SSBM Decomp
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ftCh_RockCrush_0.c File Reference
#include "ftCh_RockCrush_0.h"
#include "types.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/forward.h"
#include "ft/fighter.h"
#include "ft/ft_084E.h"
#include "ft/ft_0877.h"
#include "ft/ftbosslib.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCrazyHand/ftCh_TagCancel.h"
#include "ftMasterHand/types.h"
#include "lb/lbvector.h"
#include "pl/player.h"
#include <common_structs.h>
#include <dolphin/mtx.h>
#include <MetroTRK/intrinsics.h>

Functions

static float my_sqrtf (float x)
static float my_lbVector_Len (Vec3 *vec)
void ftCh_Init_80157DF8 (HSD_GObj *gobj)
void ftCh_RockCrushUp_Anim (HSD_GObj *gobj)
void ftCh_RockCrushWait_Anim (HSD_GObj *gobj)
void ftCh_RockCrushUp_IASA (HSD_GObj *gobj)
void ftCh_RockCrushUp_Phys (HSD_GObj *gobj)
void ftCh_RockCrushUp_Coll (HSD_GObj *gobj)

Function Documentation

◆ my_sqrtf()

float my_sqrtf ( float x)
inlinestatic

◆ my_lbVector_Len()

float my_lbVector_Len ( Vec3 * vec)
inlinestatic

◆ ftCh_Init_80157DF8()

void ftCh_Init_80157DF8 ( HSD_GObj * gobj)

◆ ftCh_RockCrushUp_Anim()

void ftCh_RockCrushUp_Anim ( HSD_GObj * gobj)

◆ ftCh_RockCrushWait_Anim()

void ftCh_RockCrushWait_Anim ( HSD_GObj * gobj)

◆ ftCh_RockCrushUp_IASA()

void ftCh_RockCrushUp_IASA ( HSD_GObj * gobj)

◆ ftCh_RockCrushUp_Phys()

void ftCh_RockCrushUp_Phys ( HSD_GObj * gobj)

◆ ftCh_RockCrushUp_Coll()

void ftCh_RockCrushUp_Coll ( HSD_GObj * gobj)