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SSBM Decomp
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#include <melee/ft/kinds/ftGameWatch/forward.h>#include <melee/it/forward.h>#include <sysdolphin/baselib/forward.h>#include <melee/ft/types.h>Go to the source code of this file.
| void ftGw_Init_OnDeath | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnLoad | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnDamage | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_8014A538 | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnItemInvisible | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnItemVisible | ( | HSD_GObj * | gobj | ) |
0x8014A6E0 https://decomp.me/scratch/ibIxi // Make held item visible (restores picked up item's hand held animation)
0x8014A728 https://decomp.me/scratch/LR8f5 // OnDropItem callback
| void ftGw_Init_UnkMotionStates4 | ( | HSD_GObj * | gobj | ) |
0x8014A77C https://decomp.me/scratch/SX2FV // Set Oil Panic Color Overlay
| void ftGameWatch_CopySpecialAttrs | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_8014A7F4 | ( | HSD_GObj * | gobj, |
| ItemModStruct * | item_mod ) |
0x8014A7F4 https://decomp.me/scratch/PFWrJ // Apply color to Mr.
Game & Watch's items?
| void ftGw_Init_8014A814 | ( | HSD_GObj * | gobj, |
| ItemModStruct * | item_mod ) |
0x8014A814 https://decomp.me/scratch/BRo1r // Apply alt color to Mr.
Game & Watch's items?
| void ftGw_Init_OnAbsorb | ( | HSD_GObj * | gobj | ) |
0x8014A828 https://decomp.me/scratch/muS2N // Mr.
Game & Watch's OnAbsorb callback
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