SSBM Decomp
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ftafterimage.c File Reference
#include "ftafterimage.h"
#include <placeholder.h>
#include "baselib/debug.h"
#include <dolphin/gx.h>
#include <dolphin/mtx.h>
#include <baselib/cobj.h>
#include <baselib/state.h>
#include <sysdolphin/baselib/gobj.h>
#include <melee/ft/chara/ftLink/types.h>
#include <melee/ft/chara/ftMars/types.h>
#include <melee/ft/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/item.h>
#include <melee/it/items/itsword.h>
#include <melee/lb/lb_00B0.h>
#include <melee/lb/lbvector.h>
#include <MSL/math_ppc.h>

Data Structures

struct  AfterimageVtx

Macros

#define AFTERIMAGE_ANGLE_STEP   0.0872664600610733f

Functions

void ftCo_800C2600 (Fighter_GObj *gobj, u32 arg1)
void ftCo_800C2FD8 (Fighter_GObj *gobj)

Macro Definition Documentation

◆ AFTERIMAGE_ANGLE_STEP

#define AFTERIMAGE_ANGLE_STEP   0.0872664600610733f

Function Documentation

◆ ftCo_800C2600()

void ftCo_800C2600 ( Fighter_GObj * gobj,
u32 arg1 )

◆ ftCo_800C2FD8()

void ftCo_800C2FD8 ( Fighter_GObj * gobj)
Bug
Undefined behavior if the fighter doesn't have a sword!