bool itTosakinto_UnkMotion3_Coll(Item_GObj *gobj)
Definition ittosakinto.c:19
void itTosakinto_UnkMotion3_Phys(Item_GObj *gobj)
Definition ittosakinto.c:35
void it_2725_Logic0_Destroyed(Item_GObj *)
void it_802C8FC4(Item_GObj *, Item_GObj *)
Definition ittosakinto.c:8
ItemStateTable it_803F7A48[]
void itTosakinto_UnkMotion4_Coll(Item_GObj *gobj)
Definition ittosakinto.c:30
void it_802C8FE4(HSD_GObj *gobj)
bool itTosakinto_UnkMotion4_Anim(Item_GObj *gobj)
Definition ittosakinto.c:13
void itTosakinto_UnkMotion4_Phys(Item_GObj *gobj)
Definition ittosakinto.c:25
void it_802C90E8(Item_GObj *)
void it_802C8F4C(Item_GObj *)
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26