SSBM Decomp
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itzeldadinfire.c File Reference
#include "itzeldadinfire.h"
#include "it/inlines.h"

Functions

static bool it_802C4434 (void)
 it_802C3AFC
 
Fighter_GObj * it_802C3AF0 (Item_GObj *arg0)
 Clones an entity?
 
bool it_802C4550 (Item_GObj *arg0)
 it_802C443C
 
bool it_802C4558 (Item_GObj *arg0)
 

Function Documentation

◆ it_802C4434()

◆ it_802C3AF0()

Fighter_GObj * it_802C3AF0 ( Item_GObj arg0)

Clones an entity?

◆ it_802C4550()

bool it_802C4550 ( Item_GObj arg0)

◆ it_802C4558()

bool it_802C4558 ( Item_GObj arg0)