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◆ it_802B2890()
◆ it_802B28C8()
| void it_802B28C8 |
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Item_GObj * | gobj, |
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Vec3 * | pos, |
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Vec3 * | offset, |
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f32 | facing_dir, |
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f32 | unused ) |
◆ it_802B2A10()
| Item_GObj * it_802B2A10 |
( |
Fighter_GObj * | parent, |
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Vec3 * | pos, |
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s32 | part, |
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f32 | facing_dir ) |
◆ itYoshiEggThrow_Logic43_PickedUp()
| void itYoshiEggThrow_Logic43_PickedUp |
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Item_GObj * | gobj | ) |
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◆ it_802B2B08()
◆ itYoshieggthrow_UnkMotion1_Anim()
◆ itYoshieggthrow_UnkMotion1_Phys()
| void itYoshieggthrow_UnkMotion1_Phys |
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Item_GObj * | gobj | ) |
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◆ itYoshieggthrow_UnkMotion1_Coll()
◆ it_802B2C04()
◆ it_802B2C38()
◆ itYoshieggthrow_UnkMotion2_Anim()
◆ it_2725_Logic43_Clanked()
◆ it_802B2E5C()
◆ it_802B2E7C()
◆ it_802B2F88()
◆ it_802B2FA8()
◆ it_803F7118