SSBM Decomp
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ft_0CD3.c File Reference
#include "fighter.h"
#include "ft_0CD1.h"
#include "ftswing.h"
#include "ft/chara/ftCommon/ftCo_Fall.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "it/items/itharisen.h"

Functions

void ftCo_800CD350 (Fighter_GObj *gobj, int arg1, int arg2, float arg3)
 
void ftCo_SwordSwing_Anim (Fighter_GObj *gobj)
 
void ftCo_SwordSwing_IASA (Fighter_GObj *gobj)
 
void ftCo_SwordSwing_Phys (Fighter_GObj *gobj)
 
void ftCo_SwordSwing_Coll (Fighter_GObj *gobj)
 
void ftCo_800CD418 (Fighter_GObj *gobj, int arg1, int arg2, float arg3)
 
void ftCo_BatSwing_Anim (Fighter_GObj *gobj)
 
void ftCo_BatSwing_IASA (Fighter_GObj *gobj)
 
void ftCo_BatSwing_Phys (Fighter_GObj *gobj)
 
void ftCo_BatSwing_Coll (Fighter_GObj *gobj)
 
void ftCo_800CD4E0 (Fighter_GObj *gobj, int arg1, int arg2, float arg3)
 
void ftCo_ParasolSwing_Anim (Fighter_GObj *gobj)
 
void ftCo_ParasolSwing_IASA (Fighter_GObj *gobj)
 
void ftCo_ParasolSwing_Phys (Fighter_GObj *gobj)
 
void ftCo_ParasolSwing_Coll (Fighter_GObj *gobj)
 
void ftCo_800CD5A8 (Fighter_GObj *gobj, int arg1, int arg2, float arg3)
 
void ft_800CD604 (Fighter_GObj *gobj)
 
void ft_800CD65C (Fighter_GObj *gobj)
 
void ftCo_HarisenSwing_Anim (Fighter_GObj *gobj)
 
void ftCo_HarisenSwing_IASA (Fighter_GObj *gobj)
 
void ftCo_HarisenSwing_Phys (Fighter_GObj *gobj)
 
void ftCo_HarisenSwing_Coll (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_800CD350()

void ftCo_800CD350 ( Fighter_GObj *  gobj,
int  arg1,
int  arg2,
float  arg3 
)

◆ ftCo_SwordSwing_Anim()

void ftCo_SwordSwing_Anim ( Fighter_GObj *  gobj)

◆ ftCo_SwordSwing_IASA()

void ftCo_SwordSwing_IASA ( Fighter_GObj *  gobj)

◆ ftCo_SwordSwing_Phys()

void ftCo_SwordSwing_Phys ( Fighter_GObj *  gobj)

◆ ftCo_SwordSwing_Coll()

void ftCo_SwordSwing_Coll ( Fighter_GObj *  gobj)

◆ ftCo_800CD418()

void ftCo_800CD418 ( Fighter_GObj *  gobj,
int  arg1,
int  arg2,
float  arg3 
)

◆ ftCo_BatSwing_Anim()

void ftCo_BatSwing_Anim ( Fighter_GObj *  gobj)

◆ ftCo_BatSwing_IASA()

void ftCo_BatSwing_IASA ( Fighter_GObj *  gobj)

◆ ftCo_BatSwing_Phys()

void ftCo_BatSwing_Phys ( Fighter_GObj *  gobj)

◆ ftCo_BatSwing_Coll()

void ftCo_BatSwing_Coll ( Fighter_GObj *  gobj)

◆ ftCo_800CD4E0()

void ftCo_800CD4E0 ( Fighter_GObj *  gobj,
int  arg1,
int  arg2,
float  arg3 
)

◆ ftCo_ParasolSwing_Anim()

void ftCo_ParasolSwing_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ParasolSwing_IASA()

void ftCo_ParasolSwing_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ParasolSwing_Phys()

void ftCo_ParasolSwing_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ParasolSwing_Coll()

void ftCo_ParasolSwing_Coll ( Fighter_GObj *  gobj)

◆ ftCo_800CD5A8()

void ftCo_800CD5A8 ( Fighter_GObj *  gobj,
int  arg1,
int  arg2,
float  arg3 
)

◆ ft_800CD604()

void ft_800CD604 ( Fighter_GObj *  gobj)

◆ ft_800CD65C()

void ft_800CD65C ( Fighter_GObj *  gobj)

◆ ftCo_HarisenSwing_Anim()

void ftCo_HarisenSwing_Anim ( Fighter_GObj *  gobj)

◆ ftCo_HarisenSwing_IASA()

void ftCo_HarisenSwing_IASA ( Fighter_GObj *  gobj)

◆ ftCo_HarisenSwing_Phys()

void ftCo_HarisenSwing_Phys ( Fighter_GObj *  gobj)

◆ ftCo_HarisenSwing_Coll()

void ftCo_HarisenSwing_Coll ( Fighter_GObj *  gobj)