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ftCh_FingerBeam.c File Reference
#include "ftCh_FingerBeam.h"
#include "types.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/forward.h"
#include "ft/fighter.h"
#include "ft/ft_084E.h"
#include "ft/ftbosslib.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCrazyHand/ftCh_CaptureCrazyHand.h"
#include "ftCrazyHand/ftCh_CaptureWaitCrazyHand.h"
#include "ftCrazyHand/ftCh_FingerGun2.h"
#include "ftCrazyHand/ftCh_TagCancel.h"
#include "ftMasterHand/types.h"
#include "lb/lbvector.h"
#include "pl/player.h"
#include <common_structs.h>
#include <dolphin/mtx.h>
#include <MetroTRK/intrinsics.h>

Functions

static float my_sqrtf (float x)
static float my_lbVector_Len (Vec3 *vec)
void fn_80159288 (HSD_GObj *gobj)
void ftCh_Init_80158B3C (HSD_GObj *gobj)
void ftCh_FingerBeamLoop_Anim (HSD_GObj *gobj)
void ftCh_FingerBeamLoop_IASA (HSD_GObj *gobj)
void ftCh_FingerBeamLoop_Phys (HSD_GObj *gobj)
void ftCh_FingerBeamLoop_Coll (HSD_GObj *gobj)
void ftCh_Init_80158DFC (HSD_GObj *gobj)
void ftCh_FingerBeamEnd_Anim (HSD_GObj *gobj)
void ftCh_FingerBeamEnd_IASA (HSD_GObj *gobj)
void ftCh_FingerBeamEnd_Phys (HSD_GObj *gobj)
void ftCh_FingerBeamEnd_Coll (HSD_GObj *gobj)
void ftCh_Init_80158F34 (HSD_GObj *gobj)
void ftCh_BackPunch_Anim (HSD_GObj *gobj)
void ftCh_BackPunch_IASA (HSD_GObj *gobj)
void ftCh_BackPunch_Phys (HSD_GObj *gobj)
void ftCh_BackPunch_Coll (HSD_GObj *gobj)
void ftCh_Init_80159098 (HSD_GObj *gobj)
void ftCh_FingerGun1_Anim (HSD_GObj *gobj)
void ftCh_FingerGun1_IASA (HSD_GObj *gobj)
void ftCh_FingerGun1_Phys (HSD_GObj *gobj)
void ftCh_FingerGun1_Coll (HSD_GObj *gobj)

Function Documentation

◆ my_sqrtf()

float my_sqrtf ( float x)
inlinestatic

◆ my_lbVector_Len()

float my_lbVector_Len ( Vec3 * vec)
inlinestatic

◆ fn_80159288()

void fn_80159288 ( HSD_GObj * gobj)

◆ ftCh_Init_80158B3C()

void ftCh_Init_80158B3C ( HSD_GObj * gobj)

◆ ftCh_FingerBeamLoop_Anim()

void ftCh_FingerBeamLoop_Anim ( HSD_GObj * gobj)

◆ ftCh_FingerBeamLoop_IASA()

void ftCh_FingerBeamLoop_IASA ( HSD_GObj * gobj)

◆ ftCh_FingerBeamLoop_Phys()

void ftCh_FingerBeamLoop_Phys ( HSD_GObj * gobj)

◆ ftCh_FingerBeamLoop_Coll()

void ftCh_FingerBeamLoop_Coll ( HSD_GObj * gobj)

◆ ftCh_Init_80158DFC()

void ftCh_Init_80158DFC ( HSD_GObj * gobj)

◆ ftCh_FingerBeamEnd_Anim()

void ftCh_FingerBeamEnd_Anim ( HSD_GObj * gobj)

◆ ftCh_FingerBeamEnd_IASA()

void ftCh_FingerBeamEnd_IASA ( HSD_GObj * gobj)

◆ ftCh_FingerBeamEnd_Phys()

void ftCh_FingerBeamEnd_Phys ( HSD_GObj * gobj)

◆ ftCh_FingerBeamEnd_Coll()

void ftCh_FingerBeamEnd_Coll ( HSD_GObj * gobj)

◆ ftCh_Init_80158F34()

void ftCh_Init_80158F34 ( HSD_GObj * gobj)

◆ ftCh_BackPunch_Anim()

void ftCh_BackPunch_Anim ( HSD_GObj * gobj)

◆ ftCh_BackPunch_IASA()

void ftCh_BackPunch_IASA ( HSD_GObj * gobj)

◆ ftCh_BackPunch_Phys()

void ftCh_BackPunch_Phys ( HSD_GObj * gobj)

◆ ftCh_BackPunch_Coll()

void ftCh_BackPunch_Coll ( HSD_GObj * gobj)

◆ ftCh_Init_80159098()

void ftCh_Init_80159098 ( HSD_GObj * gobj)

◆ ftCh_FingerGun1_Anim()

void ftCh_FingerGun1_Anim ( HSD_GObj * gobj)

◆ ftCh_FingerGun1_IASA()

void ftCh_FingerGun1_IASA ( HSD_GObj * gobj)

◆ ftCh_FingerGun1_Phys()

void ftCh_FingerGun1_Phys ( HSD_GObj * gobj)

◆ ftCh_FingerGun1_Coll()

void ftCh_FingerGun1_Coll ( HSD_GObj * gobj)