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SSBM Decomp
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#include "ftmasterhandfingergun3.h"#include <melee/ft/forward.h>#include "forward.h"#include "ftmasterhandwait12.h"#include <melee/ft/fighter.h>#include <melee/ft/ft_084E.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftbosslib.h>#include <melee/pl/player.h>Functions | |
| void | ftMh_FingerGun3_Anim (HSD_GObj *gobj) |
| void | ftMh_FingerGun3_IASA (HSD_GObj *gobj) |
| void | ftMh_FingerGun3_Phys (HSD_GObj *gobj) |
| void | ftMh_FingerGun3_Coll (HSD_GObj *gobj) |
| void | ftMh_MS_366_80153820 (HSD_GObj *gobj) |
| void ftMh_FingerGun3_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMh_FingerGun3_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMh_FingerGun3_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMh_FingerGun3_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_366_80153820 | ( | HSD_GObj * | gobj | ) |