Archive asset pointers struct (for mnDiagram_Init) Cast from &mnDiagram_FighterDisplayOrder to access asset arrays.
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Archive asset pointers struct (for mnDiagram_Init) Cast from &mnDiagram_FighterDisplayOrder to access asset arrays.
◆ sorted_fighters
| u8 mnDiagram_Assets::sorted_fighters[0x19] |
◆ pad_19
| u8 mnDiagram_Assets::pad_19[3] |
◆ sorted_names
| u8 mnDiagram_Assets::sorted_names[0x78] |
◆ SubB1
| void* mnDiagram_Assets::SubB1[4] |
◆ NmB
| void* mnDiagram_Assets::NmB[4] |
◆ FaceB
| void* mnDiagram_Assets::FaceB[4] |
◆ CursorB1
| void* mnDiagram_Assets::CursorB1[4] |
◆ ConB1
| void* mnDiagram_Assets::ConB1[4] |
◆ ConB2
| void* mnDiagram_Assets::ConB2[4] |
◆ ConB3
| void* mnDiagram_Assets::ConB3[4] |
◆ CursorB3
| void* mnDiagram_Assets::CursorB3[5] |
The documentation for this struct was generated from the following file: