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ftLk_Init.h File Reference
#include <platform.h>
#include "ftLink/forward.h"
#include <baselib/forward.h>
#include "ft/types.h"

Go to the source code of this file.

Functions

bool ftLk_Init_BoomerangExists (HSD_GObj *gobj)
 
void ftLk_Init_OnDeath (HSD_GObj *gobj)
 
void ftLk_Init_OnLoadForCLink (Fighter *fp)
 
void ftLk_Init_OnLoad (HSD_GObj *gobj)
 
void ftLk_800EAF38 (HSD_GObj *gobj)
 
void ftLk_800EAF58 (HSD_GObj *gobj)
 
void ftLk_Init_OnItemPickup (HSD_GObj *gobj, bool flag)
 
void ftLk_Init_OnItemInvisible (HSD_GObj *gobj)
 
void ftLk_Init_OnItemVisible (HSD_GObj *gobj)
 
void ftLk_Init_OnItemDrop (HSD_GObj *gobj, bool arg1)
 
void ftLk_Init_OnItemPickupExt (HSD_GObj *gobj, int arg1)
 
void ftLk_Init_OnItemDropExt (HSD_GObj *gobj, bool arg1)
 
void ftLk_Init_LoadSpecialAttrs (HSD_GObj *gobj)
 
void ftLk_Init_OnKnockbackEnter (HSD_GObj *gobj)
 
void ftLk_Init_OnKnockbackExit (HSD_GObj *gobj)
 
void ftLk_800EB334 (HSD_GObj *gobj)
 
void ftLk_SpecialS_Enter (HSD_GObj *gobj)
 
void ftLk_SpecialAirS_Enter (HSD_GObj *gobj)
 

Variables

ftLk_SpecialN_Vec3Group const ftLk_Init_Vec3Group
 
MotionState ftLk_Init_MotionStateTable [ftLk_MS_SelfCount]
 
char ftLk_Init_DatFilename []
 
char ftLk_Init_DataName []
 
char ftLk_Init_AnimDatFilename []
 
Fighter_DemoStrings ftLk_Init_DemoMotionFilenames
 
Fighter_CostumeStrings ftLk_Init_CostumeStrings []
 

Function Documentation

◆ ftLk_Init_BoomerangExists()

bool ftLk_Init_BoomerangExists ( HSD_GObj gobj)

◆ ftLk_Init_OnDeath()

void ftLk_Init_OnDeath ( HSD_GObj gobj)

◆ ftLk_Init_OnLoadForCLink()

void ftLk_Init_OnLoadForCLink ( Fighter fp)

◆ ftLk_Init_OnLoad()

void ftLk_Init_OnLoad ( HSD_GObj gobj)

◆ ftLk_800EAF38()

void ftLk_800EAF38 ( HSD_GObj gobj)

◆ ftLk_800EAF58()

void ftLk_800EAF58 ( HSD_GObj gobj)

◆ ftLk_Init_OnItemPickup()

void ftLk_Init_OnItemPickup ( HSD_GObj gobj,
bool  flag 
)

◆ ftLk_Init_OnItemInvisible()

void ftLk_Init_OnItemInvisible ( HSD_GObj gobj)

◆ ftLk_Init_OnItemVisible()

void ftLk_Init_OnItemVisible ( HSD_GObj gobj)

◆ ftLk_Init_OnItemDrop()

void ftLk_Init_OnItemDrop ( HSD_GObj gobj,
bool  arg1 
)

◆ ftLk_Init_OnItemPickupExt()

void ftLk_Init_OnItemPickupExt ( HSD_GObj gobj,
int  arg1 
)

◆ ftLk_Init_OnItemDropExt()

void ftLk_Init_OnItemDropExt ( HSD_GObj gobj,
bool  arg1 
)

◆ ftLk_Init_LoadSpecialAttrs()

void ftLk_Init_LoadSpecialAttrs ( HSD_GObj gobj)

◆ ftLk_Init_OnKnockbackEnter()

void ftLk_Init_OnKnockbackEnter ( HSD_GObj gobj)

◆ ftLk_Init_OnKnockbackExit()

void ftLk_Init_OnKnockbackExit ( HSD_GObj gobj)

◆ ftLk_800EB334()

void ftLk_800EB334 ( HSD_GObj gobj)

◆ ftLk_SpecialS_Enter()

void ftLk_SpecialS_Enter ( HSD_GObj gobj)

◆ ftLk_SpecialAirS_Enter()

void ftLk_SpecialAirS_Enter ( HSD_GObj gobj)
Todo:
Share code with ftLk_SpecialS_Enter. A simple inline won't work.

Variable Documentation

◆ ftLk_Init_Vec3Group

ftLk_SpecialN_Vec3Group const ftLk_Init_Vec3Group
extern

◆ ftLk_Init_MotionStateTable

MotionState ftLk_Init_MotionStateTable[ftLk_MS_SelfCount]
extern

◆ ftLk_Init_DatFilename

char ftLk_Init_DatFilename[]
extern

◆ ftLk_Init_DataName

char ftLk_Init_DataName[]
extern

◆ ftLk_Init_AnimDatFilename

char ftLk_Init_AnimDatFilename[]
extern

◆ ftLk_Init_DemoMotionFilenames

Fighter_DemoStrings ftLk_Init_DemoMotionFilenames
extern

◆ ftLk_Init_CostumeStrings

Fighter_CostumeStrings ftLk_Init_CostumeStrings[]
extern