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SSBM Decomp
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#include "itzeldadinfire.h"#include "baselib/forward.h"#include "baselib/jobj.h"#include "db/db.h"#include "ef/eflib.h"#include "ef/efsync.h"#include "ft/chara/ftZelda/ftZd_SpecialLw.h"#include "ft/ftlib.h"#include "it/forward.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include "it/items/itzeldadinfireexplode.h"#include <MSL/math.h>Data Structures | |
| struct | ItZeldaDinFire_ItemVars |
Functions | |
| static bool | itZeldadinfire_UnkMotion1_Coll (Item_GObj *gobj) |
| Fighter_GObj * | it_802C3AF0 (Item_GObj *gobj) |
| Clones an entity? | |
| bool | it_802C3AFC (Item_GObj *gobj, CollData *cd) |
| Item_GObj * | it_802C3BAC (Item_GObj *gobj, Vec *vec, float facing_dir, float arg3) |
| void | it_2725_Logic65_Destroyed (Item_GObj *gobj) |
| void | it_802C3D44 (Item_GObj *gobj) |
| Destroys an item? | |
| void | it_802C3D74 (Item_GObj *gobj) |
| static void | itZeldadinfire_UnkMotion0_Anim_inline (Item_GObj *gobj) |
| bool | itZeldadinfire_UnkMotion0_Anim (Item_GObj *gobj) |
| bool | itZeldadinfire_UnkMotion1_Anim (Item_GObj *gobj) |
| void | itZeldadinfire_UnkMotion0_Phys (Item_GObj *gobj) |
| void | itZeldadinfire_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itZeldadinfire_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | it_2725_Logic65_Reflected (Item_GObj *gobj) |
| bool | it_2725_Logic65_Clanked (Item_GObj *gobj) |
| bool | it_2725_Logic65_Absorbed (Item_GObj *gobj) |
| void | it_2725_Logic65_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | ItemStateTable_ZeldaDinFire [] |
| Fighter_GObj * it_802C3AF0 | ( | Item_GObj * | gobj | ) |
Clones an entity?
| void it_2725_Logic65_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802C3D44 | ( | Item_GObj * | gobj | ) |
Destroys an item?
| void it_802C3D74 | ( | Item_GObj * | gobj | ) |
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inlinestatic |
| void itZeldadinfire_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void itZeldadinfire_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable ItemStateTable_ZeldaDinFire[] |