SSBM Decomp
Loading...
Searching...
No Matches
ftCo_AttackLw4.c File Reference
#include "ftCo_AttackLw4.h"
#include <Runtime/platform.h>
#include <melee/ft/forward.h>
#include "forward.h"
#include "ftCo_ItemThrow.h"
#include "ftCo_Wait.h"
#include <dolphin/mtx.h>
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ft_084E.h>
#include <melee/ft/ft_0892.h>
#include <melee/ft/ft_0DF1.h>
#include <melee/ft/ftanim.h>
#include <melee/ft/kinds/ftNess/ftnessattacklw4.h>
#include <melee/ft/types.h>

Functions

static void doEnter (Fighter_GObj *gobj)
static bool checkLStick (Fighter *fp)
bool ftCo_AttackLw4_CheckInput (Fighter_GObj *gobj)
void ftCo_AttackLw4_Anim (Fighter_GObj *gobj)
void ftCo_AttackLw4_IASA (Fighter_GObj *gobj)
void ftCo_AttackLw4_Phys (Fighter_GObj *gobj)
void ftCo_AttackLw4_Coll (Fighter_GObj *gobj)

Function Documentation

◆ doEnter()

void doEnter ( Fighter_GObj * gobj)
static

◆ checkLStick()

bool checkLStick ( Fighter * fp)
static

◆ ftCo_AttackLw4_CheckInput()

bool ftCo_AttackLw4_CheckInput ( Fighter_GObj * gobj)

◆ ftCo_AttackLw4_Anim()

void ftCo_AttackLw4_Anim ( Fighter_GObj * gobj)

◆ ftCo_AttackLw4_IASA()

void ftCo_AttackLw4_IASA ( Fighter_GObj * gobj)

◆ ftCo_AttackLw4_Phys()

void ftCo_AttackLw4_Phys ( Fighter_GObj * gobj)

◆ ftCo_AttackLw4_Coll()

void ftCo_AttackLw4_Coll ( Fighter_GObj * gobj)