SSBM Decomp
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ftCh_Poke.c File Reference
#include "ftCh_Poke.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/forward.h"
#include "ft/fighter.h"
#include "ft/ft_084E.h"
#include "ft/ftbosslib.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCrazyHand/ftCh_TagCancel.h"
#include "ftMasterHand/types.h"
#include "it/items/itmasterhandlaser.h"
#include "lb/lb_00B0.h"
#include "lb/lbaudio_ax.h"
#include "pl/player.h"
#include <common_structs.h>
#include <dolphin/mtx.h>
#include <MetroTRK/intrinsics.h>

Functions

void fn_80158534 (HSD_GObj *gobj)
void ftCh_Init_8015868C (HSD_GObj *gobj)
void fn_801582D8 (HSD_GObj *gobj)
void ftCh_PaperCrush_Anim (HSD_GObj *gobj)
void ftCh_PaperCrush_IASA (HSD_GObj *gobj)
void ftCh_PaperCrush_Phys (HSD_GObj *gobj)
void ftCh_PaperCrush_Coll (HSD_GObj *gobj)
void ftCh_Init_801583E4 (HSD_GObj *gobj)
void ftCh_Poke1_Anim (HSD_GObj *gobj)
void ftCh_Poke1_IASA (HSD_GObj *gobj)
void ftCh_Poke1_Phys (HSD_GObj *gobj)
void ftCh_Poke1_Coll (HSD_GObj *gobj)
void ftCh_Poke2_Anim (HSD_GObj *gobj)
void ftCh_Poke2_IASA (HSD_GObj *gobj)
void ftCh_Poke2_Phys (HSD_GObj *gobj)
void ftCh_Poke2_Coll (HSD_GObj *gobj)

Function Documentation

◆ fn_80158534()

void fn_80158534 ( HSD_GObj * gobj)

◆ ftCh_Init_8015868C()

void ftCh_Init_8015868C ( HSD_GObj * gobj)

◆ fn_801582D8()

void fn_801582D8 ( HSD_GObj * gobj)

◆ ftCh_PaperCrush_Anim()

void ftCh_PaperCrush_Anim ( HSD_GObj * gobj)

◆ ftCh_PaperCrush_IASA()

void ftCh_PaperCrush_IASA ( HSD_GObj * gobj)

◆ ftCh_PaperCrush_Phys()

void ftCh_PaperCrush_Phys ( HSD_GObj * gobj)

◆ ftCh_PaperCrush_Coll()

void ftCh_PaperCrush_Coll ( HSD_GObj * gobj)

◆ ftCh_Init_801583E4()

void ftCh_Init_801583E4 ( HSD_GObj * gobj)

◆ ftCh_Poke1_Anim()

void ftCh_Poke1_Anim ( HSD_GObj * gobj)

◆ ftCh_Poke1_IASA()

void ftCh_Poke1_IASA ( HSD_GObj * gobj)

◆ ftCh_Poke1_Phys()

void ftCh_Poke1_Phys ( HSD_GObj * gobj)

◆ ftCh_Poke1_Coll()

void ftCh_Poke1_Coll ( HSD_GObj * gobj)

◆ ftCh_Poke2_Anim()

void ftCh_Poke2_Anim ( HSD_GObj * gobj)

◆ ftCh_Poke2_IASA()

void ftCh_Poke2_IASA ( HSD_GObj * gobj)

◆ ftCh_Poke2_Phys()

void ftCh_Poke2_Phys ( HSD_GObj * gobj)

◆ ftCh_Poke2_Coll()

void ftCh_Poke2_Coll ( HSD_GObj * gobj)