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SSBM Decomp
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#include <melee/ft/kinds/ftGameWatch/forward.h>#include <melee/it/forward.h>#include <sysdolphin/baselib/forward.h>#include <melee/ft/types.h>Go to the source code of this file.
Functions | |
| void | ftGw_Init_OnDeath (HSD_GObj *gobj) |
| void | ftGw_Init_OnLoad (HSD_GObj *gobj) |
| void | ftGw_Init_OnDamage (HSD_GObj *gobj) |
| void | ftGw_Init_8014A538 (HSD_GObj *gobj) |
| void | ftGw_Init_OnItemPickup (HSD_GObj *gobj, bool flag) |
| void | ftGw_Init_OnItemInvisible (HSD_GObj *gobj) |
| void | ftGw_Init_OnItemVisible (HSD_GObj *gobj) |
| 0x8014A6E0 Make held item visible (restores picked up item's hand held animation) | |
| void | ftGw_Init_OnItemDrop (HSD_GObj *gobj, bool dropItemFlag) |
| 0x8014A728 OnDropItem callback | |
| void | ftGw_Init_UnkMotionStates4 (HSD_GObj *gobj) |
| 0x8014A77C Set Oil Panic Color Overlay | |
| void | ftGameWatch_CopySpecialAttrs (HSD_GObj *gobj) |
| void | ftGw_Init_8014A7F4 (HSD_GObj *gobj, ItemModStruct *item_mod) |
| 0x8014A7F4 Apply color to Mr. | |
| void | ftGw_Init_8014A814 (HSD_GObj *gobj, ItemModStruct *item_mod) |
| 0x8014A814 Apply alt color to Mr. | |
| void | ftGw_Init_OnAbsorb (HSD_GObj *gobj) |
| 0x8014A828 Mr. | |
| void ftGw_Init_OnDeath | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnLoad | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnDamage | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_8014A538 | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnItemInvisible | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnItemVisible | ( | HSD_GObj * | gobj | ) |
0x8014A6E0 Make held item visible (restores picked up item's hand held animation)
| void ftGw_Init_UnkMotionStates4 | ( | HSD_GObj * | gobj | ) |
0x8014A77C Set Oil Panic Color Overlay
| void ftGameWatch_CopySpecialAttrs | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_8014A7F4 | ( | HSD_GObj * | gobj, |
| ItemModStruct * | item_mod ) |
0x8014A7F4 Apply color to Mr.
Game & Watch's items?
| void ftGw_Init_8014A814 | ( | HSD_GObj * | gobj, |
| ItemModStruct * | item_mod ) |
0x8014A814 Apply alt color to Mr.
Game & Watch's items?
| void ftGw_Init_OnAbsorb | ( | HSD_GObj * | gobj | ) |
0x8014A828 Mr.
Game & Watch's OnAbsorb callback
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