SSBM Decomp
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#include "ftCo_DamageScrew.h"
#include "ftCommon/ftCo_CaptureCut.h"
#include "ftCommon/ftCo_Throw.h"
#include "platform.h"
#include "stdbool.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Guard.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>
Functions | |
bool | ftCo_800D2FA4 (Fighter_GObj *gobj) |
void | ftCo_800D3004 (Fighter_GObj *gobj) |
void | ftCo_DamageScrew_Anim (Fighter_GObj *gobj) |
void | ftCo_DamageScrew_IASA (Fighter_GObj *gobj) |
void | ftCo_DamageScrew_Phys (Fighter_GObj *gobj) |
void | ftCo_DamageScrew_Coll (Fighter_GObj *gobj) |
bool ftCo_800D2FA4 | ( | Fighter_GObj * | gobj | ) |
void ftCo_800D3004 | ( | Fighter_GObj * | gobj | ) |
void ftCo_DamageScrew_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_DamageScrew_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_DamageScrew_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_DamageScrew_Coll | ( | Fighter_GObj * | gobj | ) |