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itwstar.c File Reference
#include "itwstar.h"
#include "placeholder.h"
#include "ef/efasync.h"
#include "ef/eflib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_279C.h"
#include "it/it_3F14.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "it/ithitbox.h"
#include "lb/lbspdisplay.h"
#include <baselib/jobj.h>
#include <baselib/random.h>

Functions

HSD_AnimJointit_80294364 (Item_GObj *gobj)
void it_80294430 (Item_GObj *gobj, f32 arg1, f32 arg2)
void it_802944AC (Item_GObj *gobj, ftCollisionBox *box)
void itWStar_Logic29_Spawned (Item_GObj *gobj)
void it_8029455C (Item_GObj *gobj)
bool itWstar_UnkMotion0_Anim (Item_GObj *gobj)
void itWstar_UnkMotion0_Phys (Item_GObj *gobj)
bool itWstar_UnkMotion0_Coll (Item_GObj *gobj)
void it_80294624 (Item_GObj *gobj)
bool itWstar_UnkMotion1_Anim (Item_GObj *gobj)
void itWstar_UnkMotion1_Phys (Item_GObj *gobj)
bool itWstar_UnkMotion1_Coll (Item_GObj *gobj)
void it_802946B0 (Item_GObj *gobj)
void it_3F14_Logic29_PickedUp (Item_GObj *gobj)
bool itWstar_UnkMotion3_Anim (Item_GObj *gobj)
void itWStar_Logic29_Dropped (Item_GObj *gobj)
void it_802947CC (Item_GObj *gobj, Vec3 *pos)
bool itWstar_UnkMotion5_Anim (Item_GObj *gobj)
void itWstar_UnkMotion5_Phys (Item_GObj *gobj)
bool itWstar_UnkMotion5_Coll (Item_GObj *gobj)
void itWStar_Logic29_EnteredAir (Item_GObj *gobj)
bool itWstar_UnkMotion4_Anim (Item_GObj *gobj)
void itWstar_UnkMotion4_Phys (Item_GObj *gobj)
bool itWstar_UnkMotion4_Coll (Item_GObj *gobj)
void itWStar_Logic30_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F61B0 []

Function Documentation

◆ it_80294364()

HSD_AnimJoint * it_80294364 ( Item_GObj * gobj)

◆ it_80294430()

void it_80294430 ( Item_GObj * gobj,
f32 arg1,
f32 arg2 )

◆ it_802944AC()

void it_802944AC ( Item_GObj * gobj,
ftCollisionBox * box )

◆ itWStar_Logic29_Spawned()

void itWStar_Logic29_Spawned ( Item_GObj * gobj)

◆ it_8029455C()

void it_8029455C ( Item_GObj * gobj)

◆ itWstar_UnkMotion0_Anim()

bool itWstar_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itWstar_UnkMotion0_Phys()

void itWstar_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itWstar_UnkMotion0_Coll()

bool itWstar_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_80294624()

void it_80294624 ( Item_GObj * gobj)

◆ itWstar_UnkMotion1_Anim()

bool itWstar_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itWstar_UnkMotion1_Phys()

void itWstar_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itWstar_UnkMotion1_Coll()

bool itWstar_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802946B0()

void it_802946B0 ( Item_GObj * gobj)

◆ it_3F14_Logic29_PickedUp()

void it_3F14_Logic29_PickedUp ( Item_GObj * gobj)

◆ itWstar_UnkMotion3_Anim()

bool itWstar_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itWStar_Logic29_Dropped()

void itWStar_Logic29_Dropped ( Item_GObj * gobj)

◆ it_802947CC()

void it_802947CC ( Item_GObj * gobj,
Vec3 * pos )

◆ itWstar_UnkMotion5_Anim()

bool itWstar_UnkMotion5_Anim ( Item_GObj * gobj)

◆ itWstar_UnkMotion5_Phys()

void itWstar_UnkMotion5_Phys ( Item_GObj * gobj)

◆ itWstar_UnkMotion5_Coll()

bool itWstar_UnkMotion5_Coll ( Item_GObj * gobj)

◆ itWStar_Logic29_EnteredAir()

void itWStar_Logic29_EnteredAir ( Item_GObj * gobj)

◆ itWstar_UnkMotion4_Anim()

bool itWstar_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itWstar_UnkMotion4_Phys()

void itWstar_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itWstar_UnkMotion4_Coll()

bool itWstar_UnkMotion4_Coll ( Item_GObj * gobj)

◆ itWStar_Logic30_EvtUnk()

void itWStar_Logic30_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F61B0

ItemStateTable it_803F61B0[]
Initial value:
= {
}
bool itWstar_UnkMotion1_Coll(Item_GObj *gobj)
Definition itwstar.c:136
void itWstar_UnkMotion4_Phys(Item_GObj *gobj)
Definition itwstar.c:241
bool itWstar_UnkMotion3_Anim(Item_GObj *gobj)
Definition itwstar.c:163
void itWstar_UnkMotion5_Phys(Item_GObj *gobj)
Definition itwstar.c:224
bool itWstar_UnkMotion1_Anim(Item_GObj *gobj)
Definition itwstar.c:124
bool itWstar_UnkMotion5_Anim(Item_GObj *gobj)
Definition itwstar.c:214
bool itWstar_UnkMotion4_Anim(Item_GObj *gobj)
Definition itwstar.c:236
bool itWstar_UnkMotion0_Coll(Item_GObj *gobj)
Definition itwstar.c:113
void itWstar_UnkMotion0_Phys(Item_GObj *gobj)
Definition itwstar.c:105
bool itWstar_UnkMotion5_Coll(Item_GObj *gobj)
Definition itwstar.c:226
bool itWstar_UnkMotion0_Anim(Item_GObj *gobj)
Definition itwstar.c:100
bool itWstar_UnkMotion4_Coll(Item_GObj *gobj)
Definition itwstar.c:243
void itWstar_UnkMotion1_Phys(Item_GObj *gobj)
Definition itwstar.c:129
#define NULL
Definition stddef.h:19