_80479D24

s32 gm_80479D24

◆ gm_803DA920

MajorScene gm_803DA920
static

◆ gm_803DACA4

MajorScene gm_803DACA4
static

◆ gm_803DD2C0

int gm_803DD2C0[74]
static

◆ gm_80479D30

GameState gm_80479D30
static

◆ gm_80479D58

struct gm_80479D58_t gm_80479D58
static

◆ gm_8049C178

s8 gm_8049C178[16]
static

◆ gm_8049E548

struct gm_8049E548_t gm_8049E548
static

◆ gm_804D6720

UNK_T gm_804D6720
static

◆ gm_804D672C

s32 gm_804D672C
static

◆ gm_804D6730

UNK_T gm_804D6730
static