|
SSBM Decomp
|
#include "ftCh_FingerBeam.h"#include "types.h"#include <placeholder.h>#include <platform.h>#include "baselib/forward.h"#include "ft/fighter.h"#include "ft/ft_084E.h"#include "ft/ftbosslib.h"#include "ft/ftcommon.h"#include "ft/inlines.h"#include "ft/types.h"#include "ftCrazyHand/ftCh_CaptureCrazyHand.h"#include "ftCrazyHand/ftCh_CaptureWaitCrazyHand.h"#include "ftCrazyHand/ftCh_FingerGun2.h"#include "ftCrazyHand/ftCh_TagCancel.h"#include "ftMasterHand/types.h"#include "lb/lbvector.h"#include "pl/player.h"#include <common_structs.h>#include <dolphin/mtx.h>#include <MetroTRK/intrinsics.h>Functions | |
| static float | my_sqrtf (float x) |
| static float | my_lbVector_Len (Vec3 *vec) |
| void | fn_80159288 (HSD_GObj *gobj) |
| void | ftCh_Init_80158B3C (HSD_GObj *gobj) |
| void | ftCh_FingerBeamLoop_Anim (HSD_GObj *gobj) |
| void | ftCh_FingerBeamLoop_IASA (HSD_GObj *gobj) |
| void | ftCh_FingerBeamLoop_Phys (HSD_GObj *gobj) |
| void | ftCh_FingerBeamLoop_Coll (HSD_GObj *gobj) |
| void | ftCh_Init_80158DFC (HSD_GObj *gobj) |
| void | ftCh_FingerBeamEnd_Anim (HSD_GObj *gobj) |
| void | ftCh_FingerBeamEnd_IASA (HSD_GObj *gobj) |
| void | ftCh_FingerBeamEnd_Phys (HSD_GObj *gobj) |
| void | ftCh_FingerBeamEnd_Coll (HSD_GObj *gobj) |
| void | ftCh_Init_80158F34 (HSD_GObj *gobj) |
| void | ftCh_BackPunch_Anim (HSD_GObj *gobj) |
| void | ftCh_BackPunch_IASA (HSD_GObj *gobj) |
| void | ftCh_BackPunch_Phys (HSD_GObj *gobj) |
| void | ftCh_BackPunch_Coll (HSD_GObj *gobj) |
| void | ftCh_Init_80159098 (HSD_GObj *gobj) |
| void | ftCh_FingerGun1_Anim (HSD_GObj *gobj) |
| void | ftCh_FingerGun1_IASA (HSD_GObj *gobj) |
| void | ftCh_FingerGun1_Phys (HSD_GObj *gobj) |
| void | ftCh_FingerGun1_Coll (HSD_GObj *gobj) |
|
inlinestatic |
|
inlinestatic |
| void fn_80159288 | ( | HSD_GObj * | gobj | ) |
| void ftCh_Init_80158B3C | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerBeamLoop_Anim | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerBeamLoop_IASA | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerBeamLoop_Phys | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerBeamLoop_Coll | ( | HSD_GObj * | gobj | ) |
| void ftCh_Init_80158DFC | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerBeamEnd_Anim | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerBeamEnd_IASA | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerBeamEnd_Phys | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerBeamEnd_Coll | ( | HSD_GObj * | gobj | ) |
| void ftCh_Init_80158F34 | ( | HSD_GObj * | gobj | ) |
| void ftCh_BackPunch_Anim | ( | HSD_GObj * | gobj | ) |
| void ftCh_BackPunch_IASA | ( | HSD_GObj * | gobj | ) |
| void ftCh_BackPunch_Phys | ( | HSD_GObj * | gobj | ) |
| void ftCh_BackPunch_Coll | ( | HSD_GObj * | gobj | ) |
| void ftCh_Init_80159098 | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerGun1_Anim | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerGun1_IASA | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerGun1_Phys | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerGun1_Coll | ( | HSD_GObj * | gobj | ) |