SSBM Decomp
Loading...
Searching...
No Matches
ftCo_AttackDash.c File Reference
#include "ftCo_AttackDash.h"
#include <Runtime/platform.h>
#include <melee/ft/forward.h>
#include <sysdolphin/baselib/forward.h>
#include "forward.h"
#include "ftCo_Attack100.h"
#include "ftCo_ItemThrow.h"
#include "ftCo_Wait.h"
#include "types.h"
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ft_084E.h>
#include <melee/ft/ft_0892.h>
#include <melee/ft/ftanim.h>
#include <melee/ft/ftswing.h>
#include <melee/ft/kinds/ftKirby/ftkirbyattackdash.h>
#include <melee/ft/types.h>
#include <melee/it/it_26B1.h>

Functions

static void decideFighter (Fighter_GObj *gobj)
static void doEnter (Fighter_GObj *gobj)
bool ftCo_AttackDash_CheckInput (HSD_GObj *gobj)
void ftCo_AttackDash_Anim (Fighter_GObj *gobj)
void ftCo_AttackDash_SetMv0 (HSD_GObj *gobj)
void ftCo_AttackDash_IASA (Fighter_GObj *gobj)
void ftCo_AttackDash_Phys (HSD_GObj *gobj)
void ftCo_AttackDash_Coll (Fighter_GObj *gobj)

Function Documentation

◆ decideFighter()

void decideFighter ( Fighter_GObj * gobj)
static

◆ doEnter()

void doEnter ( Fighter_GObj * gobj)
static

◆ ftCo_AttackDash_CheckInput()

bool ftCo_AttackDash_CheckInput ( HSD_GObj * gobj)

◆ ftCo_AttackDash_Anim()

void ftCo_AttackDash_Anim ( Fighter_GObj * gobj)

◆ ftCo_AttackDash_SetMv0()

void ftCo_AttackDash_SetMv0 ( HSD_GObj * gobj)

◆ ftCo_AttackDash_IASA()

void ftCo_AttackDash_IASA ( Fighter_GObj * gobj)

◆ ftCo_AttackDash_Phys()

void ftCo_AttackDash_Phys ( HSD_GObj * gobj)

◆ ftCo_AttackDash_Coll()

void ftCo_AttackDash_Coll ( Fighter_GObj * gobj)