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ftSs_Init.h File Reference
#include <platform.h>
#include "ftSamus/forward.h"
#include <baselib/forward.h>
#include "ft/types.h"

Go to the source code of this file.

Functions

void ftSs_Init_OnDeath (HSD_GObj *gobj)
 
void ftSs_Init_OnLoad (HSD_GObj *gobj)
 
void ftSs_Init_80128428 (HSD_GObj *gobj)
 
void ftSs_Init_OnItemPickup (HSD_GObj *gobj, bool flag)
 
void ftSs_Init_OnItemInvisible (HSD_GObj *gobj)
 
void ftSs_Init_OnItemVisible (HSD_GObj *gobj)
 
void ftSs_Init_OnItemDrop (HSD_GObj *gobj, bool bool1)
 
void ftSs_Init_UnkMotionStates4 (HSD_GObj *gobj)
 
void ftSs_Init_LoadSpecialAttrs (HSD_GObj *gobj)
 
void ftSs_Init_80128770 (HSD_AObj *gobj, float rate)
 
void ftSs_Init_CreateThrowGrappleBeam (HSD_GObj *gobj, s32 motion_state, float anim_speed)
 
void ftSs_Init_80128944 (HSD_GObj *gobj, float farg1, float farg2)
 
bool ftSs_Init_80128A1C (HSD_GObj *gobj, UNK_T arg1, float farg1)
 
float ftSs_Init_80128AC8 (HSD_GObj *gobj, float farg1, float farg2)
 
void ftSs_Init_80128B1C (HSD_GObj *gobj, float, float, float)
 

Variables

MotionState ftSs_Init_MotionStateTable [ftSs_MS_SelfCount]
 
char ftSs_Init_DatFilename []
 
char ftSs_Init_DataName []
 
char ftSs_Init_AnimDatFilename []
 
Fighter_DemoStrings ftSs_Init_DemoMotionFilenames
 
Fighter_CostumeStrings ftSs_Init_CostumeStrings []
 

Function Documentation

◆ ftSs_Init_OnDeath()

void ftSs_Init_OnDeath ( HSD_GObj gobj)

◆ ftSs_Init_OnLoad()

void ftSs_Init_OnLoad ( HSD_GObj gobj)

◆ ftSs_Init_80128428()

void ftSs_Init_80128428 ( HSD_GObj gobj)

◆ ftSs_Init_OnItemPickup()

void ftSs_Init_OnItemPickup ( HSD_GObj gobj,
bool  flag 
)

◆ ftSs_Init_OnItemInvisible()

void ftSs_Init_OnItemInvisible ( HSD_GObj gobj)

◆ ftSs_Init_OnItemVisible()

void ftSs_Init_OnItemVisible ( HSD_GObj gobj)

◆ ftSs_Init_OnItemDrop()

void ftSs_Init_OnItemDrop ( HSD_GObj gobj,
bool  bool1 
)

◆ ftSs_Init_UnkMotionStates4()

void ftSs_Init_UnkMotionStates4 ( HSD_GObj gobj)

◆ ftSs_Init_LoadSpecialAttrs()

void ftSs_Init_LoadSpecialAttrs ( HSD_GObj gobj)

◆ ftSs_Init_80128770()

void ftSs_Init_80128770 ( HSD_AObj gobj,
float  rate 
)

◆ ftSs_Init_CreateThrowGrappleBeam()

void ftSs_Init_CreateThrowGrappleBeam ( HSD_GObj gobj,
s32  motion_state,
float  anim_speed 
)

◆ ftSs_Init_80128944()

void ftSs_Init_80128944 ( HSD_GObj gobj,
float  farg1,
float  farg2 
)

◆ ftSs_Init_80128A1C()

bool ftSs_Init_80128A1C ( HSD_GObj gobj,
UNK_T  arg1,
float  farg1 
)

◆ ftSs_Init_80128AC8()

float ftSs_Init_80128AC8 ( HSD_GObj gobj,
float  farg1,
float  farg2 
)

◆ ftSs_Init_80128B1C()

void ftSs_Init_80128B1C ( HSD_GObj gobj,
float  angle,
float  arg9,
float  argA 
)

Variable Documentation

◆ ftSs_Init_MotionStateTable

MotionState ftSs_Init_MotionStateTable[ftSs_MS_SelfCount]
extern

◆ ftSs_Init_DatFilename

char ftSs_Init_DatFilename[]
extern

◆ ftSs_Init_DataName

char ftSs_Init_DataName[]
extern

◆ ftSs_Init_AnimDatFilename

char ftSs_Init_AnimDatFilename[]
extern

◆ ftSs_Init_DemoMotionFilenames

Fighter_DemoStrings ftSs_Init_DemoMotionFilenames
extern

◆ ftSs_Init_CostumeStrings

Fighter_CostumeStrings ftSs_Init_CostumeStrings[]
extern