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ittosakinto.c File Reference
#include "ittosakinto.h"
#include "platform.h"
#include "baselib/random.h"
#include "gr/stage.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "lb/lbaudio_ax.h"

Macros

#define GET_ATTRS(it)    ((itTosakinto_Attrs*) (it)->xC4_article_data->x4_specialAttributes)
 

Functions

void it_802C8F4C (Item_GObj *gobj)
 
void it_802C8FC4 (Item_GObj *gobj, Item_GObj *ref_gobj)
 
void it_802C8FE4 (Item_GObj *gobj)
 
void it_802C90E8 (Item_GObj *gobj)
 
bool itTosakinto_UnkMotion2_Anim (Item_GObj *gobj)
 
void itTosakinto_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itTosakinto_UnkMotion2_Coll (Item_GObj *gobj)
 
void it_802C93BC (Item_GObj *gobj)
 
bool itTosakinto_UnkMotion4_Anim (Item_GObj *gobj)
 
void itTosakinto_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itTosakinto_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_802C9468 (Item_GObj *gobj)
 
void itTosakinto_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itTosakinto_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_2725_Logic0_Destroyed (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F7A48 []
 

Macro Definition Documentation

◆ GET_ATTRS

#define GET_ATTRS (   it)     ((itTosakinto_Attrs*) (it)->xC4_article_data->x4_specialAttributes)

Function Documentation

◆ it_802C8F4C()

void it_802C8F4C ( Item_GObj gobj)

◆ it_802C8FC4()

void it_802C8FC4 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802C8FE4()

void it_802C8FE4 ( Item_GObj gobj)

◆ it_802C90E8()

void it_802C90E8 ( Item_GObj gobj)

◆ itTosakinto_UnkMotion2_Anim()

bool itTosakinto_UnkMotion2_Anim ( Item_GObj gobj)

◆ itTosakinto_UnkMotion2_Phys()

void itTosakinto_UnkMotion2_Phys ( Item_GObj gobj)

◆ itTosakinto_UnkMotion2_Coll()

bool itTosakinto_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_802C93BC()

void it_802C93BC ( Item_GObj gobj)

◆ itTosakinto_UnkMotion4_Anim()

bool itTosakinto_UnkMotion4_Anim ( Item_GObj gobj)

◆ itTosakinto_UnkMotion4_Phys()

void itTosakinto_UnkMotion4_Phys ( Item_GObj gobj)

◆ itTosakinto_UnkMotion4_Coll()

bool itTosakinto_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_802C9468()

void it_802C9468 ( Item_GObj gobj)

◆ itTosakinto_UnkMotion3_Phys()

void itTosakinto_UnkMotion3_Phys ( Item_GObj gobj)

◆ itTosakinto_UnkMotion3_Coll()

bool itTosakinto_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_2725_Logic0_Destroyed()

void it_2725_Logic0_Destroyed ( Item_GObj gobj)

Variable Documentation

◆ it_803F7A48

ItemStateTable it_803F7A48[]
Initial value:
= {
}
bool itTosakinto_UnkMotion3_Coll(Item_GObj *gobj)
Definition ittosakinto.c:168
void itTosakinto_UnkMotion3_Phys(Item_GObj *gobj)
Definition ittosakinto.c:161
bool itTosakinto_UnkMotion2_Anim(Item_GObj *gobj)
Definition ittosakinto.c:91
bool itTosakinto_UnkMotion2_Coll(Item_GObj *gobj)
Definition ittosakinto.c:111
bool itTosakinto_UnkMotion4_Anim(Item_GObj *gobj)
Definition ittosakinto.c:139
void itTosakinto_UnkMotion4_Phys(Item_GObj *gobj)
Definition ittosakinto.c:145
void itTosakinto_UnkMotion2_Phys(Item_GObj *gobj)
Definition ittosakinto.c:104
bool itTosakinto_UnkMotion4_Coll(Item_GObj *gobj)
Definition ittosakinto.c:150
#define NULL
Definition stddef.h:19