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SSBM Decomp
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#include "ityoshitongue.h"#include <Runtime/platform.h>#include <melee/ft/ftlib.h>#include <melee/ft/kinds/ftYoshi/ftyoshispecialn.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_279C.h>#include <melee/it/item.h>#include <melee/it/ithitbox.h>#include <melee/it/itmaplib.h>#include <melee/it/itzako.h>#include <melee/lb/lb_00B0.h>Functions | |
| static bool | it_2F2B_UnkMotion0_Anim (Item_GObj *gobj) |
| static void | it_2F2B_UnkMotion0_Phys (Item_GObj *gobj) |
| static bool | it_2F2B_UnkMotion0_Coll (Item_GObj *gobj) |
| void | it_802F2BFC (Item_GObj *gobj, Fighter_GObj *owner_gobj) |
| void | it_802F2CE0 (Item_GObj *gobj, bool clear_destroy_type) |
Variables | |
| ItemStateTable | it_803F9480 [] |
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static |
| void it_802F2BFC | ( | Item_GObj * | gobj, |
| Fighter_GObj * | owner_gobj ) |
| ItemStateTable it_803F9480[] |