SSBM Decomp
Loading...
Searching...
No Matches
ftcrazyhandfingerbeam.c File Reference

Functions

static float my_sqrtf (float x)
static float my_lbVector_Len (Vec3 *vec)
void fn_80159288 (HSD_GObj *gobj)
void ftCh_Init_80158B3C (HSD_GObj *gobj)
void ftCh_FingerBeamLoop_Anim (HSD_GObj *gobj)
void ftCh_FingerBeamLoop_IASA (HSD_GObj *gobj)
void ftCh_FingerBeamLoop_Phys (HSD_GObj *gobj)
void ftCh_FingerBeamLoop_Coll (HSD_GObj *gobj)
void ftCh_Init_80158DFC (HSD_GObj *gobj)
void ftCh_FingerBeamEnd_Anim (HSD_GObj *gobj)
void ftCh_FingerBeamEnd_IASA (HSD_GObj *gobj)
void ftCh_FingerBeamEnd_Phys (HSD_GObj *gobj)
void ftCh_FingerBeamEnd_Coll (HSD_GObj *gobj)
void ftCh_Init_80158F34 (HSD_GObj *gobj)
void ftCh_BackPunch_Anim (HSD_GObj *gobj)
void ftCh_BackPunch_IASA (HSD_GObj *gobj)
void ftCh_BackPunch_Phys (HSD_GObj *gobj)
void ftCh_BackPunch_Coll (HSD_GObj *gobj)
void ftCh_Init_80159098 (HSD_GObj *gobj)
void ftCh_FingerGun1_Anim (HSD_GObj *gobj)
void ftCh_FingerGun1_IASA (HSD_GObj *gobj)
void ftCh_FingerGun1_Phys (HSD_GObj *gobj)
void ftCh_FingerGun1_Coll (HSD_GObj *gobj)

Function Documentation

◆ my_sqrtf()

float my_sqrtf ( float x)
inlinestatic

◆ my_lbVector_Len()

float my_lbVector_Len ( Vec3 * vec)
inlinestatic

◆ fn_80159288()

void fn_80159288 ( HSD_GObj * gobj)

◆ ftCh_Init_80158B3C()

void ftCh_Init_80158B3C ( HSD_GObj * gobj)

◆ ftCh_FingerBeamLoop_Anim()

void ftCh_FingerBeamLoop_Anim ( HSD_GObj * gobj)

◆ ftCh_FingerBeamLoop_IASA()

void ftCh_FingerBeamLoop_IASA ( HSD_GObj * gobj)

◆ ftCh_FingerBeamLoop_Phys()

void ftCh_FingerBeamLoop_Phys ( HSD_GObj * gobj)

◆ ftCh_FingerBeamLoop_Coll()

void ftCh_FingerBeamLoop_Coll ( HSD_GObj * gobj)

◆ ftCh_Init_80158DFC()

void ftCh_Init_80158DFC ( HSD_GObj * gobj)

◆ ftCh_FingerBeamEnd_Anim()

void ftCh_FingerBeamEnd_Anim ( HSD_GObj * gobj)

◆ ftCh_FingerBeamEnd_IASA()

void ftCh_FingerBeamEnd_IASA ( HSD_GObj * gobj)

◆ ftCh_FingerBeamEnd_Phys()

void ftCh_FingerBeamEnd_Phys ( HSD_GObj * gobj)

◆ ftCh_FingerBeamEnd_Coll()

void ftCh_FingerBeamEnd_Coll ( HSD_GObj * gobj)

◆ ftCh_Init_80158F34()

void ftCh_Init_80158F34 ( HSD_GObj * gobj)

◆ ftCh_BackPunch_Anim()

void ftCh_BackPunch_Anim ( HSD_GObj * gobj)

◆ ftCh_BackPunch_IASA()

void ftCh_BackPunch_IASA ( HSD_GObj * gobj)

◆ ftCh_BackPunch_Phys()

void ftCh_BackPunch_Phys ( HSD_GObj * gobj)

◆ ftCh_BackPunch_Coll()

void ftCh_BackPunch_Coll ( HSD_GObj * gobj)

◆ ftCh_Init_80159098()

void ftCh_Init_80159098 ( HSD_GObj * gobj)

◆ ftCh_FingerGun1_Anim()

void ftCh_FingerGun1_Anim ( HSD_GObj * gobj)

◆ ftCh_FingerGun1_IASA()

void ftCh_FingerGun1_IASA ( HSD_GObj * gobj)

◆ ftCh_FingerGun1_Phys()

void ftCh_FingerGun1_Phys ( HSD_GObj * gobj)

◆ ftCh_FingerGun1_Coll()

void ftCh_FingerGun1_Coll ( HSD_GObj * gobj)