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ittosakinto.h
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1#ifndef GALE01_2C8F4C
2#define GALE01_2C8F4C
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 2C8F4C */ void it_802C8F4C(Item_GObj*);
9/* 2C8FC4 */ void it_802C8FC4(Item_GObj*, Item_GObj*);
10/* 2C8FE4 */ void it_802C8FE4(HSD_GObj* gobj);
11/* 2C93FC */ bool itTosakinto_UnkMotion4_Anim(Item_GObj* gobj);
12/* 2C90E8 */ void it_802C90E8(Item_GObj*);
13/* 2C9420 */ void itTosakinto_UnkMotion4_Phys(Item_GObj* gobj);
14/* 2C9440 */ void itTosakinto_UnkMotion4_Coll(Item_GObj* gobj);
15/* 2C94A8 */ void itTosakinto_UnkMotion3_Phys(Item_GObj* gobj);
16/* 2C94D8 */ bool itTosakinto_UnkMotion3_Coll(Item_GObj* gobj);
18/* 3F7A48 */ extern ItemStateTable it_803F7A48[];
19
20#endif
bool itTosakinto_UnkMotion3_Coll(Item_GObj *gobj)
Definition ittosakinto.c:19
void itTosakinto_UnkMotion3_Phys(Item_GObj *gobj)
Definition ittosakinto.c:35
void it_2725_Logic0_Destroyed(Item_GObj *)
void it_802C8FC4(Item_GObj *, Item_GObj *)
Definition ittosakinto.c:8
ItemStateTable it_803F7A48[]
void itTosakinto_UnkMotion4_Coll(Item_GObj *gobj)
Definition ittosakinto.c:30
void it_802C8FE4(HSD_GObj *gobj)
bool itTosakinto_UnkMotion4_Anim(Item_GObj *gobj)
Definition ittosakinto.c:13
void itTosakinto_UnkMotion4_Phys(Item_GObj *gobj)
Definition ittosakinto.c:25
void it_802C90E8(Item_GObj *)
void it_802C8F4C(Item_GObj *)
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11