|
SSBM Decomp
|
#include "ftdonkeyheavyfall.h"#include <melee/ft/forward.h>#include "ftdonkeyheavyjump.h"#include "ftdonkeyheavywait1.h"#include "types.h"#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftcommon.h>#include <melee/ft/kinds/ftCommon/ftCo_ItemThrow.h>#include <melee/ft/kinds/ftCommon/ftCo_Jump.h>Functions | |
| void | ftDk_HeavyFall_IASA (HSD_GObj *gobj) |
| void | ftDk_HeavyFall_Phys (HSD_GObj *gobj) |
| void | ftDk_HeavyFall_Coll (HSD_GObj *gobj) |
| bool | ftDk_MS_347_800E0378 (HSD_GObj *gobj) |
| void | ftDk_MS_347_800E03C0 (HSD_GObj *gobj) |
| void ftDk_HeavyFall_IASA | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyFall_Phys | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyFall_Coll | ( | HSD_GObj * | gobj | ) |
| void ftDk_MS_347_800E03C0 | ( | HSD_GObj * | gobj | ) |