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SSBM Decomp
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#include <player.h>
Data Structures | |
| struct | _StaticPlayer_player_poses_byVecName |
Data Fields | |
| struct StaticPlayer::_StaticPlayer_player_poses::_StaticPlayer_player_poses_byVecName | byVecName |
| Vec3 | byIndex [PAD_MAX_CONTROLLERS] |
| struct StaticPlayer::_StaticPlayer_player_poses::_StaticPlayer_player_poses_byVecName StaticPlayer::_StaticPlayer_player_poses::byVecName |
| Vec3 StaticPlayer::_StaticPlayer_player_poses::byIndex[PAD_MAX_CONTROLLERS] |