SSBM Decomp
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ftCo_CaptureCut.c File Reference
#include "ftCo_CaptureCut.h"
#include "ftCo_Throw.h"
#include "placeholder.h"
#include "platform.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Guard.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>

Functions

void ftCo_CaptureCut_Enter (Fighter_GObj *gobj)
 
void ftCo_CaptureCut_Anim (Fighter_GObj *gobj)
 
void ftCo_CaptureCut_IASA (Fighter_GObj *gobj)
 
void ftCo_CaptureCut_Phys (Fighter_GObj *gobj)
 
void ftCo_CaptureCut_Coll (Fighter_GObj *gobj)
 
void fn_800DC8D8 (Fighter_GObj *gobj)
 
void fn_800DC8FC (Fighter_GObj *gobj)
 
void ftCo_800DC920 (Fighter_GObj *gobj0, Fighter_GObj *gobj1)
 

Function Documentation

◆ ftCo_CaptureCut_Enter()

void ftCo_CaptureCut_Enter ( Fighter_GObj *  gobj)

◆ ftCo_CaptureCut_Anim()

void ftCo_CaptureCut_Anim ( Fighter_GObj *  gobj)

◆ ftCo_CaptureCut_IASA()

void ftCo_CaptureCut_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CaptureCut_Phys()

void ftCo_CaptureCut_Phys ( Fighter_GObj *  gobj)

◆ ftCo_CaptureCut_Coll()

void ftCo_CaptureCut_Coll ( Fighter_GObj *  gobj)

◆ fn_800DC8D8()

void fn_800DC8D8 ( Fighter_GObj *  gobj)

◆ fn_800DC8FC()

void fn_800DC8FC ( Fighter_GObj *  gobj)

◆ ftCo_800DC920()

void ftCo_800DC920 ( Fighter_GObj *  gobj0,
Fighter_GObj *  gobj1 
)