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SSBM Decomp
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#include "ftCo_DownAttack.h"#include "ftCo_HammerWait.h"#include "ftCo_Passive.h"#include <platform.h>#include "ft/fighter.h"#include "ft/forward.h"#include "ft/ft_081B.h"#include "ft/ft_0892.h"#include "ft/ft_0DF1.h"#include "ft/ftanim.h"#include "ft/types.h"#include "it/types.h"#include <common_structs.h>#include <dolphin/mtx.h>#include <baselib/gobj.h>Functions | |
| static bool | inlineA0 (Fighter *fp) |
| int | ftCo_800984D4 (Fighter_GObj *gobj) |
| void | ftCo_8009856C (Fighter_GObj *gobj, FtMotionId msid) |
| void | ftCo_DownAttack_Anim (Fighter_GObj *gobj) |
| void | ftCo_DownAttack_IASA (Fighter_GObj *gobj) |
| void | ftCo_DownAttack_Phys (Fighter_GObj *gobj) |
| void | ftCo_DownAttack_Coll (Fighter_GObj *gobj) |
| void | ftCo_80098634 (HSD_ObjAllocUnk2 *arg0) |
| bool | ftCo_800986B0 (Fighter_GObj *gobj) |
| int | ftCo_8009872C (Fighter_GObj *gobj) |
Variables | |
| static Vec4 | unk_vec4 = { 14, 0, -3, +3 } |
| int ftCo_800984D4 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_8009856C | ( | Fighter_GObj * | gobj, |
| FtMotionId | msid | ||
| ) |
| void ftCo_DownAttack_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DownAttack_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DownAttack_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DownAttack_Coll | ( | Fighter_GObj * | gobj | ) |
| void ftCo_80098634 | ( | HSD_ObjAllocUnk2 * | arg0 | ) |
| bool ftCo_800986B0 | ( | Fighter_GObj * | gobj | ) |
| int ftCo_8009872C | ( | Fighter_GObj * | gobj | ) |
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static |