SSBM Decomp
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ftMh_Wait1_2.c File Reference
#include <platform.h>
#include <baselib/forward.h>
#include "ftMh_Wait1_2.h"
#include "ftMh_Wait1_0.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"

Functions

void ftMh_MS_389_80150C8C (HSD_GObj *gobj)
 
void ftMh_MS_389_80150D28 (HSD_GObj *gobj)
 
void ftMh_MS_389_80150DC4 (HSD_GObj *gobj, HSD_GObjEvent cb, Vec3 *pos)
 
void ftMh_Wait1_2_Anim (HSD_GObj *gobj)
 
void ftMh_Wait1_2_Phys (HSD_GObj *gobj)
 
void ftMh_Wait1_2_Coll (HSD_GObj *gobj)
 
void ftMh_MS_389_80151018 (HSD_GObj *gobj)
 

Function Documentation

◆ ftMh_MS_389_80150C8C()

void ftMh_MS_389_80150C8C ( HSD_GObj gobj)
Todo:
the #pragma above is preventing use of GET_FIGHTER.

◆ ftMh_MS_389_80150D28()

void ftMh_MS_389_80150D28 ( HSD_GObj gobj)

◆ ftMh_MS_389_80150DC4()

void ftMh_MS_389_80150DC4 ( HSD_GObj gobj,
HSD_GObjEvent  cb,
Vec3 pos 
)

◆ ftMh_Wait1_2_Anim()

void ftMh_Wait1_2_Anim ( HSD_GObj gobj)

◆ ftMh_Wait1_2_Phys()

void ftMh_Wait1_2_Phys ( HSD_GObj gobj)

◆ ftMh_Wait1_2_Coll()

void ftMh_Wait1_2_Coll ( HSD_GObj gobj)

◆ ftMh_MS_389_80151018()

void ftMh_MS_389_80151018 ( HSD_GObj gobj)