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ittosakinto.h
Go to the documentation of this file.
1
#ifndef GALE01_2C8F4C
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#define GALE01_2C8F4C
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4
#include <
melee/it/forward.h
>
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6
#include <
melee/it/kinds/types.h
>
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/* 2C8F4C */
void
it_802C8F4C
(
Item_GObj
*);
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/* 2C8FC4 */
void
it_802C8FC4
(
Item_GObj
*,
Item_GObj
*);
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/* 2C8FE4 */
void
it_802C8FE4
(
Item_GObj
*
gobj
);
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/* 2C90E8 */
void
it_802C90E8
(
Item_GObj
*
gobj
);
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/* 2C9190 */
bool
itTosakinto_UnkMotion2_Anim
(
Item_GObj
*
gobj
);
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/* 2C9204 */
void
itTosakinto_UnkMotion2_Phys
(
Item_GObj
*
gobj
);
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/* 2C9240 */
bool
itTosakinto_UnkMotion2_Coll
(
Item_GObj
*
gobj
);
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/* 2C93BC */
void
it_802C93BC
(
Item_GObj
*
gobj
);
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/* 2C93FC */
bool
itTosakinto_UnkMotion4_Anim
(
Item_GObj
*
gobj
);
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/* 2C9420 */
void
itTosakinto_UnkMotion4_Phys
(
Item_GObj
*
gobj
);
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/* 2C9440 */
bool
itTosakinto_UnkMotion4_Coll
(
Item_GObj
*
gobj
);
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/* 2C9468 */
void
it_802C9468
(
Item_GObj
*
gobj
);
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/* 2C94A8 */
void
itTosakinto_UnkMotion3_Phys
(
Item_GObj
*
gobj
);
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/* 2C94D8 */
bool
itTosakinto_UnkMotion3_Coll
(
Item_GObj
*
gobj
);
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/* 2C9504 */
void
itTosakinto_Logic0_Destroyed
(
Item_GObj
*
gobj
);
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/* 3F7A48 */
extern
ItemStateTable
it_803F7A48
[];
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#endif
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F7A48
ItemStateTable it_803F7A48[]
Definition
ittosakinto.c:20
it_802C9468
void it_802C9468(Item_GObj *gobj)
Definition
ittosakinto.c:153
itTosakinto_UnkMotion3_Coll
bool itTosakinto_UnkMotion3_Coll(Item_GObj *gobj)
Definition
ittosakinto.c:166
itTosakinto_UnkMotion3_Phys
void itTosakinto_UnkMotion3_Phys(Item_GObj *gobj)
Definition
ittosakinto.c:159
it_802C8FE4
void it_802C8FE4(Item_GObj *gobj)
Definition
ittosakinto.c:51
it_802C8FC4
void it_802C8FC4(Item_GObj *, Item_GObj *)
Definition
ittosakinto.c:46
itTosakinto_UnkMotion2_Anim
bool itTosakinto_UnkMotion2_Anim(Item_GObj *gobj)
Definition
ittosakinto.c:93
itTosakinto_UnkMotion2_Coll
bool itTosakinto_UnkMotion2_Coll(Item_GObj *gobj)
Definition
ittosakinto.c:109
itTosakinto_UnkMotion4_Anim
bool itTosakinto_UnkMotion4_Anim(Item_GObj *gobj)
Definition
ittosakinto.c:137
it_802C93BC
void it_802C93BC(Item_GObj *gobj)
Definition
ittosakinto.c:131
itTosakinto_UnkMotion4_Phys
void itTosakinto_UnkMotion4_Phys(Item_GObj *gobj)
Definition
ittosakinto.c:143
itTosakinto_UnkMotion2_Phys
void itTosakinto_UnkMotion2_Phys(Item_GObj *gobj)
Definition
ittosakinto.c:102
itTosakinto_Logic0_Destroyed
void itTosakinto_Logic0_Destroyed(Item_GObj *gobj)
Definition
ittosakinto.c:172
it_802C90E8
void it_802C90E8(Item_GObj *gobj)
Definition
ittosakinto.c:71
itTosakinto_UnkMotion4_Coll
bool itTosakinto_UnkMotion4_Coll(Item_GObj *gobj)
Definition
ittosakinto.c:148
it_802C8F4C
void it_802C8F4C(Item_GObj *)
Definition
ittosakinto.c:32
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:55
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
ittosakinto.h
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