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itwstar.h File Reference
#include "ftCommon/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

HSD_AnimJointit_80294364 (Item_GObj *)
 
void it_80294430 (Item_GObj *, float, float)
 
void it_802944AC (Item_GObj *, ftCollisionBox *)
 
void it_3F14_Logic29_Spawned (Item_GObj *)
 
UNK_RET it_8029455C (UNK_PARAMS)
 
bool itWstar_UnkMotion0_Anim (Item_GObj *gobj)
 it_80294364
 
void itWstar_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itWstar_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_80294624 (UNK_PARAMS)
 
bool itWstar_UnkMotion1_Anim (Item_GObj *gobj)
 itWstar_UnkMotion0_Phys
 
void itWstar_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itWstar_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_802946B0 (Item_GObj *)
 
void it_3F14_Logic29_PickedUp (Item_GObj *)
 
bool itWstar_UnkMotion3_Anim (Item_GObj *gobj)
 itWstar_UnkMotion1_Phys
 
void it_3F14_Logic29_Dropped (Item_GObj *)
 
void it_802947CC (Item_GObj *gobj, Vec3 *pos)
 
bool itWstar_UnkMotion5_Anim (Item_GObj *gobj)
 
void itWstar_UnkMotion5_Phys (Item_GObj *gobj)
 it_3F14_Logic29_Dropped
 
bool itWstar_UnkMotion5_Coll (Item_GObj *gobj)
 
void it_3F14_Logic29_EnteredAir (Item_GObj *)
 
bool itWstar_UnkMotion4_Anim (Item_GObj *gobj)
 it_3F14_Logic29_EnteredAir
 
void itWstar_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itWstar_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_3F14_Logic30_EvtUnk (Item_GObj *, Item_GObj *)
 itWstar_UnkMotion4_Coll
 

Variables

ItemStateTable it_803F61B0 []
 

Function Documentation

◆ it_80294364()

HSD_AnimJoint * it_80294364 ( Item_GObj )

◆ it_80294430()

void it_80294430 ( Item_GObj ,
float  ,
float   
)

◆ it_802944AC()

void it_802944AC ( Item_GObj ,
ftCollisionBox  
)

◆ it_3F14_Logic29_Spawned()

void it_3F14_Logic29_Spawned ( Item_GObj )

◆ it_8029455C()

UNK_RET it_8029455C ( UNK_PARAMS  )

◆ itWstar_UnkMotion0_Anim()

◆ itWstar_UnkMotion0_Phys()

void itWstar_UnkMotion0_Phys ( Item_GObj gobj)

◆ itWstar_UnkMotion0_Coll()

bool itWstar_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_80294624()

UNK_RET it_80294624 ( UNK_PARAMS  )

◆ itWstar_UnkMotion1_Anim()

◆ itWstar_UnkMotion1_Phys()

void itWstar_UnkMotion1_Phys ( Item_GObj gobj)

◆ itWstar_UnkMotion1_Coll()

bool itWstar_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802946B0()

void it_802946B0 ( Item_GObj )

◆ it_3F14_Logic29_PickedUp()

void it_3F14_Logic29_PickedUp ( Item_GObj )

◆ itWstar_UnkMotion3_Anim()

◆ it_3F14_Logic29_Dropped()

void it_3F14_Logic29_Dropped ( Item_GObj )

◆ it_802947CC()

void it_802947CC ( Item_GObj gobj,
Vec3 *  pos 
)

◆ itWstar_UnkMotion5_Anim()

bool itWstar_UnkMotion5_Anim ( Item_GObj gobj)

◆ itWstar_UnkMotion5_Phys()

void itWstar_UnkMotion5_Phys ( Item_GObj gobj)

◆ itWstar_UnkMotion5_Coll()

bool itWstar_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_3F14_Logic29_EnteredAir()

void it_3F14_Logic29_EnteredAir ( Item_GObj )

◆ itWstar_UnkMotion4_Anim()

bool itWstar_UnkMotion4_Anim ( Item_GObj gobj)

◆ itWstar_UnkMotion4_Phys()

void itWstar_UnkMotion4_Phys ( Item_GObj gobj)

◆ itWstar_UnkMotion4_Coll()

bool itWstar_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_3F14_Logic30_EvtUnk()

void it_3F14_Logic30_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F61B0

ItemStateTable it_803F61B0[]
extern