#include "ftCommon/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_80294364()
◆ it_80294430()
void it_80294430 |
( |
Item_GObj * |
, |
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float |
, |
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float |
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) |
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◆ it_802944AC()
◆ it_3F14_Logic29_Spawned()
◆ it_8029455C()
◆ itWstar_UnkMotion0_Anim()
◆ itWstar_UnkMotion0_Phys()
void itWstar_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itWstar_UnkMotion0_Coll()
◆ it_80294624()
◆ itWstar_UnkMotion1_Anim()
◆ itWstar_UnkMotion1_Phys()
void itWstar_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itWstar_UnkMotion1_Coll()
◆ it_802946B0()
◆ it_3F14_Logic29_PickedUp()
void it_3F14_Logic29_PickedUp |
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Item_GObj * |
| ) |
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◆ itWstar_UnkMotion3_Anim()
◆ it_3F14_Logic29_Dropped()
◆ it_802947CC()
void it_802947CC |
( |
Item_GObj * |
gobj, |
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Vec3 * |
pos |
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) |
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◆ itWstar_UnkMotion5_Anim()
◆ itWstar_UnkMotion5_Phys()
void itWstar_UnkMotion5_Phys |
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Item_GObj * |
gobj | ) |
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◆ itWstar_UnkMotion5_Coll()
◆ it_3F14_Logic29_EnteredAir()
void it_3F14_Logic29_EnteredAir |
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Item_GObj * |
| ) |
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◆ itWstar_UnkMotion4_Anim()
◆ itWstar_UnkMotion4_Phys()
void itWstar_UnkMotion4_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itWstar_UnkMotion4_Coll()
◆ it_3F14_Logic30_EvtUnk()
◆ it_803F61B0