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SSBM Decomp
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Creates trailing "afterimages" for swords in motion. More...
#include "ftafterimage.h"#include <placeholder.h>#include "inlines.h"#include "kinds/ftLink/types.h"#include "kinds/ftMars/types.h"#include <dolphin/gx.h>#include <dolphin/mtx.h>#include <melee/it/it_26B1.h>#include <melee/it/kinds/itsword.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lbvector.h>#include <sysdolphin/baselib/cobj.h>#include <sysdolphin/baselib/debug.h>#include <sysdolphin/baselib/state.h>Data Structures | |
| struct | AfterimageVtx |
Macros | |
| #define | AFTERIMAGE_ANGLE_STEP 0.0872664600610733f |
Functions | |
| static itSword_UnkBytes * | ftCo_800C2600_get_params (Fighter *fp) |
| void | ftCo_800C2600 (Fighter_GObj *gobj, u32 arg1) |
| void | ftCo_800C2FD8 (Fighter_GObj *gobj) |
Creates trailing "afterimages" for swords in motion.
| #define AFTERIMAGE_ANGLE_STEP 0.0872664600610733f |
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inlinestatic |
| void ftCo_800C2600 | ( | Fighter_GObj * | gobj, |
| u32 | arg1 ) |
| void ftCo_800C2FD8 | ( | Fighter_GObj * | gobj | ) |