SSBM Decomp
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ittosakinto.h File Reference
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802C8F4C (Item_GObj *)
 
void it_802C8FC4 (Item_GObj *, Item_GObj *)
 
void it_802C8FE4 (HSD_GObj *gobj)
 
bool itTosakinto_UnkMotion4_Anim (Item_GObj *gobj)
 
void it_802C90E8 (Item_GObj *)
 
void itTosakinto_UnkMotion4_Phys (Item_GObj *gobj)
 
void itTosakinto_UnkMotion4_Coll (Item_GObj *gobj)
 
void itTosakinto_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itTosakinto_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_2725_Logic0_Destroyed (Item_GObj *)
 

Variables

ItemStateTable it_803F7A48 []
 

Function Documentation

◆ it_802C8F4C()

void it_802C8F4C ( Item_GObj )

◆ it_802C8FC4()

void it_802C8FC4 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802C8FE4()

void it_802C8FE4 ( HSD_GObj gobj)

◆ itTosakinto_UnkMotion4_Anim()

bool itTosakinto_UnkMotion4_Anim ( Item_GObj gobj)

◆ it_802C90E8()

void it_802C90E8 ( Item_GObj )

◆ itTosakinto_UnkMotion4_Phys()

void itTosakinto_UnkMotion4_Phys ( Item_GObj gobj)

◆ itTosakinto_UnkMotion4_Coll()

void itTosakinto_UnkMotion4_Coll ( Item_GObj gobj)

◆ itTosakinto_UnkMotion3_Phys()

void itTosakinto_UnkMotion3_Phys ( Item_GObj gobj)

◆ itTosakinto_UnkMotion3_Coll()

bool itTosakinto_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_2725_Logic0_Destroyed()

void it_2725_Logic0_Destroyed ( Item_GObj )

Variable Documentation

◆ it_803F7A48

ItemStateTable it_803F7A48[]
extern