SSBM Decomp
Loading...
Searching...
No Matches
ftSs_Init.h File Reference
#include <platform.h>
#include "ft/types.h"
#include "ftSamus/forward.h"
#include <baselib/forward.h>

Go to the source code of this file.

Functions

void ftSs_Init_OnDeath (HSD_GObj *gobj)
void ftSs_Init_OnLoad (HSD_GObj *gobj)
void ftSs_Init_80128428 (HSD_GObj *gobj)
void ftSs_Init_OnItemPickup (HSD_GObj *gobj, bool flag)
void ftSs_Init_OnItemInvisible (HSD_GObj *gobj)
void ftSs_Init_OnItemVisible (HSD_GObj *gobj)
void ftSs_Init_OnItemDrop (HSD_GObj *gobj, bool bool1)
void ftSs_Init_UnkMotionStates4 (HSD_GObj *gobj)
void ftSs_Init_LoadSpecialAttrs (HSD_GObj *gobj)
void ftSs_Init_80128770 (HSD_AObj *gobj, float rate)
void ftSs_Init_CreateThrowGrappleBeam (HSD_GObj *gobj, s32 motion_state, float anim_speed)
void ftSs_Init_80128944 (HSD_GObj *gobj, float farg1, float farg2)
bool ftSs_Init_80128A1C (HSD_GObj *gobj, UNK_T arg1, float farg1)
float ftSs_Init_80128AC8 (HSD_GObj *gobj, float farg1, float farg2)
void ftSs_Init_80128B1C (HSD_GObj *gobj, float, float, float)

Variables

MotionState ftSs_Init_MotionStateTable [ftSs_MS_SelfCount]
char ftSs_Init_DatFilename []
char ftSs_Init_DataName []
char ftSs_Init_AnimDatFilename []
Fighter_DemoStrings ftSs_Init_DemoMotionFilenames
Fighter_CostumeStrings ftSs_Init_CostumeStrings []

Function Documentation

◆ ftSs_Init_OnDeath()

void ftSs_Init_OnDeath ( HSD_GObj * gobj)

◆ ftSs_Init_OnLoad()

void ftSs_Init_OnLoad ( HSD_GObj * gobj)

◆ ftSs_Init_80128428()

void ftSs_Init_80128428 ( HSD_GObj * gobj)

◆ ftSs_Init_OnItemPickup()

void ftSs_Init_OnItemPickup ( HSD_GObj * gobj,
bool flag )

◆ ftSs_Init_OnItemInvisible()

void ftSs_Init_OnItemInvisible ( HSD_GObj * gobj)

◆ ftSs_Init_OnItemVisible()

void ftSs_Init_OnItemVisible ( HSD_GObj * gobj)

◆ ftSs_Init_OnItemDrop()

void ftSs_Init_OnItemDrop ( HSD_GObj * gobj,
bool bool1 )

◆ ftSs_Init_UnkMotionStates4()

void ftSs_Init_UnkMotionStates4 ( HSD_GObj * gobj)

◆ ftSs_Init_LoadSpecialAttrs()

void ftSs_Init_LoadSpecialAttrs ( HSD_GObj * gobj)

◆ ftSs_Init_80128770()

void ftSs_Init_80128770 ( HSD_AObj * gobj,
float rate )

◆ ftSs_Init_CreateThrowGrappleBeam()

void ftSs_Init_CreateThrowGrappleBeam ( HSD_GObj * gobj,
s32 motion_state,
float anim_speed )

◆ ftSs_Init_80128944()

void ftSs_Init_80128944 ( HSD_GObj * gobj,
float farg1,
float farg2 )

◆ ftSs_Init_80128A1C()

bool ftSs_Init_80128A1C ( HSD_GObj * gobj,
UNK_T arg1,
float farg1 )

◆ ftSs_Init_80128AC8()

float ftSs_Init_80128AC8 ( HSD_GObj * gobj,
float farg1,
float farg2 )

◆ ftSs_Init_80128B1C()

void ftSs_Init_80128B1C ( HSD_GObj * gobj,
float angle,
float arg9,
float argA )

Variable Documentation

◆ ftSs_Init_MotionStateTable

MotionState ftSs_Init_MotionStateTable[ftSs_MS_SelfCount]
extern

◆ ftSs_Init_DatFilename

char ftSs_Init_DatFilename[]
extern

◆ ftSs_Init_DataName

char ftSs_Init_DataName[]
extern

◆ ftSs_Init_AnimDatFilename

char ftSs_Init_AnimDatFilename[]
extern

◆ ftSs_Init_DemoMotionFilenames

Fighter_DemoStrings ftSs_Init_DemoMotionFilenames
extern

◆ ftSs_Init_CostumeStrings

Fighter_CostumeStrings ftSs_Init_CostumeStrings[]
extern